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Sorcerer DPS BIS discussion
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03-16-2012, 03:57 AM
Post: #31
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RE: Sorcerer DPS BIS discussion
(03-16-2012 01:23 AM)Thepixel Wrote: I'll try to put up some askmrrobot profiles for those who don't understand the code. I'd appreciate the askmrrobot profiles as it is easier to see which mods you used. Xasis Sun'Tzu Level 50 Sith Assassin Tank Leader of Infernal Empire |
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03-16-2012, 03:58 AM
Post: #32
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RE: Sorcerer DPS BIS discussion
I'm not sure I'm getting it to work with the 2set/4set bonuses. I remove the # tags from the lines down the bottom on the simulate code:
# set_bonus=rakata_force_masters_2pc # set_bonus=rakata_force_masters_4pc But when I run the sim then check Profile on the results, it puts the # back in? Am I missing how to get the set bonuses selected or is it automatic? |
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03-16-2012, 04:04 AM
(This post was last modified: 03-16-2012 04:11 AM by Thepixel.)
Post: #33
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RE: Sorcerer DPS BIS discussion
(03-16-2012 03:29 AM)Caltiom Wrote: Slightly offtopic: I'm always getting very strange character encodings when copying something from a sithwarrior.com code block. Could this be because of the forum settings, or do you guys just use some strange encodings? Yeah i noticed that too, I've resorted to just making new .simc files in notepad++ with the forum data to deal with it. Simcraft gets pretty mad at those encodings... (03-16-2012 03:58 AM)Arasaka Wrote: I'm not sure I'm getting it to work with the 2set/4set bonuses. I remove the # tags from the lines down the bottom on the simulate code: No, those lists at the bottom are just used as comments to show you an overview. The # just means that line won't be parsed by simcraft... It reads the set bonuses from the armor pieces you put in. As shown with this code from the second post (for blank armor intended using only for the set bonus) Code: head=rakata_force_masters_headgear,stats=44endYou can techincally only use 4 of the rakata lines if you choose, since the waist bracers and ear don't affect set bonuses they should be removed. For absolutely nothing other than the inclusion of the set bonus i'd use: Code: legs=rakata_force_masters_lower_robe,stats=44endAskmrrobot Profile WTB Karagga/Bonethrasher HM/NiM drops -_- |
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03-16-2012, 04:18 AM
Post: #34
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RE: Sorcerer DPS BIS discussion
(03-16-2012 03:29 AM)Caltiom Wrote: Those sims include revision 6e075590194e and revision d35702f1ca7a, should explain slight dps difference to 114-3. Curious if with the FL fix for recklessness if it would sim higher with only casting FL while the recklessness buff was active giving 8 ticks of crits out of it. (I haven't updated with the new rev's yet). e.g. add something like: actions+=/force_lightning,if=buff.recklessness.up right above the barrage double dip line. |
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03-16-2012, 05:17 AM
Post: #35
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RE: Sorcerer DPS BIS discussion
(03-16-2012 03:58 AM)Arasaka Wrote: I'm not sure I'm getting it to work with the 2set/4set bonuses. I remove the # tags from the lines down the bottom on the simulate code:If you see those lines, the set bonus was activated. It doesn't matter whether you achieved it by wearing those pieces or by having specified the set bonus manually ( by having those lines uncommented before simulating the profile ). The lines are there just to inform you and get commented out every time, that's intended. |
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03-19-2012, 02:35 AM
(This post was last modified: 03-19-2012 07:09 AM by CaseyTheRetard.)
Post: #36
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RE: Sorcerer DPS BIS discussion
(03-16-2012 03:58 AM)Arasaka Wrote: I'm not sure I'm getting it to work with the 2set/4set bonuses. I remove the # tags from the lines down the bottom on the simulate code:Simulationcraft pulls set bonuses automatically by pattern matching your item names. So if you have at least 2 items in your head/chest/hands/legs/feet slots with "_force_masters_" in the name, you'll get the 2 piece set bonus. You can also override them manually: "set_bonus=rakata_force_masters_2pc" will force the 2 piece bonus on regardless of what gear you wear, and "set_bonus=no_rakata_force_masters_2pc" will disable the 2 piece bonus regardless of what you wear. This lets you sim any combination of set bonuses you like without messing about changing the names on gear. Edit: BUT manual overrides aren't being dumped into the output profile as is proper. Edit again: But they will be in the next release. |
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03-19-2012, 03:03 PM
Post: #37
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RE: Sorcerer DPS BIS discussion
(03-16-2012 01:23 AM)Thepixel Wrote: So at this point there are two sets that are very very close, can anyone improve upon either? Actually.. I've come up with an improvement dont' know why i didn't think of it before... Critted version of the exotech body is the best 5th piece for every class. Specifically, the critted version of the Force-Mystic or Stalkers body with an augment slot. giving a net gain of 24 willpower. so the new best in slot body would be : Code: chest=exotech_force_mystics_robe,stats=_41end_57willpower_29end_48willpower_37power_24end_37crit_51surge_28willpowerAskmrrobot Profile WTB Karagga/Bonethrasher HM/NiM drops -_- |
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03-20-2012, 06:39 AM
Post: #38
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RE: Sorcerer DPS BIS discussion
Incorporated work up to here in revision e7c160c0078e.
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03-24-2012, 02:57 AM
(This post was last modified: 03-24-2012 03:01 AM by Thepixel.)
Post: #39
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RE: Sorcerer DPS BIS discussion
EDIT: Just kidding, had my results pages backwards. Still have shown that rakata crit > orange wists though. And it's way easier to get! cool
BiS wrists is wrists=rakata_stalkers_bracers__exceptional,stats=74end_85willpower_37power__28willpower (113 wp, 37 power) NOT wrists=dark_siphon_bracers,stats=_44end_61willpower__29end_48willpower_37power (109 wp, 37 power) Sorry for messing it up earlier! Cheers Askmrrobot Profile WTB Karagga/Bonethrasher HM/NiM drops -_- |
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03-24-2012, 03:43 AM
Post: #40
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RE: Sorcerer DPS BIS discussion
(03-24-2012 02:57 AM)Thepixel Wrote: EDIT: Just kidding, had my results pages backwards. Still have shown that rakata crit > orange wists though. And it's way easier to get! cool Rakata bracers are BOP items crafted by synthweaving. The goal of this BIS thread was to show the BIS set that could be achieves without profession-specific items, so it could be used as a universal BIS list, with individual professions having potential upgrades to be annotated on to the list. Even Angels must kill from time to time...
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