MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
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Combat, Watchman Simulators
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07-07-2012, 05:45 AM
Post: #31
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RE: Combat, Watchman Simulators
(07-07-2012 05:20 AM)Pestulan Wrote: The thread is 50+ pages, so I haven't read it all, but this comment from Kaedis on page 15 makes it seem like talented abilities should use the StandardHealth value from the level the ability is available. I'm a bit rusty, but I think the difference here was that the tooltip damage for talented abilities used the at-level-available standard health, while the actually-used-ingame-damage used your actual level instead. You can read me getting schooled on how this actually works in this thread: http://mmo-mechanics.com/swtor/forums/Th...Mitigation |
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07-07-2012, 09:16 AM
Post: #32
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RE: Combat, Watchman Simulators
(07-07-2012 05:45 AM)Qed Wrote:(07-07-2012 05:20 AM)Pestulan Wrote: The thread is 50+ pages, so I haven't read it all, but this comment from Kaedis on page 15 makes it seem like talented abilities should use the StandardHealth value from the level the ability is available. Good stuff. So it appears the first post of that formula thread is incorrect. Additionally, the torhead formulas are mostly worthless. |
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