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Simulationcraft for Shadow/Assassin
02-29-2012, 08:21 AM
Post: #1
Simulationcraft for Shadow/Assassin
With the release of Simulationcraft 114-1 there is now support for the Shadow/Assassin module. It currently does not support the Republic Jedi Shadow as well as the Sith Assassin, but this will surely be extended in the future.

The main work on the module has been done by Tyrus ( who is also active in these forums ) and he is most qualified to answer/handle all class-related issues here. Great work Tyrus!

Any problems with the "core mechanics" in SimulationCraft are best handled in the dedicated thread in the Coding Project section now that we have more than one class.

Extra information can be found at in the Shadow/Assassin wiki page. The latest release also contains some preliminary profiles, but there is surely room for improvement. You are invited to contribute to that improvement, feel free to play around with different action priority lists, talents and gear/modifications.
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02-29-2012, 09:49 AM
Post: #2
RE: Simulationcraft for Shadow/Assassin
Let me start Smile

The current two profiles give us the following DPS:

[Image: chart?chs=525x60&cht=bhg&chf=bg,...=dddddd,18]

Few things that I will test in the coming days:
  • Accuracy: How much do we really need to be efficient. I need to run some simulation with the latest version of simulationcraft, but here is the plot chart I had earlier today:

    [Image: GDsuk.png]

    I can lose rougthly 100 accuracy without noticing a real impact on my overall DPS. As those 100 points will be invested somewhere else, my overall DPS should be higher.
  • Static Charges: When to use discharge? Wait for 5 charges, discharge as soon as possible ?

    In the current given rotation, it appears that it is actually a DPS loss to wait for more static charges, it's best to use discharge on every CD:

    [Image: Ujt5C.png]
  • BIS Gear Set: What our current obtainable BIS gear set? (mod/enhancement included) I'll try to work something out soon.
  • Talents/Rotation: Is there a talent build more optimized ? What about our rotation ?

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02-29-2012, 10:03 AM (This post was last modified: 02-29-2012 10:11 AM by gravleycj.)
Post: #3
RE: Simulationcraft for Shadow/Assassin
In regards to hit... is it just me or according to the gear list you have 357 Accuracy which is considerably over the cap. I have to get home and d/l your release to play around with it, though.

Great work, and I'm excited to see the product out.

Edit: I'm an idiot... that would be Special Cap, not Basic Cap.
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02-29-2012, 12:15 PM
Post: #4
RE: Simulationcraft for Shadow/Assassin
(02-29-2012 09:49 AM)Tyrus Wrote:  Let me start Smile
Few things that I will test in the coming days:
  • Accuracy
  • Static Charges
  • BIS Gear Set
  • Talents/Rotation

I love you. Heart Big Grin
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02-29-2012, 01:47 PM
Post: #5
RE: Simulationcraft for Shadow/Assassin
Any chance of this including pvp gear and being made to include expertise? Looking to figure out the best possible gear selection for a dps Assassin using tank spec in pvp.
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02-29-2012, 09:07 PM
Post: #6
RE: Simulationcraft for Shadow/Assassin
Here's my current attempt for a BIS Set for Madness Assassin:

Click Me
  • Most mods are swapped for 48Willpower_37Power
  • Most enhancement are swapped for 37Power_51Surge
  • 2 Enchancements should be 37Power_51Acc
  • Columi crafted Implants and Ear (+28willpower augments) are superior to Rakata
  • 41 power crystal is better than 41 crit
  • 1 stalker piece between hands/head/legs should be replaced by the force-master piece.

This setup gave me the biggest DPS: 1348 dps

The profile used if anyone want to work from here:

Code:
sith_assassin=Sith_Assassin_Madness
origin="create_Sith_Assassin.simc"
level=50
race=human
position=back
role=hybrid
use_pre_potion=0
talents=http://www.torhead.com/skill-calc#200McZhMZcMfRrMkrfz.1
actions=stim,type=exotech_resolve
actions+=/mark_of_power
actions+=/lightning_charge
actions+=/snapshot_stats
actions+=/stealth
actions+=/power_potion
actions+=/recklessness
actions+=/force_cloak,if=buff.dark_embrace.down
actions+=/overcharge_saber
actions+=/death_field
actions+=/crushing_darkness,if=buff.raze.react
actions+=/discharge,if=!dot.lightning_discharge.ticking
actions+=/assassinate
actions+=/creeping_terror,if=!ticking
actions+=/maul,if=buff.exploit_weakness.react
actions+=/shock,if=buff.unearthed_knowledge.down
actions+=/thrash,if=force>70-12*buff.dark_embrace.up
actions+=/saber_strike
head=rakata_stalkers_headgear,stats=55end_51willpower_29end_48willpower_37power_​24end_37power_51acc
ear=columi_stalkers_chip,stats=93end_108willpower_48power_48acc
shirt=datacron,stats=40willpower_40str
chest=rakata_stalkers_robe,stats=44end_61willpower_29end_48willpower_37power_40e​nd_37power_51surge
waist=rakata_stalkers_waistwrap,stats=71end_103willpower_11crit_28willpower
legs=rakata_stalkers_legwraps,stats=55end_51willpower_29end_48willpower_37power_​24end_37power_51surge
feet=rakata_stalkers_boots,stats=44end_61willpower_29end_48willpower_37power_24e​nd_37power_51surge
wrists=rakata_stalkers_bracers,stats=74end_85willpower_37power_28willpower
hands=rakata_stalkers_handwraps,stats=44end_61willpower_29end_48willpower_37powe​r_24end_37power_51acc
implant1=columi_stalkers_implant,stats=80end_125willpower_41crit_48acc
implant2=columi_stalkers_implant,stats=80end_125willpower_41crit_48acc
relic1=matrix_cube_m7r3,stats=50end_58willpower_24crit
relic2=plasma_burst_device,stats=77end,equip=ondamage_168elemental_30%_4.5cd
main_hand=blood_of_korriban,stats=612forcepower_41power_44end_61willpower_37end_​48willpower_37power_24end_37power_51surge,weapon=doublebladedlightsaber_367min_5​51max
off_hand=rakata_stalkers_power_generator,stats=85end_103willpower_612forcepower_​77crit_51surge
# Gear Summary
# gear_strength=40
# gear_willpower=1437
# gear_endurance=1238
# gear_accuracy_rating=246
# gear_crit_rating=194
# gear_power=570
# gear_forcepower=1224
# gear_surge_rating=255
# Set Bonuses
# set_bonus=rakata_stalkers_2pc
# set_bonus=rakata_stalkers_4pc
# main_hand=blood_of_korriban,weapon=doublebladedlightsaber_367min_551max
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03-01-2012, 10:44 AM
Post: #7
RE: Simulationcraft for Shadow/Assassin
Awesome.

So it looks like you don't have any +crit stuff (all either power or surge?)?
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03-01-2012, 11:02 AM
Post: #8
RE: Simulationcraft for Shadow/Assassin
indeed, I don't. With this current setup:

Force and Crit are basically worth the same, you can trade 10 force for 10 crit and you will roughtly have the same dps
Surge is a bit above accuracy.

We are extremely limited with our enhancement choice right now:

Force Surge vs Force Accuracy vs Crit Surge
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03-01-2012, 11:09 AM (This post was last modified: 03-01-2012 01:19 PM by gravleycj.)
Post: #9
RE: Simulationcraft for Shadow/Assassin
(03-01-2012 11:02 AM)Tyrus Wrote:  indeed, I don't. With this current setup:

Force and Crit are basically worth the same, you can trade 10 force for 10 crit and you will roughtly have the same dps
Surge is a bit above accuracy.

We are extremely limited with our enhancement choice right now:

Force Surge vs Force Accuracy vs Crit Surge

There is a Crit/Accuracy Enhancement- Acute. You can also change Aptituded Mods into Mettle Mods and get the same exchange (37 Power -> 37 Crit).

I personally like Power as aposed to my horrible luck in life translating into horrible crit RNG in game.

Also - perhaps obvious - a person could use Orange to fill the one Helm, Hand, or Leg slot instead of Force Master providing they have the Resolve Armoring 25 as well as the Mod/Enh.
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03-01-2012, 04:41 PM
Post: #10
RE: Simulationcraft for Shadow/Assassin
(02-29-2012 01:47 PM)Sark Wrote:  Any chance of this including pvp gear and being made to include expertise? Looking to figure out the best possible gear selection for a dps Assassin using tank spec in pvp.
Yes, there is certainly a chance, but I don't think it is a priority for any of the developers. So you either have to wait a bit, or feel free to join us Wink

Oh and Shadow/Assassin tank stuff is also missing, even some dps-viable things for a hybrid build, but we wanted to focus on the main DPS trees for now.
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