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Post 1.2 heat management and impact on DPS (Arsenal)
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03-23-2012, 06:56 AM
(This post was last modified: 03-23-2012 07:07 AM by hardpeck.)
Post: #13
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RE: Post 1.2 heat management and impact on DPS (Arsenal)
(03-23-2012 04:20 AM)Stab Wrote: @ 1% per point with an average pool around 18,000 I fail to see how that is beneficial when there are dps talents available. Sure there are some encounters with a minimum hp requirement for unavoidable damage, but an extra 500-600 health doesn't fix poor spatial awareness. Heat management in its current iteration is not impossible with proper skill utilization and timing, 1.2 doesn't seem to change this rule. Considering I run nightmare mode raids at 20.5k in full rakata. And on the new ops in 1.2 there are abilities that hit very hard, and that extra 2.5k hp can save you. There's a rock that can hit for 15k in story mode - not to mention hard mode. Hit points and survivability are not something to be scoffed at in progression raiding. And alacrity isn't much either to be honest. - 4% off of a 1.5 second cast is .06 seconds which is roughly 1 tracer missile every 25 casts. It also takes .12 seconds off of Unload channel. In that 4.5 minute parse I posted earlier that would have netted me 2 extra tracer missiles. But - especially now - It's going to mess up your rotations by not giving your barrage the best chance of proccing right away - and with a 45% proc rate that's very important. 6 seconds on ICD Tracer -> Barrage proc -> Unload (3s) - Tracer(4.5s) - Tracer(6s) -> Barrage proc with zero alacrity. And with 4% you are Tracer - Unload(2.88s) - Tracer(4.34s) - Tracer(5.8s) - Tracer(7.26s) -> Barrage Proc. By adding in that other tracer missile you will miss out on 1.26 seconds where you could have gotten a barrage proc. In order to make alacrity worth it at all you would need 33.3333333% Which would make you get a rotation like Unload(2s) - Tracer(3s) - tracer(4s) - Tracer(5s) - Tracer(6s) - barrage proc. And you could not keep a heat efficient rotation like that. You would work up your heat way too much. Not to mention that you would be giving up way too many other stats to get that much alacrity and you would end up losing DPS. It's the same in live currently - though not as big of an impact because of barrage lower proc rate. Alacrity is a DPS loss, not a gain. |
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