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See new thread for 2.0 Changes - Sorcerer / Sage Healing Compendium Updated for 1.2!)
04-22-2012, 05:20 AM (This post was last modified: 04-22-2012 05:23 AM by Lucrecien.)
Post: #58
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
Quote: Resurgence will then have around a 6.9 second average cd instead of a ~6.7 sec avg cd, and you will lose around 2,500 healing from the missing Static Barrier or Dark Infusion cast. Delaying Resurgence won't do too much harm, but losing out on 2,500 healing in that 8 seconds amounts to around a 300 hps loss compared to not using Consumption in that time frame.
This is silly math.

Let's consider a fight that ended with everyone surviving and me at 80% force. Had I been playing perfectly from the standpoint of throughput, this means I could've used consumption eight fewer times over the course of the fight. That's 10-11 seconds that could've been used casting heals (really slightly less as without using consumption I wouldn't have had the spare force to cast the heals, but whatever.)

Assuming I've been prioritizing use of shield, innervate and revivification (as appropriate), I probably spend those ten seconds casting dark infusion. Five dark infusion casts represent 20-25k healing, depending on gear. Over the course of a four minute fight, that is perhaps 100 HPS, and the HPS value of not using consumption decreases as the fight gets longer.

ed: and realistically it's even less than that, since 1) you probably can't get five infusion casts off in the ~10s specified, and 2) you probably actually have less than 10s, since you'd have to use consumption at least once or twice to provide the additional force to cast those heals.
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RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - Lucrecien - 04-22-2012 05:20 AM

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