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Juggernaut | Guardian DPS Discussion
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05-31-2012, 07:12 AM
(This post was last modified: 05-31-2012 07:50 AM by Crash857.)
Post: #56
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RE: Juggernaut | Guardian DPS Discussion
(05-30-2012 11:37 PM)Nihlus Wrote: Sorry but i don't agree for we don't actually have a rotation but a priority based clash resolution system. I absolutely Agree with most of this. More to the point I would not define my system as a "Rotation". You can consider this splitting hairs but I use simple rotations in a priority system. I 100% agree with the priority list you posted. Some thing I did not go over is how to manage Vicious Throw (which is <30% after 1.2), but if you can't figure that out your beyond my help. The only thing I believe I do differently than you is I cluster my priorities into a quote unquote rotation, which I believe is a vague definition of what it really is. What I'm trying to achieve is a hybrid between a "priority-system" and a traditional "rotation" By creating 4 simple "Cluster Rotations" (copy write inc.) I believe you get the best of both worlds. -Relatively easy to manage (the only cool-down / proc you pay attention to is Ravage) -Less impact from fight mechanics. As previously stated I am a tank and have only had the opportunity to DPS once since SWTOR released. I'm not trying to sell you on the idea that this is the end-all best DPS output, I'll flat out say its not. What I believe is that my system will consistently put out more damage fight per fight because of its blend of simplicity and flexibility (less chance to make mistakes). I will be bold for a second and say that if equally geared my system will output more than anyone else (simply put I'll make less mistakes than you), but that's just my narcissism showing threw (I'm a tank after all). |
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