MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
|
Annihilation | Watchmen Discussion
|
|
07-08-2012, 11:31 AM
Post: #151
|
|||
|
|||
|
RE: Annihilation | Watchmen Discussion
I just came back to swtor as well, so for relics it sounds like 2 battlemaster relics is what i should pve with? I have 200 comms now and I want to know before I buy one. It seems the 315 power use one is now useless, and the internal proc one is nice but am I correct to go with 2 battlemaster relics instead?
|
|||
|
07-16-2012, 01:01 AM
(This post was last modified: 07-16-2012 01:19 AM by blackfrost.)
Post: #152
|
|||
|
|||
RE: Annihilation | Watchmen Discussion
(07-08-2012 11:31 AM)Strzzy Wrote: I just came back to swtor as well, so for relics it sounds like 2 battlemaster relics is what i should pve with? I have 200 comms now and I want to know before I buy one. It seems the 315 power use one is now useless, and the internal proc one is nice but am I correct to go with 2 battlemaster relics instead? Yes the battlemaster and War Hero relics is better then the proc and the Matrix Cube now. A question real fast. When testing dps on a test dummy, why is it necessary to not have any buffs on yourself? Can we atleast have our own buffs or will that mess up the numbers? "the more things change the more they stay the same" |
|||
|
07-16-2012, 03:00 AM
Post: #153
|
|||
|
|||
|
RE: Annihilation | Watchmen Discussion
It just depends who you are comparing with. I always want to be as close to raid situation as possible, so I parse with all the buffs and a stim.
|
|||
|
07-21-2012, 04:39 AM
(This post was last modified: 07-21-2012 04:41 AM by blackfrost.)
Post: #154
|
|||
|
|||
|
RE: Annihilation | Watchmen Discussion
Just wanted to get some advice really fast: I did a DPS test last night on the raid target dummy, did 3 test at 2 min each unbuffed, and the results are as follows:
1)1498.2 2)1330.2 3)1445.0 With me fully buffed i came out with these results: 1)1547.3 2)1600.0 3)1447.2 (bad lag on the fleet) Just wondering if that's about right as a dps check for me. I have linked my askmrrobot (http://swtor.askmrrobot.com/character/1e...08e60ca822 ) so you can see my stats, gear, and spec. I think i have to much crit and surge but just wanted to get some criticism. Thank you. "the more things change the more they stay the same" |
|||
|
07-21-2012, 07:24 AM
Post: #155
|
|||
|
|||
RE: Annihilation | Watchmen Discussion
(07-21-2012 04:39 AM)blackfrost Wrote: Just wanted to get some advice really fast: I did a DPS test last night on the raid target dummy, did 3 test at 2 min each unbuffed, and the results are as follows: I'd definitely recommend dropping some surge to hit (or almost hit) the accuracy cap. With the companion bonus, 285 Acc and 285 Surge is a good spot to aim for, with 285 acc giving you 99.89% hit chance, and the rest dumping it into surge. You may miss 1 in 1000 hits, but its better than going way over the cap and losing 57 more surge. 10 slots in the game can have acc or surge on them, so just getting 5 of each is a good balance. Crit does seem a little too high too. I generally run with 164 crit rating, 1049 pwr, 1996 str unstimmed but fully buffed. (http://swtor.askmrrobot.com/character/d2...0ab8718a3) and that seems to be where my dps peaks based on swapping mods and trying things out on a dummy, but thats really just speculation. Once SimC marauder is completed and released ill spend some time running these numbers and see what is truly optimal but until then its kind of a guess, but other people have come up with a similar value as well. Using that gear in a laggy fleet i get around 1800 on a dummy, and if im lucky enough to get a fleet instance with not a lot of people i can go higher than that. On a totally unrelated note, does anyone know exactly how fury works? Ive always been under the assumption its 2 fury built for each rage spender plus one for every point in Short Fuse, but do the abilities have to hit, just be activated or what? Ive never really tested it myself. |
|||
|
07-22-2012, 04:45 AM
(This post was last modified: 07-22-2012 01:49 PM by Pestulan.)
Post: #156
|
|||
|
|||
RE: Annihilation | Watchmen Discussion
(07-21-2012 07:24 AM)Izzo Wrote: Crit does seem a little too high too. I generally run with 164 crit rating, 1049 pwr, 1996 str unstimmed but fully buffed. (http://swtor.askmrrobot.com/character/d2...0ab8718a3) and that seems to be where my dps peaks based on swapping mods and trying things out on a dummy, but thats really just speculation. Once SimC marauder is completed and released ill spend some time running these numbers and see what is truly optimal but until then its kind of a guess, but other people have come up with a similar value as well. Using that gear in a laggy fleet i get around 1800 on a dummy, and if im lucky enough to get a fleet instance with not a lot of people i can go higher than that. I'm not 100% convinced of the drop all crit argument. It's hard to find a good sim for Marauders atm, but of the 3 I've tried, only one lists it as clearly inferior to Power (and that one gives DPS numbers a good bit higher than I think I can hit). The others list Power = Crit until ~250 crit (w/ 285 Surge). For reference, my completely unbuffed numbers are 1845 Str, 917 Power, 156 Crit, 273 Acc, 285 Surge w/ Rakata blades. On the dummy, I get 1650-1700 as Anni over 5 min (although that was a few gear upgrades ago...). The one sim that undervalues Crit says I should get ~1830 on the dummy. The spreadsheets giving it equal value give a ~1750 as the estimated dps. But, like you said, until we have a well researched sim, it's hard to say for sure. EDIT: Went and smacked the dummy for a bit. Seems I get 1700-1800 DPS, regardless of spec. I could probably go higher w/ Carnage, as I can swap out Acc mods for Surge, but I didn't have the mods available. I tried Carnage both ignoring and using Rupture as a filler. I didn't see a huge benefit to using Rupture, but it certainly complicates an already finicky rotation. Overall, I was surprised Carnage did so well. I'm going to stay as Carnage for next EC and try it out. (07-21-2012 07:24 AM)Izzo Wrote: On a totally unrelated note, does anyone know exactly how fury works? Ive always been under the assumption its 2 fury built for each rage spender plus one for every point in Short Fuse, but do the abilities have to hit, just be activated or what? Ive never really tested it myself. Abilities don't have to hit just be used, which is why activating Deadly saber or spamming Sweeping Slash w/ no targets still build Fury. |
|||
|
07-24-2012, 09:32 PM
Post: #157
|
|||
|
|||
|
RE: Annihilation | Watchmen Discussion
Hello there, im a newly dinged marauder who would like some questions answered. (Im not new to MMO's in any case, but im not finding very reliable information about Annihilation in 1.3)
First off i specced 31/3/7, im in tionese gear atm just starting to gear up for HM FP's and OPS. Did my first combat parse on a laggy imp fleet, parsed for 5 mins fully buffed, did not use Bloodthirst. Landed at 1183 dps with the spell analysis looking like this: 42.55% Bleeding (Physical) 19.73% Annihilate 11.52% Ravage 11.43% Assault 6.72% Vicious Slash 4.03% Battering Assault 3.87% Rupture 0.15% Force Charge Does everything look like its supposed to be doing? Also when it comes to endgame gearing, i read somewhere that around 30% crit, 75% surge, 110% accuracy and rest into Power is the way to itemize - True or false? Im very much liking the Annihilation spec, it seems very strong both in PVE and PVP. Any input will be greatly appritiated! Thnx. |
|||
|
07-28-2012, 03:13 AM
Post: #158
|
|||
|
|||
|
RE: Annihilation | Watchmen Discussion
Hey everyone,
I'm running Watchman and am top DPS in my guild pulling between 1250 and 1380 on HM Kephess and higher on the tanks, but want to really push the limit. Here's my parse if it helps: http://swtor.askmrrobot.com/combatlog/ce...ew#d=0,b=1 Right now my spec is: http://www.torhead.com/skill-calc/#501hRMZMZbIbRMRrfs.2 I'm not comfortable taking the points out of Defensive Roll or Defensive Forms because of the Denova AOEs, but still want to max my DPS more. Besides acquiring War Hero relics, I wanted to get thoughts on the following: Pull two points out of Master Focus and put in steadfast (replace two accuracy enhancements with surge enhancements) - seems like a DPS loss Pull two points out of Master Focus and put in insight Pull one point out of Steadfast and live with a 98.8 accuracy and put one into insight Any thoughts? I'm sitting at about 30% crit, 76% surge and 99.8% accuracy now with everything else in might and power. Everything is BH/26 with the exception of my two hilts and Might 25 armorings in my belt/bracers. |
|||
|
07-28-2012, 04:24 AM
(This post was last modified: 07-28-2012 04:24 AM by Pestulan.)
Post: #159
|
|||
|
|||
RE: Annihilation | Watchmen Discussion
(07-28-2012 03:13 AM)kareth Wrote: Hey everyone, We have essentially the same gear. I dropped Defensive Roll some time ago to pick up Brutal Slash, and have zero issues (31/3/7). I've found the majority of AoE damage is either avoidable or mitigatible w/ cooldowns. For example, on Toth/Zorn, you can easily rotate your cooldowns on his for 4 out of 5 smashes, and step out for Frenzied Smash. Kephess has some hard to avoid AoE (mostly from the walker), but I've never found any of that threatening. The 'OMG I'm going to die' damage comes from circles you have plenty of time to avoid, or pulling aggro on the bombers, from my experience. So, basically, if your goal is to increase your damage, your most obvious option is to move survivability talents from Combat to Focus to pick up the Slash crit bonus. |
|||
|
07-28-2012, 05:17 AM
Post: #160
|
|||
|
|||
|
RE: Annihilation | Watchmen Discussion
Thanks! What kind of dps increase did you see from that?
|
|||
|
« Next Oldest | Next Newest »
|