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Post 1.2 heat management and impact on DPS (Arsenal)
03-24-2012, 07:32 AM
Post: #20
RE: Post 1.2 heat management and impact on DPS (Arsenal)
(03-24-2012 06:24 AM)Phaser Wrote:  Can't make my own threads so I suppose my post fits best here.

What is the reasoning behind the DFA nerf? One of our most fun and satisfying abilities is now going to be useless. Considering it is a channeled ability that can be interrupted. Not to mention it puts a red circle on the ground that people can avoid for PVP. In PVE it will knockback mobs out of the radius making them oor for the final 2 waves.

This is nothing but an unneccesary slap in the face for BH. It's not even a huge part of our damage...is bioware trying to make the game unfun to play?

Imo the range needs to be 10m and a knockdown affect should be added for pvp...that's something mercenaries could actually use. Our 4 sec stun doesnt even persist through damage. The only thing we can do in PVP is DPS. And yes, we are decent at it, but hold nothing over Operative, Sorcerer dps who have FAR more interactive/ powerful abilities.

It just needs to be a knockdown effect, not knockback and it will be fine. Currently, ranged classes vastly out aoe melee which is perplexing so nerfing aoe is fine with me really, but having DFA knock enemies out of its own aoe is just dumb mechanics.
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RE: Post 1.2 heat management and impact on DPS (Arsenal) - Allah - 03-24-2012 07:32 AM

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