Juggernaut (Immortal)
Juggernaut (Vengeance)
Juggernaut (Rage) (Shared Tree)
Marauder (Annihilation)
Marauder (Carnage)
Marauder (Rage) (Shared Tree)
Assassin (Darkness)
Assassin (Deception)
Assassin (Madness) (Shared Tree)
Sorcerer (Corruption)
Sorcerer (Lightning)
Sorcerer (Madness) (Shared Tree)
Powertech (Shield Tech)
Powertech (Advanced Prototype)
Powertech (Firebug) (Shared Tree)
Mercenary (Arsenal)
Mercenary (Bodyguard)
Mercenary (Firebug) (Shared Tree)
Sniper (Engineering)
Sniper (Marksman)
Sniper (Lethality) (Shared Tree)
Operative (Concealment)
Operative (Medic)
Operative (Lethality) (Shared Tree)
Buffs:
Damage / Healing Bonus
Damage Reduction (All)
Damage Reduction (Internal/Elemental)
Stat Bonus
Armor
Endurance
Critical Hit Chance %

 

Debuffs:
Accuracy
Armor
Damage Reduction
Provided By:
Sith Warrior (All): Unnatural Might
Provided By:
Sith Inquisitor (All): Mark of Power
Provided By:
Sith Inquisitor - Sorcerer (Corruption): Reconstruct
Bounty Hunter - Mercenary (Bodyguard): Reactive Armor
Provided By:
Bounty Hunter (All): Hunters Boon
Provided By:
Imperial Agent (All): Coordination
Provided By:
Sith Inquisitor (All): Mark of Power
Provided By:
Bounty Hunter - Mercenary (Bodyguard): Supercharged Gas
Provided By:
Sith Warrior - Juggernaut: Sundering Assault
Bounty Hunter - Mercenary (Arsenal): Tracer Missile
Imperial Agent - Sniper: Shatter Shot
Provided By:
Sith Inquisitor - Assassin (Darkness): Wither
Bounty Hunter - Powertech (Shield Tech): Combust
Provided By:
Sith Inquisitor - Assassin (Darkness): Discharge (Dark)
Bounty Hunter - Powertech (Shield Tech): Oil Slick
Sith Warrior - Juggernaut (Immortal): Quake
Unnatural Might
Sith Warrior
Range: 30m
Activation time: Instant
Cooldown: 6 secs
Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
Quake
Sith Warrior
Activation time: Instant
Smash has a [50/100]% chance to lower the accuracy of affected targets by 5% for 18 seconds.
Sundering Assault
Sith Warrior (Juggernaut)
Rage: +2
Range: Melee (4m)
Activation time: Instant
Cooldown: 5 secs
Strikes the target for [?] damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 rage.
Wither
Sith Inquisitor - Assassin (Darkness)
Force: -30
Range: 10m
Activation time: Instant
Cooldown: 8 secs
Damage Type: Kinetic
Causes up to 5 targets to wither under the weight of the Force, dealing [<1>] kinetic damage and decreasing the damage all targets deal by 5%. This ability generates a high amount of threat. Lasts 15 seconds.
Mark of Power
Sith Inquisitor
Range: 30m
Activation time: Instant
Cooldown: 6 secs
Increases the target's strength, aim, willpower and cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a party member, all other party members are also affected.
Mark of Power
Sith Inquisitor
Range: 30m
Activation time: Instant
Cooldown: 6 secs
Increases the target's strength, aim, willpower and cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a party member, all other party members are also affected.
Reconstruct
Sith Inquisitor - Sorcerer (Corruption)
Activation time: Instant
Increases the duration of resurgeance by 3secs. In addition, Resurgeance has a [50/100]% chance to increase the target's armor rating by 10% for the duration of Resurgence.
Combust
Bounty Hunter - Powertech (Shield Tech)
Activation time: Instant
Flame Burst combusts the target, lowering its damage dealt by [2/4]% for 15 seconds.
Coordination
Imperial Agent
Range: 30m
Activation time: Instant
Increases a friendly target/s critical hit chance by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
Shatter Shot
Imperial Agent - Sniper
Energy: 10
Range: 30m
Target Angle: 180deg
Cooldown: 4.5 secs
Fires a high-impact shot that deals [?] weapon damage and reduces the target's armor by 20% for 45 seconds.
Hunters Boon
Bounty Hunter
Range: 30m
Activation time: Instant
Increases the party's Endurance by 5% for <>.
Oil Slick
Bounty Hunter - Powertech (Shield Tech)
Heat: 8
Range: 30m
Activation time: Instant
Cooldown: 60 secs
Spray the immediate area with oil. Nearby enemies become unbalanced and have their accuracy with ranged and melee attacks lowered by 20% for <<1[%d seconds/%d second/%d seconds]>>.
Tracer Missile
Bounty Hunter - Mercenary (Arsenal)
Range: 30m
Activation time: Instant
Activation: 1.5 secLaunches a missile at the target that deals [?] kinetic damage and applies a heat signature, reducing the armor rating by 4% for 15 seconds. Stacks up to 5 times. Heat signatures leave the target vulnerable to Rail Shot.Tags: [Pushback]
Supercharged Gas
Bounty Hunter - Mercenary (Bodyguard)
Activation time: Instant
Cooldown: 15 secs
Converts 30 charges of Combat Support Cylinder to Supercharge your blasters, increasing all damage and healing dealt by 10% for 10 seconds. While active, the following abilities gain Supercharge effects:Power Shot: Heat cost reduced by 17.Unload: Cost reduced by 8.Healing Scan: Cooldown reduced by 100%.

Kolto Missile: Places a shield on all targets, reducing damage taken by 10% for 15 seconds.

Reactive Armor
Bounty Hunter - Mercenary (Bodyguard)
Activation time: Instant
Proactive Medicine now also provides 10% armor while active.

Discharge
Sith Inquisitor (Assassin)
Force: -20
Range: 10m
Activation time: Instant
Cooldown: 15 secs
Unleashes your current lightsaber charge upon the target, applying an effect based on your current charge. Only usable with a charged lightsaber. Requires a double-bladed lightsaber. Lightning Charge: Deals [<2>] periodic energy damage over 18 seconds. Dark Charge: Strikes up to 5 nearby enemies, dealing [<5>] internal damage and decreasing the targets' accuracy by 5% for the next 18 seconds. Surging Charge: Deals [<1>] internal damage.