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Sorcerer DPS BIS discussion
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06-15-2012, 12:58 PM
Post: #101
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RE: Sorcerer DPS BIS discussion
The Matrix cube in 1.3 will be 66 willpower and 27 crit.
The PvP Battlemaster relic will be 103 power or 61 crit/surge. The crit/surge may be be as good due to caps, but 103 power is better than the Matrix cube. Note the Champ relic that you get free at level 50 (in 1.3) is 97 power, which also is better than the Matrix cube. For times when you don't need the clickie gain of power, it appears a PvP relic and the internal damage proc relic are the ones to get in 1.3. Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e |
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06-15-2012, 04:57 PM
Post: #102
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RE: Sorcerer DPS BIS discussion
If you're properly balancing your Power and Crit, the Matrix Cube will actually be slightly superior to the Champion relic. Willpower is roughly static at 10% better than Power, and if you've got Power and Crit properly balanced, they'll have equal stat weights. This means that Cube will have the equivalent of 66*1.1 + 27 = 99.6 Power on it, just slightly worse than the Battlemaster relic and just slightly better than the Champion one.
Even Angels must kill from time to time...
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06-16-2012, 04:09 AM
Post: #103
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RE: Sorcerer DPS BIS discussion
(06-14-2012 02:50 AM)Lhokz Wrote:(06-10-2012 06:11 AM)pichon Wrote: I think I have developed a good combination for sorc BiS. Of course, I arranged it so none of the pieces had an augment slot in it, since in 1.3 all will be able to be augmented and all you'd have to do is add a slot in-game. I'm trying to build my gear very closely to this as a guide, what do you reckon should be changed? =\ I'm playing TK sage |
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06-20-2012, 07:13 AM
Post: #104
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RE: Sorcerer DPS BIS discussion
(06-16-2012 04:09 AM)eventidephoenix Wrote:(06-14-2012 02:50 AM)Lhokz Wrote:(06-10-2012 06:11 AM)pichon Wrote: I think I have developed a good combination for sorc BiS. Of course, I arranged it so none of the pieces had an augment slot in it, since in 1.3 all will be able to be augmented and all you'd have to do is add a slot in-game. Looking back, if you are playing TK and are specced into that extra 3% crit, then you could most likely switch out some crit for power. Secondly, be warned that the BiS I compiled is in the stats and mods, not the pieces of gear holding them. |
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06-20-2012, 08:21 AM
Post: #105
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RE: Sorcerer DPS BIS discussion
Quote:Looking back, if you are playing TK and are specced into that extra 3% crit, then you could most likely switch out some crit for power. Secondly, be warned that the BiS I compiled is in the stats and mods, not the pieces of gear holding them. Well, most of the balance point between crit and power comes from the DR curve on crit (which is unaffected by crit chance from skills). I doubt the balance point would drop more than a dozen points or so with the 3% crit skill. Even Angels must kill from time to time...
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06-21-2012, 06:23 AM
Post: #106
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RE: Sorcerer DPS BIS discussion
so i am thinking:
around 250 surge, then stack alacrity (since alacrity doesn't hit hard DR... but more than 400 you might want to go back to surge maybe) 150 crit gives you 35% (with +6 skill and +5 buff) while 300 crit rating gives 40%. considering how powerful power is, I would go for 150 crit and stack power. like alacrity, crit has a very gentle slope and is difficult to determine the DR knee point. I consider 40% the most a healer could want due to the recklessness and force bending buffs. A 5% chance you don't crit may seem like too much to some people, so thats why i put down the 35% vs. 40% numbers. It may be different for dps'ers. |
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06-22-2012, 03:35 AM
Post: #107
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RE: Sorcerer DPS BIS discussion
Quote:so i am thinking: First, I recommend not focusing on the percentages. Second, SimC at the Rakata gear level showed that the proper balance point back then was about 330 Surge to 220 Alacrity, and about 550 Power to 275 Crit. None of those stats should go down from that point. I suspect is could be demonstrated (though I lack the patience and skill with calculus to do so) that the curves can't go negatives. Ie. once you have a stat optimization point, increasing the budget to both stats means the new optimization point for each of the 4 stats must be equal to or greater than the previous point. That said, this is a DPS BIS thread, not a healing BIS thread. We're discussing DPS and only DPS here. Even Angels must kill from time to time...
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06-22-2012, 05:05 AM
Post: #108
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RE: Sorcerer DPS BIS discussion
(06-22-2012 03:35 AM)Kaedis Wrote: I suspect is could be demonstrated (though I lack the patience and skill with calculus to do so) that the curves can't go negatives. Ie. once you have a stat optimization point, increasing the budget to both stats means the new optimization point for each of the 4 stats must be equal to or greater than the previous point. Although I believe it's true when we're talking about large levels of gear differences (ie, higher teirs shouldn't have *less* than 220 alacrity) I don't think it's a 100% hard and fast rule given that crit increases the relative value of surge faster than it increases the relative value of the other stats. Increasing your budget by 1 and adding that to crit might actually increase the overall value of surge and mean that taking 1 point from alacrity and adding it to surge might cause an increase in DPS. Granted, like I said, we're limited in our choices for stat balances, and the increases between tiers are usually significant so I believe you're still right in saying that in future sets alacrity won't be less than 220, surge won't be less than 330, crit won't be less than 275 and power won't be less than 550. |
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06-22-2012, 06:30 PM
Post: #109
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RE: Sorcerer DPS BIS discussion
Quote:Although I believe it's true when we're talking about large levels of gear differences (ie, higher teirs shouldn't have *less* than 220 alacrity) I don't think it's a 100% hard and fast rule given that crit increases the relative value of surge faster than it increases the relative value of the other stats. Mmm, fair point, I was taking it as a given that our step size was of appreciable magnitude. Even Angels must kill from time to time...
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06-27-2012, 02:50 AM
Post: #110
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RE: Sorcerer DPS BIS discussion
(06-15-2012 12:58 PM)frmorrison Wrote: The Matrix cube in 1.3 will be 66 willpower and 27 crit. (06-15-2012 04:57 PM)Kaedis Wrote: If you're properly balancing your Power and Crit, the Matrix Cube will actually be slightly superior to the Champion relic. Willpower is roughly static at 10% better than Power, and if you've got Power and Crit properly balanced, they'll have equal stat weights. This means that Cube will have the equivalent of 66*1.1 + 27 = 99.6 Power on it, just slightly worse than the Battlemaster relic and just slightly better than the Champion one. Which combination ist bis now? PvP Battlemaster relic / matrix cube PvP Battlemaster relic / relic or dark radiance Actually i am little bit confused because some people talked about the stats balance for hps. is it the for the dps? |
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