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See new thread for 2.0 Changes - Sorcerer / Sage Healing Compendium Updated for 1.2!)
04-14-2012, 10:19 AM (This post was last modified: 04-14-2012 10:29 AM by Adam.)
Post: #20
RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!)
(04-14-2012 02:33 AM)Malal Wrote:  Willpower - 1865
Power - 602
Crit - 180ish
Surge - 190ish
Alacrity - 339

I have enjoyed heavy alacrity but right now deliverance is not an emergency heal, and the bit shaved off with alacrity is not amazing. Mainly now life is Bubble ==> Trance ==> AOE and consume with deliv thrown in as a filler. With the majority of our heals being trance and aoe, is alacrity worth it anymore? Im debating swapping all my alacrity enhancements for surge/power ones. I know Petrus is normally a fan of no alacrity but I am still kind of worried about changing things up.

Personally no; Alacrity isn't worth it. In my opinion even more so now that DI has such a long cast time. High Alacrity its not going to make-or-break anything. You're shaving (at maximum) 20% off of your cast time. at 400 Alacrity you've hit cap. Past 400 you're so far into diminishing returns that almost none of your skills change past that point. I do plan on expanding upon this, once i get my research rock solid.

[Image: 1334362205_2012-04-13_190944.jpg]

Static Barrier - No effect (instant cast)
Resurgence - No effect (instant cast)
Revivification - No HPS gain due to mechanic on Revivification.; reduces cast time
Innervate - Little effect; reduces time in "channeled". improves "emergency heal" value of Innervate, but overall HPSe gain is very minimal.
Dark Heal - Heal is reduced a grand total of 0.2s (realistic), decent HPS gain. (about 300HPS)
Dark Infusion - Heal is reduced a 0.3s (realistic), highest HPS gain. (skills gains about 500HPS)

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RE: Sorcerer / Sage Healing Compendium (Updated for 1.2!) - Adam - 04-14-2012 10:19 AM

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