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Hey everyone, with the release of 1.2, there is going to be a big rush to do dailies for credits and also leveling alts to gain benefits of the legacy system. I have created this guide here to help you with all the dailies (new and old) in 1.2 and also the ways to get geared up in patch 1.2 once you have reached 50.
Lets start with a nice big inforgraphic showing you the entire gear progresssion in 1.2!
Click on a link below to jump directly a section below.
Recruit armor is a set of PvP armor you can directly purchase at the PvP vendor for around ~300k for the full set. This is a good starter set, even for fresh 50s doing PvE content. The side bonus is that you can also jump into PvP with this set.
| Piece | Credits |
| Chest | 31700 |
| Legs | 31700 |
| Head | 31700 |
| Gloves | 26200 |
| Boots | 26200 |
| Belts | 20500 |
| Bracers | 20500 |
| Ear | 17000 |
| Implant | 17000×2 |
| Offhand | 19300 |
| Mainhand | 38600 |
| Relic | 11300×2 |
| Total | 320000 |
You might be wondering how it stacks with custom modded orange armor obtained from doing dailies. Below I will give you a comparison of 5 pieces, using the Recruit Force Master set (sorc/sage DPS) and custom modded gear using armoring/mods/enhancements from dailies. I am going to use the Slave Girl outfit as the custom armor base since it has 5 pieces and everyone is familiar with it!
For the Custom piece, I used the slave girl set as the base and then used Advanced Resolve Armoring 22 (purchased from Daily Vendor), Advanced Aptitude Mod 22 (Belsavis heroic daily reward), 2x Advanced Quick Savant Enhancement 22 (Ilum heroic daily reward), and 3x Advanced Battle Enhancement 22 (Ilum heroic daily reward). I realized that you could get the Q23 armoring from the daily vendor but the goal here is to use only mission rewards and save Daily Commendations for the ear, implants, and relics.
Here is the character builder with Recruit 5-piece
http://swtor.askmrrobot.com/character/a93c8d7f-98da-403c-a6a7-af7edc98e446
Here is the character build with custom modded 5 –piece
http://swtor.askmrrobot.com/character/8c8206db-a7a2-47cd-8a9d-fb6f35133a75
How do they stack up?
| Recruit | Custom | |
| Endurance | 545 | 585 |
| Willpower | 575 | 665 |
| Power | 120 | 189 |
| Crit | 72 | 81 |
| Surge | 84 | 117 |
| Alacrity | 126 | 78 |
Anyways, as you can see, the stats are not too terribly different between the two sets. Custom modded armor using stuff from dailies do offer you more options – you can sort of choose the stats you want.
If I were a fresh 50, I would grab the Recruit set first and then over the time as I do dailies, update them with custom modded armor.
Before we jump into dailies, let me offer you a nice chart with all the dailies tabulated for 1.2!
There are now three planets to do dailies in: Belsavis, Ilum, and with 1.2, the Black Hole area in Corellia. Keep in mind that Black Hole is a separate zone within Corellia and you will need to take a shuttle to get there (the shuttle is right next to the spaceport).
Why do dailies you ask? Campaign relics (better than the relics from Nightmare KP), and Rakata ear/implants for fresh 50s. The new Recruit gear has made the Q23 armoring/barrels/hilts you can purchase and the Q22 enhancements/mods from heroic dailies a bit less of an upgrade but they are still there if you want to completely customize your armor for PvE.
You can also get some legacy armor kits for your alts in your legacy. Artificers can also purchase some schematics to make the color crystals for weapons. Here is a list of the new stuff included in the Daily Vendor in 1.2.
Note: The relics are actually BoP (Bind on Pickup) and not BoE as the tooltips here indicates
| Name | Cost |
| Campaign Relic of Boundless Ages | 200 |
| Campaign Relic of Dark Radiance | 200 |
| Campaign Relic of Elemental Transcendance | 200 |
| Campaign Relic of Ephemeral Mending | 200 |
| Campaign Relic of Imperiling Serenity | 200 |
| Campaign Relic of Shield Amplification | 200 |
| Campaign Relic of the Cerulean Nova | 200 |
| Campaign Relic of the KInetic Tempest | 200 |
| Campaign Relic of the Primeval Fatesealer | 200 |
| Campaign Relic of the Shrouded Crusader | 200 |
| Schematic: Advanced Blue Eviscerating Crystal | 20 |
| Schematic: Advanced Blue Hawkeye Crystal | 20 |
| Schematic: Advanced Blue Indestructible Crystal | 20 |
| Schematic: Advanced Red Eviscerating Crystal | 20 |
| Schematic: Advanced Red Hawkeye Crystal | 20 |
| Schematic: Advanced Red Indestructible Crystal | 20 |
| Birthright Headgear Construction Kit | 250 |
| Birthright Leggings Construction Kit | 200 |
| Inheritance Boots Construction Kit | 100 |
| Inheritance Jacket Construction Kit | 200 |
For Belsavis and Ilum dailies, you need to finish your class quest first and then you can receive the Ilum and Belsavis bonus series which you can complete to unlock all of the dailies. It is not known if you need to complete your class quest to receive the Black hole starter quest but you should be finishing your class quest anyways. Btw, for those wondering, you don’t need to finish the Corellia planet quests to receive the Black Hole quests.
Black Hole – Corellia
Here is a list of the quest names for both the Empire and Republic side. I will also do a short write up on both the Empire and Republic dailies below. Skip if you already know how to do them
| Type | Empire | Republic | Reward |
| Solo Daily | Hypermatter Directive | Counter Eco-Terroism | 1 Daily Commendation, 7175 credits |
| Solo Daily | Glow | Forced Labor | 1 Daily Commendation, 7175 credits |
| Solo Daily | Control the Battlefield | Stolen Victory | 1 Daily Commendation, 7175 credits |
| Solo Daily | No Trace Left | Eyes and Ears | 1 Daily Commendation, 7175 credits |
| Multistaged [AREA] solo daily | Asset Liquidiation | Criminal Crackdown | 2 Daily Commendation, 11196 credits |
| Heroic 4+ | The End of Torvix | Chasing Shadow | 3 Daily Commendation, 16147 credits |
Empire-Glow
Empire-Control the Battlefield
Empire-No Trace Left
Empire-[AREA] Asset Liquidation
Empire-[HEROIC 4+] – The end of Torvix
Republic – Counter Eco-Terrorism
Republic – [AREA] Criminal Crackdown
Republic – [HEROIC 4+] – Chasing the Shadow
Ilum Dailies
| Type | Empire | Republic | Reward |
| Solo – Base | A Tightened Grip | Jamming the Transmission | 1 Daily Commendation,10762 credits |
| Solo – Base | Defend the Shipment | Pilot Down | 1 Daily Commendation, 10762 credits |
| Solo – Base | Operation Shatterstorm* | A Fair fight | 1 Daily Commendation, 10762credits |
| Solo – Waystation | Rightful Owner | Icy Destruction | 1 Daily Commendation, 10762 credits |
| Solo – Waystation | Sabtotage | Crystal Clear Sabotage | 1 Daily Commendation, 10762 credits |
| Heroic 2+ | Poisonous Strategy* | Darkness on Ilum* | 3 Daily Commendation, 13995 credits (Empire), 16147 credits (Republic), Q22 enhancements |
*Operation Shatterstorm have a multi-staged bonus quest that can be only completed once per character that grant you 13,995 credits and 2 Daily Commendations.
*Poisonous Strategy/Darkness on Ilum also have a multi-staged bonus quest that can be only completed once per character that grant you 2332 credits and 2 Daily Commendations.
You can get a total of 8 Daily Commendations and 67805 credits per day for all the Empire dailies. Republic dailies will grant you 69957 credits in total.
Belsavis Dailies
Empire
| Type | Location | Name | Reward |
| Solo | Imperial Domination Outpost | Invisible Threat | 1 Daily Commendation,7175 credits |
| Solo | Imperial Domination Outpost | Unintended Consequences | 1 Daily Commendation,7175 credits |
| Heroic 2+ | Imperial Domination Outpost | Lights Out | 3 Daily Commendation, 13995 credits, Orange weapon for your companions |
| Heroic 2+ | Imperial Domination Outpost | Old enemies | 3 Daily Commendation, 13995 credits,Q22 armoring or blue prototype box |
| Solo | Deep Launchpoint Transporter | Reluctant Volunteers | 1 Daily Commendation,7175 credits |
| Solo | Deep Launchpoint Transporter | Ancient Transmission | 1 Daily Commendation,7175 credits |
| Solo | Deep Launchpoint Transporter | Found in Translation | 1 Daily Commendation,7175 credits |
| Solo | Signal Monitoring Center | Droid Malfunction | 1 Daily Commendation,7175 credits |
| Solo | Signal Monitoring Center | The Carriers of Xenovirus Prime | 1 Daily Commendation,7175 credits |
| Heroic 2+ | Signal Monitoring Center | Freeing the Fallen | 3 Daily Commendation, 13995 credits, Q22 mods or blue prototype box |
| Solo | Tunnel North of Signal Monitoring Center | Deadly Mutations | 1 Daily Commendation,7175 credits |
That is a total of 17 Daily Commendations and 99,395 credits for the Empire Belsavis dailies.
Republic
| Type | Location | Name | Reward |
| Solo | Republic Wildness Outpost | Strengthening the Chain | 1 Daily Commendation,7175 credits |
| Solo | Republic Wildness Outpost | Restraining the Darkness | 1 Daily Commendation,7175 credits |
| Solo | Republic Wildness Outpost | Emergent Medicine | 1 Daily Commendation,7175 credits |
| Heroic 2+ | Meltwater Outpost | A Lesson is Learned | 3 Daily Commendation, 9330 credits, Q22 mods |
| Heroic 2+ | Meltwater Outpost | Open Communications | 3 Daily Commendation, 9330 credits, orange weapon for your companions |
| Solo | Frozen Transport Center | Riot | 1 Daily Commendation,7175 credits |
| Heroic 2+ | Frozen Transport Center | Stasis Generator | 3 Daily Commendation, 9330 credits, Q23 armoring or blue prototype box |
| Solo | Oasis Republic Outpost | Prison Repairs | 1 Daily Commendation,7175 credits |
| Solo | Oasis Republic Outpost | Containing the Beast | 1 Daily Commendation,7175 credits |
| Solo | Oasis Republic Outpost | Unheard Frequencies | 1 Daily Commendation,7175 credits |
| Solo | Oasis Republic Outpost | Sleeping Rakata | 1 Daily Commendation,7175 credits |
That is a total of 17 Daily Commendations and 85,390 credits for the Empire Belsavis dailies.
Space dailies
Just you thought you were done with your dailies, there is also a daily for the highest level space mission that rewards 2 Daily Commendations and 6540 credits. This daily is called Operation Ascendant Pride on the Empire side and Operation New Eclipse for the Republic side.
Starting in 1.2, there are no more daily lockouts for Hardmode flashpoints! This means that you can farm these flashpoints whenever you like!
All the hardmode flashpoints pre-1.2 will drop only Columi grade gear on the last boss. You can check out this guide to I wrote to see what they drop.
However, the new Hardmode flashpoint introduced in 1.2, Lost Island, will drop Columi grade loot on every boss and the last boss also drops Rakata loot (Rakata chest). Be warned though, it is fairly diffcult compared to previous Hardmode Flashpoints and you definitely need to have previous gearing from pre-1.2 Hardmode flashpoints or Warzones for a successful run.
Don’t forget to pick up the following weekly and daily from the mission terminal located on the Supplies section of the fleet.
[DAILY] Galactic Conflicts – complete any of the Hardmode Flashpoints
[WEELY] Rakghoul Conflicts – Complete Hardmode Kaon Under Siege and Lost Island
You can also pick up the Vehicle Achievement – [Aratech Ice] from the achievement terminal located in the GTN section of the fleet (next to the guild bank).
If you like to PvP, Battlemaster gear is also an alternative to running hardmode flashpoints for Columi gear. With 1.2, Battlemaster gear has no more valor requirement to wear. It can now be directly purchased via Warzone Commendations earned by doing warzones.
While Battlemaster maybe be lacking a bit when it comes to primary stats (i.e. willpower, endurance), it does have a bit more of secondary stats (i.e. crit, surge etc).
Hardmode/Nightmare Eternity Vault and Karagga’s Palace all drop Rakata gear, to see which bosses drop what. Please consult this guide here I wrote here.
The new operation, Explosive Conflict, also drops Rakata gear on storymode (also known as normal mode). It drops some Rakata stuff previously only available to Daily commendation vendors like Rakata implants. Here is a quest list of the loot dropped off storymode EC.
Explosive Conflict – Storymode
Remember to pick up [WEEKLY] Deadly Operations which give you 20 Columi commendations for defeating either Gharj or Jarg & Sorno in Hard/Nightmare EV & KP.
Also pick up [WEEKLY] Galactic Crisis Points for defeating Colonel Vorgath in storymode Explosive Conflict.
For Vehicles, you can pick up Vehicle Achievement – [Aratech Fire] from the achievement terminal located in the GTN section of the fleet (next to the guild bank), which rewards you with the vehicle for kill bosses in the three operations on storymode.
Black Hole is a new tier of gear (rating 146) introduced with patch 1.2. There are 3 variants: Black Hole MK-1, MK-2, and MK-3. MK-1 gear can be purchased directly from the vendor with Black Hole Commendations (weapons are not available for purchase unfortunately). MK-2 and MK-3 are dropped from Hardmode Explosive Conflict (MK-3 legs also dropped off the last boss of storymode Explosive Conflict)
Black Hole gear has no set bonus unfortunately and cannot be reverse engineered (mods/earpieces/implants can be RE’ed)
The exchange rate is as follows
| Slot | Black Hole Commendations |
| Offhand | 50 |
| Head | 60 |
| Chest | 60 |
| Gloves | 50 |
| Legs | 55 |
| Feet | 50 |
| Bracer | 30 |
| Belt | 35 |
| Ear | 35 |
| Implant | 35 |
| Implant | 35 |
| Total | 495 |
Where to obtain Black Hole Commendations?
Campaign gear is obtained from Hardmode Explosive Conflict and Nightmare Pilgrim – World Boss on Voss.
The loot table for Campaign gear, once completed, can be found here in that loot list I linked earlier. Keep in mind that tokens for Campaign gear are not class specific (i.e. bosses will drop a helm token that any class can trade in for armor).
Unlike Black Hole gear, Campaign gear does have a set bonus. It can also be Reverse Engineered for a schematics, which allow it crafters the chance to add an augment slot if they crit while crafting.
The point of Black Hole gear is to offer a stats alternative to the campaign gear. If you are curious about what the stats difference between Black Hole and Campaign gear, check out this guide I wrote a couple days ago.
For Vehicles, you can pick up Vehicle Achievement – [Aratech Nightscythe] from the achievement terminal located in the GTN section of the fleet (next to the guild bank), which rewards you with the vehicle for kill bosses in the three operations on Hardmode (nightmare KP/EV should also work).
The BiS (Best in Slot) gear is going to come from orange gear with augment slots. You will need a crafter to make you an orange armor shell that has an augment slot. Then you can move your armoring, mods, enhancements into that orange shell and also add an augment for additional stats.
Unfortunately, the set bonus won’t transfer with armoring for any of the pre-1.2 gear, only Campaign gear (for PVE gear) has set bonus that transfer with armoring. This means that you won’t be able to wear fully augmented gear until you start clearing Hardmode Explosive Conflict.
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