MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Post Reply 
1.2 notes discussion [Guardian/Jugg Tank]
03-18-2012, 12:32 AM (This post was last modified: 03-18-2012 12:36 AM by Diomed.)
Post: #1
1.2 notes discussion [Guardian/Jugg Tank]
To get this started here are the updates pertinent to us for easy reference.
General -Jedi Knight
Awe no longer costs Focus to activate.
Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).
Force Kick no longer costs Focus to activate.
Master Strike can no longer be interrupted.

Vigilance
Commanding Awe is now located in Tier 5 of the skill tree. It increases the Guardian's damage reduction while Focused Defense is active.
Single Saber Mastery is no longer restricted to certain stances.
Stagger is now located in Tier 1 of the Vigilance skill tree.
Sundering Throw is now located in Tier 6 of the Vigilance skill tree.
Zen Strike now generates 2 points of Focus when it is triggered.

Defense
Blade Barrier is now located in Tier 4 of the skill tree.
Blade Storm no longer consumes stacks of Courage while the Momentum buff is active.
Command no longer reduces the cooldown of Challenging Call and is now located in Tier 5 of the skill tree.
Dust Storm is now a 3-point skill that provides the same overall effect.
Guardian Slash now generates 50% additional threat.
Momentum is now a 2-point skill that provides the same overall effect.
Pacification is now a 1-point skill with a slightly reduced overall effect.
Shield Specialization is now located in Tier 5 of the skill tree.
Stasis Mastery is now located in Tier 4 of the skill tree.

Focus (Guardian)
Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
Force Exhaustion's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
Gravity now specifically affects Freezing Force and Force Exhaustion.
Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Combat Focus to immediately grant 2 stacks of Singularity per point.
Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.
Singularity's buff effects now last 20 seconds (up from 15).
Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.
Through Peace, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Focused Defense by 1 Focus per point.
Unwavering Focus has been removed from the game.
Zealous Leap now immobilizes the target for 1 second.
Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Guardian is in Shii-Cho Form.


Is 14/27 dead? It looks like its current form is as Commanding awe now requires a threat dump to get any defensive benefit. I'm very curious what others are going to be thinking of for builds, or are we all going back to Immortal? Maybe I don't have enough data yet to make that call it sure appears that way.

EDIT 1: Forgot the most important patch note of the day

The diminishing return formula for several stats (including expertise) has been adjusted.

Diomed
Hand of The Republic
Sanctum of the Exalted
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
1.2 notes discussion [Guardian/Jugg Tank] - Diomed - 03-18-2012 12:32 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)