MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Thread Closed 
See new thread for 2.0 Changes - Sorcerer / Sage Healing Compendium Updated for 1.2!)
04-21-2012, 05:33 AM
Post: #55
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
I do get what you're saying, but I've still got a couple issues with it.

First off, you can't time a fight to end it with 10 - 20% force, and you can't not worry about your mana. There ARE a lot of opportunities to regen mana, but only if your raid provides them. Every single one of them can be taken away by a mistake a player makes. The point is, you need to keep your force up all the time if possible, because you never know what's going to happen next.

Secondly, just a little point - Revivification actually doesn't make up much of our heals in EC (except on minesweeper) because depending on your strat it may only hit 1 or 2 people. Resurgence or Innervate are almost always my top heals - and that's casting revivification on every CD.


As far as the fact that you can heal more if you use consumption less - sure, that's true. I don't know if I agree with 300 HPS, especially since I've yet to be in a fight that requires 100% uptime on healing. Even if it's true though, again, it's not about the healing done - it's about keeping people alive and having the right tools for the job. I'd rather do 500 less HPS but always have the force I need to heal as much as I need, than do more healing but run into situations where I miss a regen phase and we have to wipe.


And any force we have is potential energy. I wouldn't call a full force bar at the end of a fight "wasted", I'd call it "utilizing our abilities". The more force we have, the longer/better we can heal for. That's a tool right there that we can't ignore. There are several bosses where at 15 seconds before the boss dies they can do massive damage - and you need that full(ish) force in case that happens.

Visit this user's website Find all posts by this user
Thread Closed 


Messages In This Thread
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - Petrus - 04-21-2012 05:33 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)