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See new thread for 2.0 Changes - Sorcerer / Sage Healing Compendium Updated for 1.2!)
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04-14-2012, 07:06 PM
(This post was last modified: 04-14-2012 07:12 PM by Arulan.)
Post: #26
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RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
(04-14-2012 04:45 PM)Petrus Wrote: Would love for you to elaborate on this more. I spent about 6 hours ( 2 raid nights) on the PTS trying to work this into my rotation and I still don't really have a use for it. It's not worth it unless you have a force surge proc up for the guaranteed crit. A guaranteed crit on it heals for less than my non-crit DI. So the only time you'd use it is if you have force surge up AND you need to heal in less than 2.5 (or whatever your time is - 2.2 for me) seconds. Even still, this isn't ideal because an innervate or a static barrier can heal for more/heal quicker if either of those are available. This also uses your force surge which could be used to MUCH greater effect in the long-run by using it on an innervate, revivification, or even DI.You're right and that is exactly what I meant. It's not something I'd expect to happen all the time, but that situation does occur every so often. At the very least it has a minor use, which prior to 1.2 it had much less use, if any. As for Alacrity, obviously going up to 20% is ridiculous. I don't believe in stacking it, but by trying to achieve an equilibrium between Alacrity, Crit, and Surge in which their respective Stat Weights (normalized; HPCT) fall within close proximity to each other. At 339 it's at 10.25% and the DR hasn't quite hit it very hard when comparing Stat Weights (HPCT) to other relative Stats. If you look at my stat distribution in my previous post, I sacrificed some Crit and Surge for much higher values of Willpower, Power, and Alacrity. I already demonstrated the math via my spreadsheet on the Stat Weights (HPCT), what is your reasoning against? Statements such as, reducing the cast time by 0.2-0.3s is negligible doesn't really give useful information because I could easily say increasing crit chance by 4-6% might also be negligible. However, you have to keep in mind that crit chance, is just that, a chance, it's unpredictable (exclude our crit CD for the time being) for the most part. Say, in the time it takes said added crit chance to make a difference from the previous crit chance value, you'd have several abilities being used with shortened cast times. Not only that, with added Alacrity, given a set period of time (say 300s), you're going to have more Forcbending procs, more abilities being used, thus increased number of crits, etc. Not to mention, Forcbending increases Innervates crit chance by 25% reducing crit's value in that particular ability, and with our Crit CD (Force Potency), we can come fairly close to guaranteeing a crit when needed. I could make similar arguments with Surge as it is connected with Crit. With all of that being said, I don't believe in stacking for the sake of stacking. Having a mix is necessary, it all depends on DR of each stat and it's Stat Weight when compared to each other. Obviously something like Power and Willpower, because they're mostly linear (Willpower's crit chance contribution isn't quite linear), they can be "stacked", given you're not sacrificing so many Stats of the others while stacking it that your overall "Stat Weight Points" is less than if not doing so. It's somewhat difficult to explain in this method that I have, mathematical analysis is much easier to demonstrate but regardless I'd like to read your reasoning. One of the questions being, why go for much more Crit and Surge past the ~200 rating point and not Alacrity? (Sometimes you will have to choose between something like Power + Alacrity to Crit + Surge, but regardless we still need to know our own "values" of Crit, Surge, and Alacrity to make a reasonable decision in special cases). Seer | Corruption Spreadsheet |
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