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See new thread for 2.0 Changes - Sorcerer / Sage Healing Compendium Updated for 1.2!)
05-01-2012, 04:23 PM
Post: #89
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
(04-30-2012 12:38 AM)Lucrecien Wrote:  
(04-29-2012 05:24 PM)Xarielle Wrote:  
(04-29-2012 06:51 AM)Lucrecien Wrote:  Does anyone else notice the buff bar not showing innervate consuming force bending? I noticed this for the first time in 1.2 the other night; innervate wouldn't remove the buff from my bar, but casting a dark infusion afterward would remove it as normal.

I didn't do enough testing to figure out whether it was actually affecting the cost of infusion or if it's just a display bug; gonna test it out tonight if I get the time.

Casting Innervate/Healing Trance on yourself seems to remove the buff as per normal.

I noticed this too.

It does seem like the buff persists, though. Dark infusion takes me to 92% force unmodified; casting one with the used force bending up (i.e. resurgence, innervate, consumption back to 100%, dark infusion) takes me down to 94%.

Seems like someone might want to test this more thoroughly. If the double-dip isn't actually fixed then that would just be really sad, and probably won't portend well for future balance "tweaks."

I am TIRED of these nerf-herding Jedi on this nerf-herding ship!
Maliwan -- Sorcerer -- The Shadowlands -- Bastion of Darkness
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RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - Sith_Happens - 05-01-2012 04:23 PM

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