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Sorcerer|Sage DPS Compendium
04-21-2012, 05:58 AM
Post: #41
RE: Sorcerer|Sage DPS Compendium
Quote:Its also a DPS loss if your not casting DF at the right time and using ticks for Crushing Darkness instead of Affliction or Creeping Terror.

Do note, it's an extremely small dps loss. You'll inevitably use at least 4-6 of the ticks for CD anyway, so even if you use 2-4 more for CD, the DPS difference is going to be less than ~5.

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04-21-2012, 04:09 PM
Post: #42
RE: Sorcerer|Sage DPS Compendium
(04-21-2012 01:35 AM)Chewmee Wrote:  unless BW does something really stupid like remove the double channel from LB proc.

Um, no, that would be an incredibly smart thing for them to do. Getting two uses out of a single Lightning Barrage is a bug, one that by all reason should have been fixed at the same time as for Force Bending. Were it fixed, then the choice between Hybrid and Madness would be purely one of preference (and I, personally, would still prefer Hybrid) rather than one of Hybrid getting objectively superior results in most situations. Which in terms of build diversity would be a good thing.

"Something really stupid" would be if BioWare made some kind of ham-handed change to Lightning Barrage such that it becomes incompatible with the Madness skill altogether, thereby killing Hybrid entirely when it didn't need to be killed. Which I wouldn't put past them, given the overperformance that the double-dip bug currently causes combined with the combat team's blanket disdain for hybrid builds of any kind.

I am TIRED of these nerf-herding Jedi on this nerf-herding ship!
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04-22-2012, 12:30 AM
Post: #43
RE: Sorcerer|Sage DPS Compendium
Looking at 1/12/28 from a Balance Sage point of view, do I really need the 1 in Seer?
Wouldnt it better spent in Telekinetic Wave for leveling and then maybe putting it back into Seer after 50?
Is the 1% crit chance that big of a deal, is there somewhere else that one point would be more beneficial like Concentration?
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04-22-2012, 01:15 AM
Post: #44
RE: Sorcerer|Sage DPS Compendium
I'm on the verge of going back to Wave/Chain Lightning for endgame.

Force Storm seems insufficient in add phases of boss fights. It simply costs too much force for the amount of damage it does.
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04-22-2012, 06:52 PM
Post: #45
RE: Sorcerer|Sage DPS Compendium
(04-22-2012 12:30 AM)Storm68 Wrote:  Looking at 1/12/28 from a Balance Sage point of view, do I really need the 1 in Seer?
Wouldnt it better spent in Telekinetic Wave for leveling and then maybe putting it back into Seer after 50?
Is the 1% crit chance that big of a deal, is there somewhere else that one point would be more beneficial like Concentration?

1% crit chance isn't that big of a deal, but neither is anywhere else you could put that point. Keeping TK Wave as an opener is definitely an option and potentially a very useful one, as would be putting the point into Blockout or Pinning Resolve for more CC use or one of the survivability skills from Balance (Psychic Absorption would probably be the best bet out of those). Penetrating Light is just the default location for the point because it's the only one that contributes directly (if only a little) to the goal of "making a boss be dead faster."

Concentration stays empty though, since getting any benefit from it would mean using Disturbance, which is a big no-no. Wink

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04-22-2012, 07:05 PM (This post was last modified: 04-22-2012 08:51 PM by Storm68.)
Post: #46
RE: Sorcerer|Sage DPS Compendium
So Disturbance is for leveling only I'am taking it?
Is that because of the cast time/force usage doesnt equate to any substantial dps?
So for end game and life past 50 just TK and Project for ranged?
PA looks a better option for my one point over Penetrating Light so might give that a go when its time to spec there.
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04-23-2012, 05:19 PM
Post: #47
RE: Sorcerer|Sage DPS Compendium
(04-22-2012 07:05 PM)Storm68 Wrote:  So Disturbance is for leveling only I'am taking it?
Is that because of the cast time/force usage doesnt equate to any substantial dps?
So for end game and life past 50 just TK and Project for ranged?
PA looks a better option for my one point over Penetrating Light so might give that a go when its time to spec there.

Disturbance is for when you don't have Telekinetic Balance yet. It deals significantly less damage than 1.5 seconds of a TK Throw, which leaves the following two situations for when it would maybe be worth it to use:
1. TK Throw has been interruped in PvP and you're waiting for the four second lockout to end.
2. You're moving, have Presence of Mind up, and both Mind Crush and all of your instant abilities are on cooldown.

I am TIRED of these nerf-herding Jedi on this nerf-herding ship!
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04-25-2012, 04:44 AM
Post: #48
RE: Sorcerer|Sage DPS Compendium
Someone knows the exact % crit which power > crit above?

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04-25-2012, 06:19 AM
Post: #49
RE: Sorcerer|Sage DPS Compendium
Quote:Someone knows the exact % crit which power > crit above?

There isn't an exact percentage. As I've stated many times before (including in the guide above), stat weights are heavily dependent not only on spec and class, but also on the current stat distribution of your gear. At upper-end PvE gear, you'll want approximately twice as much Power as you have Crit Rating, but that's very approximate.

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04-27-2012, 01:17 PM
Post: #50
RE: Sorcerer|Sage DPS Compendium
I am having a hard time finding any data on the new Campaign relics. I tried putting them into the simulator but it doesn't seem to add in the procs. Which is the most appropriate for a Madness Hybrid Sorc? It seems that there are several that do additional damage procs (I always like procs rather than on use) but the values and types of damage are all different. Does it matter which we pick?
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