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1.2 notes discussion [Guardian/Jugg Tank]
03-19-2012, 02:32 PM (This post was last modified: 03-19-2012 02:38 PM by BigRedJedi.)
Post: #10
RE: 1.2 notes discussion [Guardian/Jugg Tank]
Thank you very much for the tooltip info, Dain! (Silly work schedule has been cutting into all of my play time, let alone the chance to get on the PTS...)

Seems like a good change on Deafening Defense/Commanding Awe, then.

On the other hand, a change that I overlooked in my excitement of blitzing through the patch notes:

PTS 1.2 Notes Wrote:Added Crash/Forceclap, a new passive ability granted at level 10 that causes Force Charge/Force Leap to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.

This change, while useful for most PvE circumstances (though I'm curious if it would make these abilities fail to interrupt on stun-immune Elites/Bosses) seems painfully problematic for PvP. Giving our primary (non-Focus builds: only) gap-closer an automatic Resolve-building component seems like a terrible idea, one that will make non-Marauder/Sentinels practically non-existent in organized teams. Having the option (for a single talent point) to add this for PvE was great... Being forced to have it, as a Warrior/Guardian, seems like a poorly thought-out change, particularly since Marauders/Sentinels get to retain the original versions of the ability.

The change feels like BW looked at talent distributions and asked themselves "What ability could we give to Warriors/Guardians that most builds don't currently take, without breaking the rest of the trees and we can give it to them for free, because it will be a nice gift?!"... Without looking at the big picture of both PvE and PvP...

On the flip-side, the change so that Thrown Gauntlet/Command no longer reduce the CD's on Threatening Scream/Challenging Call, would seem to be a PvP-related change, as I can't imagine that they looked at Juggernaut/Guardian AoE-tanking and said to themselves, "Gee, these guys are doing too good a job at this..." Again, it looks, on paper, like a change that only was looked at from a single perspective, rather than looking at the game as a whole.

-BRJ

"All this thread needs is a dash of cinnamony wisdom..."

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RE: 1.2 notes discussion [Guardian/Jugg Tank] - BigRedJedi - 03-19-2012 02:32 PM

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