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See new thread for 2.0 Changes - Sorcerer / Sage Healing Compendium Updated for 1.2!)
04-13-2012, 02:40 AM (This post was last modified: 05-22-2013 04:26 AM by oofalong.)
Post: #1
See new thread for 2.0 Changes - Sorcerer / Sage Healing Compendium Updated for 1.2!)
To be updated for 2.0 "soon"


Attached File(s)
.xlsx  Force Healer Calculator.xlsx (Size: 50.09 KB / Downloads: 1219)

The Shadowlands
Sorc Healer LF Operations Team
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04-13-2012, 04:55 AM (This post was last modified: 04-13-2012 04:56 AM by frmorrison.)
Post: #2
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
Good improvement over the old Healing thread.

I did not see the attached tool that you use for gear checks.

Your statement "Black Hole Commendation Items are the BIS" does not seem correct because BH commendation items do not carry the set bonuses. Perhaps the Campaign Armoring + BH mods/enhancements are best, but the set bonuses are very useful.


You have an incomplete sentence on the med packs, they are usable once per encounter now.

Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b
Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e
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04-13-2012, 05:03 AM
Post: #3
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
(04-13-2012 04:55 AM)frmorrison Wrote:  Good improvement over the old Healing thread.

Thanks.

(04-13-2012 04:55 AM)frmorrison Wrote:  I did not see the attached tool that you use for gear checks.
Fixed; Forgot to attach once this was migrated from my test-thread.

(04-13-2012 04:55 AM)frmorrison Wrote:  Your statement "Black Hole Commendation Items are the BIS" does not seem correct because BH commendation items do not carry the set bonuses. Perhaps the Campaign Armoring + BH mods/enhancements are best, but the set bonuses are very useful.
This was a hasty add this morning due to alot of the campaign gear not making it into the final 1.2 patch, there will be a whole laundry list of changes for that section of the next day or two.

(04-13-2012 04:55 AM)frmorrison Wrote:  You have an incomplete sentence on the med packs, they are usable once per encounter now.
Ha. I'm retarded. Fixed.

The Shadowlands
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04-13-2012, 06:48 AM (This post was last modified: 04-13-2012 06:49 AM by Arulan.)
Post: #4
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
Both the Rakata stim and adrenal have incorrect values. The tooltip was broken pre-1.2. The Exotech stims/adrenals are the best available by far. Tooltips are however fixed now in 1.2.

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04-13-2012, 06:55 AM
Post: #5
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
Yes, Rakata consumables are equivalent to Energized in power: 475 for Adrenals, 112/46 for Stims.

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04-13-2012, 07:13 AM
Post: #6
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
Great Write UP!

Under Relic Talk I didn't see you mention the Matrix Shard Relic.
I assume it's still BiS for us?

Keep up the great work!
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04-13-2012, 07:16 AM (This post was last modified: 04-13-2012 07:17 AM by flying_hellfish.)
Post: #7
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
This is great, the only issue I see is that in the "They broke my class in 1.2" section the quoted part below repeats and threw me way off. lol

Quote: A single Resurgence will heal you you for about 3250 over that same time period in BIS gear. That’s a total health deficit of about 2250 every 15 seconds, or 9000 per minute. That’s two DI’s per minute, or a single Innervate every ~45 seconds. Nerf? Oh yes, but it’s certainly not game-breaking. You’re just going to have to be a bit more careful with your Consumption usage, and be willing to entertain thought of alternative options such as Force Bending DIs. It’s going to take adapting, but we’re not out of the race yet. Incidentally, this will also make Dark Resilience a more attractive talent, and rather ironically too considering the change to Fadeout.
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04-13-2012, 09:54 AM
Post: #8
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
The relic section should obviously be changed to reflect the new campaign relics from daily commendations. Good write-up, thanks.
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04-13-2012, 11:36 AM (This post was last modified: 04-13-2012 11:40 AM by Ateve.)
Post: #9
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
I know there was alot of debate about whether our flex point should be spend on 2% less Corruption dmg or 4% healing taken, but wouldn't 1%less total dmg taken be better than 2% less Corruption dmg?
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04-13-2012, 12:32 PM (This post was last modified: 04-13-2012 12:33 PM by Adam.)
Post: #10
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
(04-13-2012 11:36 AM)Ateve Wrote:  I know there was alot of debate about whether our flex point should be spend on 2% less Corruption dmg or 4% healing taken, but wouldn't 1%less total dmg taken be better than 2% less Corruption dmg?
The health lost from Sac is not considered damage, and therefore doesn't get affected by the 1% less damage talent.


(04-13-2012 07:13 AM)Zekataz Wrote:  Great Write UP!

Under Relic Talk I didn't see you mention the Matrix Shard Relic.
I assume it's still BiS for us?

Keep up the great work!
(04-13-2012 09:54 AM)charleski Wrote:  The relic section should obviously be changed to reflect the new campaign relics from daily commendations. Good write-up, thanks.
These are to be fixed in an upcoming update. (probably tomorrow morning, when i can revamp)

Some of the items are a tad old due to not having concrete numbers for 1.2 yet. and 1.1 UI tooltips are stupid.

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