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Immortal | Defense Discussion
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04-28-2012, 05:22 AM
Post: #51
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RE: Immortal | Defense Discussion
(04-28-2012 04:41 AM)Rystet Wrote: Most combat parsers do not register this in the generic breakdowns they show you. I know in ACT they still register as hits that do Zero Damage. I was aware of how defense and accuracy worked, however I did not know the parsers were not registering the dodges and parries as misses. Since I'd seen 108% and 110% tossed about a few times, I just assumed I'd gotten lucky or what have you. Seems then that all parsers that do this are spitting out very flawed data. Caedrus - 50 Immortal Juggernaut - The Fatman Dreadnaught - Recruiting toward 16m Operations |
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04-28-2012, 01:59 PM
Post: #52
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RE: Immortal | Defense Discussion
(04-24-2012 03:11 AM)Zman Wrote: 2. Sonic Barrier in lame⦠really 850 damage come on BioWare? When we start moving into actual Tier from 1.2 the armoring will transfer the set bonus to your augmented gear. Until then I agree with, worth > use. If you do not use it, it is not worth it. I know though F.Scream is every 12 sec. so w/o having to worry about rage that is 4.25k dmg every min. assuming your absorb amount is correct (which I believe it is not). I will take the extra 20% with one exotech augmented gear (I have boots atm) and still have 4pc Rakata bonus. The key point to F.S. proc is to anticipate a big hit, (granted it is not a huge absorb, closer to 1.4k per proc with 4pc.) but using it on larger dmg than just normal hits is the key to its use. Taking big dmg down closer to moderate. Another note on parsers and accuracy, is that in game one should be watching their hits, hitting. Regardless of counting as 0 (zero), in game you know and this should be considered a threat loss in the moment since dmg is threat. Accuracy still being one of our stronger stats as tanks I will not sit here and say have this much or that much. A previous post stated the 'cap' at 110%, this is scripture. You don't want to miss? Stack it and 'cap' it. I would not talent it ever, IMO. Still I would not go over 100%, imo, there are more important soft caps to reach if you are aware of misses and are able to anticipate dmg and threat loss. Another point is what size ops are you running, 8m will require less than a 16m, more dps= more 'uncontrolled' dmg. Who is to know now that people are not just trying to make their parser look 'hot'? Use the parser to your advantage, gaurd the dps that is blowing up your boss at any given moment. Hybrid done work well. Cater to your playing style. |
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05-01-2012, 06:33 AM
Post: #53
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RE: Immortal | Defense Discussion
I read various thread on this section however I still got a lot of doubt about gear. In a matter of specs I'm using a 31 defence one; I'm full Rakata JK/Guardian Tank and I've got augment slots available in Belt, Bracers and Lightsaber. What do you suggest to put me there? Shield, Absorption or Defence augments?
Else, I see that a lot of ppl here are used to 'customize' tier set. Is there a 'definitive' guide on how to customize it for better performance? Thanks in advance for your support
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05-01-2012, 07:05 AM
Post: #54
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RE: Immortal | Defense Discussion
(05-01-2012 06:33 AM)Attoy Wrote: I'm full Rakata JK/Guardian Tank and I've got augment slots available in Belt, Bracers and Lightsaber. What do you suggest to put me there? Shield, Absorption or Defence augments? The answer to your question is 100% based on your current mods. If you are full Rakata I am sure you have made multiple adjustments to the original garbage itemization. Providing your actual defensive stats will give people a much better idea of how to help you. I can tell you in my case I have attempted to limit the burst damage by stacking Shield/Absorb on the gear itself. With a mix of 140/146 Gear I am pushing 50% shield and absorb, So I have started using all Defense augments now. I am going to work on keeping my shield/absorb in the High 40's (Smooth out incoming damage spikes) and stack Defense (Maximize overall damage avoidance) after that. Destroying Endgames since 2005
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05-01-2012, 07:30 AM
Post: #55
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RE: Immortal | Defense Discussion
Exactly what I'm looking for here. I've got full Rakata 'vanilla'... War Leader's as you take it from vendor. This is my full equip you can see on this page: http://swtor.askmrrobot.com/character/53...76afd9487e
I hope the link works. So, you suggest me to customize Rakatas mods and enhancements to reach about 40% shield/absorb and then all what's left to defence? |
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05-02-2012, 12:19 AM
Post: #56
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RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
(04-24-2012 06:48 AM)Pwncakes Wrote:(04-21-2012 04:00 AM)Coriolis Wrote:If you're tank swapping your making SC/FB harder than the fight needs to be. As the MT for a guild that has cleared EC 16m either spec works well for progression. I would however recommend 31 Immortal for the avg player and those with lesser gear sets.(04-17-2012 11:30 AM)Teurion Wrote:Second,the worst time to use enraged defense on tank-swap bosses (which both 1st and 2nd EC bosses require in HM) is right after you switch. The reason is because right after taunt you and the other tank have the same threat, if you then use enraged the boss goes back to him, which will be fatal on the 2nd EC boss (on the 1st you can use your aoe taunt to correct since the bosses move slow). After a few tries I stopped bothering with it frankly, it's not worth the trouble in HM. In storymode you can do whatever, the fights are a joke anyways and most of the mechanics can be ignored. In HM, it is not possible to do sc/fb without tank swapping. Story mode, like I said, is a joke and you can get by without tank swapping, IIRC we 2 shot the fight while barely understanding the mechanics of it. As for this whole discussion about accuracy... I'd strongly recommend minimizing accuracy and getting as much defensive stats as you can. With the changes to CB and occasional taunts I'm finding aggro to be a non-issue, but in EC HM the healing is pretty intense. And I imagine NM will be much harder. Finally when it comes to gear, if you were free to choose any stats you should go for def-> absorb-> shield. Since in practice I've seen no way of avoiding tons of shield rating on the campaign/black hole gear, you're going to have a fair bit of shielding whether you want it or not, so you might as well get absorb/def more or less evenly. Dorfl/Coriolis of No One Cares, Shadow Hand |
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05-06-2012, 04:22 AM
(This post was last modified: 05-06-2012 04:31 AM by SLi.)
Post: #57
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RE: Immortal | Defense Discussion
Hey,
I have 2 lvl 50 tank class characters, a Powertech and a Jugg. I prefer tanking on my powertech but find the 2 defensive cooldowns limiting. The jugg has 4. I've just been wondering about the best jugg survivability build for Ops. In no way do I mean to flame anyone, but my main role is as a sorc healer and of all our guild tanks, I find Juggs need slightly more healing than Powertechs, with Assassins needing far less healing than both. I'm trying to build the best mitigation spec for my own Jugg and I've gone with the hybrid 17/22/2 spec. The main reasons I went for this hybrid/build are: Deafening Defence: 4% flat mitigation (+15% with enraged defense) is better than 4% shield chance and 4% ele/internal damage mitigation. Also, the reduced cooldown on threatening scream is a nice bonus. Vengence: 3second reduced cooldown on Force Scream means more Sonic Barriers so less damage over a fight. However, from what I'm reading about how weak this shield is the less I'm sure about this build. Ruin: Rage free smash. As smash will be used on all fights to maintain the 5% accuracy debuff. Free is always better. As it will be in constant use in the rotation, I also went for the increased damage from Heavy Handed and Decimate. Secondary reasons: Unstoppable for a couple of extra seconds of defence when force leaping out of heal range on the pull. 6% strength increase. Shein form for dps when not needed to tank. From reading the last few pages, I'm starting to think moving 1 point from Decimate into Impale would be a good idea. My stat aims are: Shield/Absorb to 40/50% then, Defence to around 22% then, More Shield/Absorb. Accuracy 105%+ I guess the main question is, would this build have the best survivability? Does it also come with an increase in damage over a full Immortal spec? My secondary concern is threat. With the 1.2 increase to threat on Crushing Blow and losing backhand (1minute cooldown, not really that fussed) will I be running into threat issues with this build over a full immortal spec? Your thoughts and feedback would be appreciated. (05-01-2012 06:33 AM)Attoy Wrote: ....I've got augment slots available in Belt, Bracers.... Wait, where did you get augmented belt and bracers? From RE'd Black Hole gear? |
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05-06-2012, 05:29 AM
Post: #58
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RE: Immortal | Defense Discussion
(05-06-2012 04:22 AM)SLi Wrote:(05-01-2012 06:33 AM)Attoy Wrote: ....I've got augment slots available in Belt, Bracers.... I was referring about Rakata belt and bracers and I crafted them till I got them with augment slot. |
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05-06-2012, 09:15 AM
Post: #59
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RE: Immortal | Defense Discussion
(05-06-2012 04:22 AM)SLi Wrote: Hey, If you put impale in the build, you will not have any issues on single target threat. The single target dps is higher in the 17/23/1 build that it offsets the lack of extra threat modifiers on the abilities that CB/backhand gives you. |
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05-07-2012, 04:53 AM
Post: #60
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RE: Immortal | Defense Discussion
Food for thought. This discussion about the strength of Rakata 4 piece and F. Scream has got me thinking about something.
The Supercommando 4-piece. It's +2% ranged, melee, force and tech defense. The trade off would essentially be slightly useful Strength for useless Aim and of course the 2/4-piece Warrior bonus. The stamina would be the same and from what I can tell, this also adds 2% resistance to internal/elemental and is not affected by DR. |
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