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Marksmanship Sniper/Sharpshooter Gunslinger Compendium
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04-21-2012, 08:23 AM
Post: #71
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RE: Marksmanship Sniper/Sharpshooter Gunslinger Compendium
(04-21-2012 08:01 AM)Zizu Wrote: Your running a full lethality build, how does it work for you in a 16 man operation situation? I tried it for a while, but i found out that other snipers took alot of my weakening blast ticks since we had 2 other snipers running cull/snipers nest builds. is there any chance you could post a parse from a run? where you have to move and can miss targets, mainly want to see how much you miss with 98% acc so i know if i should dump it abit for more power. I am only 0.14% below the necessary 10% needed. The askmrrobot site does not account for the 1% accuracy I got from my maxed out companion, I am at 109.86% tech accuracy and with the gear level I'm at I have to get accuracy in rather large chunks so I made a conscious choice to be slightly below the cap than to be well over it. I run HM ops in an 8man team only and I am the only sniper in the raid. But it looks like we might try 16man for story mode tomorrow so I'll see if I can get any good parses from that and I'll see if we have other snipers in the group. Also, since I changed my gear to use the 2pc PVP bonus, I have changed around my rotation to make sure I can fit in orbital strike on every cooldown, to do this I use explosive probe a little less often and I pretty much never use ambush. But I'm still new to lethality so I am constantly in the midst of testing and making changes.
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04-21-2012, 09:54 AM
(This post was last modified: 04-21-2012 10:12 AM by Tibbel.)
Post: #72
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RE: Marksmanship Sniper/Sharpshooter Gunslinger Compendium
(04-21-2012 06:53 AM)PECK Wrote: I'm suprized that there is no mention of the enforcer4 set bonus as being viable. With the 31/7/3 build this gives you 55 energy to spend while staying in the fastest energy regen bracket (60 energy or over). You can exploit this bonus over the whole boss fight instead of waiting until he is below %30 like the other bonus. This is because that bonus is not recommended. In obtaining the Enforcer 4-piece PvP set bonus, we must forgo:
Tib -- Sniper -- <Silent Council> -- The Ebon Hawk -- @Tibbel_ |
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04-21-2012, 10:13 AM
Post: #73
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RE: Marksmanship Sniper/Sharpshooter Gunslinger Compendium
(04-21-2012 09:54 AM)Tibbel Wrote:I use the pve enforcer set for pve, so i don't loose anything to expertise....... I'm probally wrong but it looks like the regen rate is based off 60 energy not 60% of total, maybe 60% of starting 100 but add the energy tanks it still has full regen @ 60 with 110 total.(04-21-2012 06:53 AM)PECK Wrote: I'm suprized that there is no mention of the enforcer4 set bonus as being viable. With the 31/7/3 build this gives you 55 energy to spend while staying in the fastest energy regen bracket (60 energy or over). You can exploit this bonus over the whole boss fight instead of waiting until he is below %30 like the other bonus. |
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04-21-2012, 10:39 AM
(This post was last modified: 04-21-2012 10:41 AM by Tibbel.)
Post: #74
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RE: Marksmanship Sniper/Sharpshooter Gunslinger Compendium
(04-21-2012 10:13 AM)PECK Wrote:(04-21-2012 09:54 AM)Tibbel Wrote:I use the pve enforcer set for pve, so i don't loose anything to expertise.(04-21-2012 06:53 AM)PECK Wrote: I'm suprized that there is no mention of the enforcer4 set bonus as being viable. With the 31/7/3 build this gives you 55 energy to spend while staying in the fastest energy regen bracket (60 energy or over). You can exploit this bonus over the whole boss fight instead of waiting until he is below %30 like the other bonus. Oh, I didn't realize they had the same 4-piece bonus on both the PvE and PvP Enforcer sets. In that case, you actually gain 22 cunning due to the differences in itemization of the armoring slots on Enforcer vs Field Tech Campaign gear. I can do some calculations if you like, but that's not a large enough difference to make up the more than 20 DPS that the two Field Tech set bonuses provide. Quote:I'm probally wrong but it looks like the regen rate is based off 60 energy not 60% of total, maybe 60% of starting 100 but add the energy tanks it still has full regen @ 60 with 110 total. Yes, that is incorrect. Energy regen brackets are based on percentage of maximum energy. With 2/2 Energy Tanks, the bracket boundaries are at 0 energy, 22 energy, 66 energy, and 110 energy. Tib -- Sniper -- <Silent Council> -- The Ebon Hawk -- @Tibbel_ |
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04-21-2012, 08:05 PM
Post: #75
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RE: Marksmanship Sniper/Sharpshooter Gunslinger Compendium
(04-21-2012 10:39 AM)Tibbel Wrote: Yes, that is incorrect. Energy regen brackets are based on percentage of maximum energy.Yeah, Tibbel has it right here. I was hoping this was going to be "fixed" in 1.2, but no such luck.
"Success comes to you with luck and a lot of hard work, but it doesn't give you the right to be any better than anybody else." - Nick Nolte |
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04-24-2012, 12:22 AM
Post: #76
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RE: Marksmanship Sniper/Sharpshooter Gunslinger Compendium
First of all, thanks for the contributions so far, helped me to become a better gunslinger.
I have two topics which might be relevant for this conversation, Alacrity (in 1.2) and relic/adrenal usage. Alacrity As briefly touched upon by Tibbel in the compendium, the focus of the gunslingers rotations during burst volley procs should shift towards the higher damage/time abilities over the damage/energy rotations usually used. An interesting subject in this discussion, is then the benefit of alacrity stat, as this stat (or abilities/skills boosting it) seems to provide this in and of itself. So, dear theorycrafters, might it be possible to take a second look at this stat, especially with regards to the AoE vs Alacrity skill choice, and/or the relative stat ranking of alacrity? Another interesting point here, is the value of a "pure" Sharpshooter(Marksman) build, and the triple speed shot option, where a major counterpoint seems to be the delayed quickshot, a delay which decreases significantly with alacrity procs/stats. Relic/adrenal usage In general, it would be really nice for new gunslingers (like myself) to learn a bit about the correct way to use adrenals/relics/illegal mods, especially with regards to proc effects and skill coefficients. My main point interest, would be the value of waiting for procs (like burst volley), versus instantly using cooldowns in fights, as well as the "correct" skills to use them with. By "correct skill", I mean the different power contributions to skills, as in, should I use my power adrenal before or after a Quick shot? Are they better used with the 3x Speed Shot combo? ________________________ I would very much appreciate some theory and thoughts about this, as I cannot help but feel that the 1.2 burst volley change created some interesting mechanical possibilities for maxing the gunslinger/sniper. |
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04-24-2012, 08:25 PM
Post: #77
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RE: Marksmanship Sniper/Sharpshooter Gunslinger Compendium
1.2.1 Patchnotes
Quote: mperial AgentLets get testing guys!
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04-25-2012, 02:10 AM
(This post was last modified: 04-25-2012 02:13 AM by CapoFerro.)
Post: #78
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RE: Marksmanship Sniper/Sharpshooter Gunslinger Compendium
(04-24-2012 08:25 PM)Korghal Wrote: 1.2.1 PatchnotesRunning cycles on the combat dummy, my dps seems to have gone up by 75 to 100. That could be also that I've gotten better at staying consistent with my rotation, but even so, this is a substantial buff. Previously I would max out at 1100 dps for a sustained period. Now I get over 1200 consistently, according to MOX. Accounting for dps rotation improvements, I'm guessing at ~75dps. Can't wait to see some real math. I'm MM/Eng hybrid, btw. |
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04-25-2012, 06:19 AM
(This post was last modified: 04-25-2012 06:20 AM by Rothliduuk.)
Post: #79
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RE: Marksmanship Sniper/Sharpshooter Gunslinger Compendium
Quote: Imperial AgentI'm really interested to see whether this will bring Full Marksman back on top EDIT: fixed quotes |
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04-25-2012, 08:07 AM
Post: #80
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RE: Marksmanship Sniper/Sharpshooter Gunslinger Compendium
(04-25-2012 02:10 AM)CapoFerro Wrote:(04-24-2012 08:25 PM)Korghal Wrote: 1.2.1 PatchnotesRunning cycles on the combat dummy, my dps seems to have gone up by 75 to 100. That could be also that I've gotten better at staying consistent with my rotation, but even so, this is a substantial buff. If these were all indeed buffed by 5% (which may not be a safe assumption given previous discrepancies in patch notes), then MM snipers will benefit highly from these. As pure MM, approximately 75% of total damage comes from Snipe, Ambush, FT, TD, and SoS. With a 5% increase to 75% of total damage, that's almost a 4% net DPS buff. So if we were at 1250 before, now we're at 1300. As MM/Eng, only ~65% of total damage comes from those 5 buffed abilities, so it comes out to a little more than a 3% net DPS buff -- or if we did 1250 before, now we should expect ~1290. Obviously, this is a smaller net gain for the other specs; they can't use FT at all, and they generally prioritize SoS, Ambush, and Snipe lower than we do as MM. Tib -- Sniper -- <Silent Council> -- The Ebon Hawk -- @Tibbel_ |
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