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Sorcerer DPS BIS discussion
03-16-2012, 03:57 AM
Post: #31
RE: Sorcerer DPS BIS discussion
(03-16-2012 01:23 AM)Thepixel Wrote:  I'll try to put up some askmrrobot profiles for those who don't understand the code.

I'd appreciate the askmrrobot profiles as it is easier to see which mods you used.

Xasis Sun'Tzu
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03-16-2012, 03:58 AM
Post: #32
RE: Sorcerer DPS BIS discussion
I'm not sure I'm getting it to work with the 2set/4set bonuses. I remove the # tags from the lines down the bottom on the simulate code:

# set_bonus=rakata_force_masters_2pc
# set_bonus=rakata_force_masters_4pc

But when I run the sim then check Profile on the results, it puts the # back in? Am I missing how to get the set bonuses selected or is it automatic?
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03-16-2012, 04:04 AM (This post was last modified: 03-16-2012 04:11 AM by Thepixel.)
Post: #33
RE: Sorcerer DPS BIS discussion
(03-16-2012 03:29 AM)Caltiom Wrote:  Slightly offtopic: I'm always getting very strange character encodings when copying something from a sithwarrior.com code block. Could this be because of the forum settings, or do you guys just use some strange encodings?

Yeah i noticed that too, I've resorted to just making new .simc files in notepad++ with the forum data to deal with it. Simcraft gets pretty mad at those encodings...

(03-16-2012 03:58 AM)Arasaka Wrote:  I'm not sure I'm getting it to work with the 2set/4set bonuses. I remove the # tags from the lines down the bottom on the simulate code:

# set_bonus=rakata_force_masters_2pc
# set_bonus=rakata_force_masters_4pc

But when I run the sim then check Profile on the results, it puts the # back in? Am I missing how to get the set bonuses selected or is it automatic?


No, those lists at the bottom are just used as comments to show you an overview. The # just means that line won't be parsed by simcraft...

It reads the set bonuses from the armor pieces you put in. As shown with this code from the second post (for blank armor intended using only for the set bonus)

Code:
head=rakata_force_masters_headgear,stats=44end
ear=columi_force_masters_relay,stats=80end
chest=rakata_force_masters_vestments,stats=55end
waist=rakata_stalkers_waistwrap,stats=71end
legs=rakata_force_masters_lower_robe,stats=44end
feet=rakata_force_masters_boots,stats=55end
wrists=rakata_force_masters_bracers,stats=71end
hands=rakata_force_masters_gloves,stats=44end

You can techincally only use 4 of the rakata lines if you choose, since the waist bracers and ear don't affect set bonuses they should be removed. For absolutely nothing other than the inclusion of the set bonus i'd use:

Code:
legs=rakata_force_masters_lower_robe,stats=44end
feet=rakata_force_masters_boots,stats=55end
hands=rakata_force_masters_gloves,stats=44end
head=rakata_force_masters_headgear,stats=44end

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WTB Karagga/Bonethrasher HM/NiM drops -_-
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03-16-2012, 04:18 AM
Post: #34
RE: Sorcerer DPS BIS discussion
(03-16-2012 03:29 AM)Caltiom Wrote:  Those sims include revision 6e075590194e and revision d35702f1ca7a, should explain slight dps difference to 114-3.

Curious if with the FL fix for recklessness if it would sim higher with only casting FL while the recklessness buff was active giving 8 ticks of crits out of it. (I haven't updated with the new rev's yet).

e.g. add something like: actions+=/force_lightning,if=buff.recklessness.up right above the barrage double dip line.
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03-16-2012, 05:17 AM
Post: #35
RE: Sorcerer DPS BIS discussion
(03-16-2012 03:58 AM)Arasaka Wrote:  I'm not sure I'm getting it to work with the 2set/4set bonuses. I remove the # tags from the lines down the bottom on the simulate code:

# set_bonus=rakata_force_masters_2pc
# set_bonus=rakata_force_masters_4pc

But when I run the sim then check Profile on the results, it puts the # back in? Am I missing how to get the set bonuses selected or is it automatic?
If you see those lines, the set bonus was activated. It doesn't matter whether you achieved it by wearing those pieces or by having specified the set bonus manually ( by having those lines uncommented before simulating the profile ).

The lines are there just to inform you and get commented out every time, that's intended.
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03-19-2012, 02:35 AM (This post was last modified: 03-19-2012 07:09 AM by CaseyTheRetard.)
Post: #36
RE: Sorcerer DPS BIS discussion
(03-16-2012 03:58 AM)Arasaka Wrote:  I'm not sure I'm getting it to work with the 2set/4set bonuses. I remove the # tags from the lines down the bottom on the simulate code:

# set_bonus=rakata_force_masters_2pc
# set_bonus=rakata_force_masters_4pc

But when I run the sim then check Profile on the results, it puts the # back in? Am I missing how to get the set bonuses selected or is it automatic?
Simulationcraft pulls set bonuses automatically by pattern matching your item names. So if you have at least 2 items in your head/chest/hands/legs/feet slots with "_force_masters_" in the name, you'll get the 2 piece set bonus.

You can also override them manually: "set_bonus=rakata_force_masters_2pc" will force the 2 piece bonus on regardless of what gear you wear, and "set_bonus=no_rakata_force_masters_2pc" will disable the 2 piece bonus regardless of what you wear. This lets you sim any combination of set bonuses you like without messing about changing the names on gear.

Edit: BUT manual overrides aren't being dumped into the output profile as is proper.
Edit again: But they will be in the next release.
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03-19-2012, 03:03 PM
Post: #37
RE: Sorcerer DPS BIS discussion
(03-16-2012 01:23 AM)Thepixel Wrote:  So at this point there are two sets that are very very close, can anyone improve upon either?

Also feel free to check the mrrobot profiles to make sure I didn't make any mistakes translating them over!



With default settings + 50k iterations results show:

1654.8 DPS

EDIT: Askmrrobot profile here
Code:
head=rakata_force_masters_headgear,stats=_44end_61willpower__29end_48willpower_3​​7power_24end_37crit_51surge
ear=columi_force_masters_relay,stats=80end_97willpower_41power_48alacrity__28wil​​lpower
shirt=datacrons,stats=40str_40aim_40cunning_40willpower_40pre_40end
chest=rakata_force_mystics_robe,stats=_44end_61willpower__29end_48willpower_37po​​wer__24end_37crit_51surge
waist=saber_marshals_waistwrap,stats=_44end_61willpower__29end_48willpower_37pow​​er
legs=rakata_force_masters_lower_robe,stats=_44end_61willpower__29end_48willpower​​_37power__24end_37power_51alacrity
feet=rakata_force_masters_boots,stats=_55end_51willpower__29end_48willpower_37po​​wer__24end_37crit_51surge
wrists=saber_marshals_bracers,stats=_44end_61willpower__29end_48willpower_37powe​​r
hands=rakata_force_masters_gloves,stats=_44end_61willpower__29end_48willpower_37​​power__24end_37crit_51surge
implant1=vehemence_nano_optic_resolve_system,stats=50end_62willpower_40power_25c​​rit_69alacrity_28willpower
implant2=vehemence_nano_optic_resolve_system,stats=50end_62willpower_40power_25c​​rit_69alacrity_28willpower
relic1=rakata_relic_of_boundless_ages,stats=77end_28willpower,equip=380Power_120​​cd_20dur
relic2=plasma_burst_device,stats=77end,equip=ondamage_168elemental_30%_4.5cd
main_hand=echo_of_xoxaan,stats=_41power__612forcepower_44end_61willpower__29end_​​48willpower_37power__24end_37power_51surge,weapon=lightsaber_306min_459max
off_hand=rakata_stalkers_power_generator,stats=85end_103willpower_612forcepower_​​77crit_51surge

Actually.. I've come up with an improvement dont' know why i didn't think of it before... Critted version of the exotech body is the best 5th piece for every class.

Specifically, the critted version of the Force-Mystic or Stalkers body with an augment slot. giving a net gain of 24 willpower.

so the new best in slot body would be :
Code:
chest=exotech_force_mystics_robe,stats=_41end_57willpower_29end_48willpower_37po​wer_24end_37crit_51surge_28willpower

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03-20-2012, 06:39 AM
Post: #38
RE: Sorcerer DPS BIS discussion
Incorporated work up to here in revision e7c160c0078e.
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03-24-2012, 02:57 AM (This post was last modified: 03-24-2012 03:01 AM by Thepixel.)
Post: #39
RE: Sorcerer DPS BIS discussion
EDIT: Just kidding, had my results pages backwards. Still have shown that rakata crit > orange wists though. And it's way easier to get! cool

BiS wrists is
wrists=rakata_stalkers_bracers__exceptional,stats=74end_85willpower_37power__28w​illpower
(113 wp, 37 power)

NOT
wrists=dark_siphon_bracers,stats=_44end_61willpower__29end_48willpower_37power
(109 wp, 37 power)

Sorry for messing it up earlier!

Cheers

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03-24-2012, 03:43 AM
Post: #40
RE: Sorcerer DPS BIS discussion
(03-24-2012 02:57 AM)Thepixel Wrote:  EDIT: Just kidding, had my results pages backwards. Still have shown that rakata crit > orange wists though. And it's way easier to get! cool

BiS wrists is
wrists=rakata_stalkers_bracers__exceptional,stats=74end_85willpower_37power__28w​illpower
(113 wp, 37 power)

NOT
wrists=dark_siphon_bracers,stats=_44end_61willpower__29end_48willpower_37power
(109 wp, 37 power)

Sorry for messing it up earlier!

Cheers

Rakata bracers are BOP items crafted by synthweaving. The goal of this BIS thread was to show the BIS set that could be achieves without profession-specific items, so it could be used as a universal BIS list, with individual professions having potential upgrades to be annotated on to the list.

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