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Boss armor values
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06-30-2012, 07:04 AM
(This post was last modified: 06-30-2012 07:05 AM by Fungus.)
Post: #71
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RE: Boss armor values
Freehugs postet interesting values here
According to him, for armor penetration, "biggest Debuff" and "Sum of all Buffs" stack multiplicatively. |
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07-02-2012, 10:25 AM
Post: #72
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RE: Boss armor values
That's a very confusing way to put it, but yes, that's true for Merc's at least. However, that's in direct opposition to how one of the developers said it works, so it's possibly a bug (or the developer made a mistake).
Drawn and Dangerous, a D&D webcomic A.K.A Skree, Aid (Dalbora server), acnoj (official forums). |
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07-03-2012, 02:22 AM
(This post was last modified: 07-03-2012 05:33 AM by Fungus.)
Post: #73
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RE: Boss armor values
Well it is basically the only way to avoid the possibility of more than 100% Armor penetration for Commandoes/Mercenaries, so I'd rather assume it is working as intended.
With "Armor Piercing Cell"/"High Velocity Gas Cylinder", "High Friction Bolts"/"Superheated Rail" and "Target Lock"/"Advanced Targetting" we could theoretically get 95% Armor Penetration for "High Impact Bolt"/"Rail Shot" from buffs alone. Now with 20% additional armor penetration from a debuff, additive stacking would bring the total to 115% which just does not make sense. Multiplicative stacking of the buffs with the debuff on the other hand results in 96%. EDIT: did my own tests just now and can confirm this. |
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