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See new thread for 2.0 Changes - Sorcerer / Sage Healing Compendium Updated for 1.2!)
04-17-2012, 09:29 AM
Post: #33
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
(04-17-2012 08:56 AM)Greenthy Wrote:  
(04-17-2012 05:22 AM)MstSage Wrote:  Ok now this has a lot of good information. My only confusion is for those of us leveling a Sorc Healer. I switched at 33 from lightning build. I am trying to find out how stats should go. Currently I have 6 moddable pieces. I am 36. I have followed the BIS list in picking the preferable mods and what not. But how would we place them just wondering.
This is mainly an endgame theory-crafting forum, but I'll give u a quick tip:
Leveling = use gear that u get from drops / wz boxes / wz gear (lvl20 & 40).
Don't bother switching mods, unless they're obvious upgrades and u got them from a quest/drop/...

and don't level healing: no use, unless u plan on frequenting instances as a healer. It's all alot easier with Khem tanking and just dpsing them.

OT:
last boss EC sm: averaged 1540HPS with max 1920HPS (short wipe)
so I'd definatly say we're in a good position pve wise. It's just alot harder to deal with your force pool and to emergency heal.
(But then again, this has all been said here before)
That is what I have been doing, Flashpoints, that's why i respeced as a healer otherwise I would still be lightning though. Leveling as a healer isn't that bad. I was wondering about the mods, because I have 6 moddable items and if you do the planet missions you get enough commendations to mod the gear. ALong with Flashpoints.
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RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - MstSage - 04-17-2012 09:29 AM

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