MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Post Reply 
Sith Assassin/Jedi Shadow Tanking Compendium
06-07-2012, 05:29 PM
Post: #78
RE: Sith Assassin/Jedi Shadow Tanking Compendium
With All the QQ in the forums about our damage-dealing in pvp, I figured they'd nerf the 75% more damage on ForceLightining/Telekinetic Throw (and rightfully so) and instead make it heal more/generate more threat.

Instead they nerfed our survivavibility in pve, awful. It seems we are OP at the moment, I did not tank with any other class so can't be sure, but some maths have been done where it's clearly stated that we are more squishy than the 2 other tanks class, but we make up the gap with our self heal. This is exactly like Wujon said, we are now an off-tank. This could have had some merit in EC, like puttin your Tankassin on Zorn or Firebrand, but will not before of mandatory tank swap.

Of course they made our class way easier to play vs trashs, granting aggro bonus to discharge and making Wither/Slow Time "smart", but it's not the fight against trashs that are difficult Smile We'll see but I don't see myself tanking much HL content after 1.3 when a PT or jugg is way better.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Sith Assassin/Jedi Shadow Tanking Compendium - Ashbold - 06-07-2012 05:29 PM

Forum Jump:


User(s) browsing this thread: 3 Guest(s)