MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
|
Simulationcraft for Shadow/Assassin
|
|
08-03-2012, 10:43 PM
Post: #151
|
|||
|
|||
|
RE: Simulationcraft for Shadow/Assassin
What is intresting is that even when heavy movement is selected in sim craft, project build still comes out a head. This simulates a more true raid like environment.
I am going to do some combat dummy parses, not exactly perfect, but it will at least give me another data point. Parsing on a dummy by a real person will add in that variability that sim craft doesn't give you. Will be easy to switch back and forth no respecing required, i just build with project but don't use it on some of the parses. Testing it out in real raid will be more difficult since you can't always have ideal conditions. I am starting think that it has more to do with the melee bonus damage being so high, like Renuek was saying. I been running without project for a very long time, i saw the numbers did my own testing. Thats why I was surprised when i ran the recent numbers, and the only thing that has changed is the stats they have gone through the roof with campaign/bh, augments and the new WH relic. I would like to know what others are seeing, always looking for more information. |
|||
|
08-07-2012, 06:26 PM
Post: #152
|
|||
|
|||
RE: Simulationcraft for Shadow/Assassin
(03-01-2012 04:41 PM)Caltiom Wrote:I'd agree that a pvp factor would be nice, but still you can do it without expertise and use pvp gear with the stats only. Expertise doesn't matter really (unless you want to completely skip a pvp piece, in which case its a pretty easy % comparison): it applies a universal damage increase, damage mitigation, and healing increase, so whatever gear does the most damage without expertise will do more with expertise. EG: If you think that using bracers with a high level armoring, a war hero mod, and whatever augment is better than the regular augmented war hero, the calculation isn't as hard as you think. Do the calculation for both pieces without expertise and then add in each respective expertise bonus as a % of overall dps.(02-29-2012 01:47 PM)Sark Wrote: Any chance of this including pvp gear and being made to include expertise? Looking to figure out the best possible gear selection for a dps Assassin using tank spec in pvp.Yes, there is certainly a chance, but I don't think it is a priority for any of the developers. So you either have to wait a bit, or feel free to join us My question is how does this theory crafting factor back into practice? I'm more curious about how it all applies to pvp and most importantly how you need more than just a theoretical number to survive (some survivability and some function other than just straight damage/straight tanking.) For example, how do you factor in a talent tree bonus of extra speed? Sure its not the highest damage number, but if that speed helps you get to an enemy to strike faster? I suppose with that the numbers really become completely situational...? Also, a personal gripe: the hardest part about associating the shadow/assasin into a pvp build would be the stats that essentially become 'useless.' Example: shield and absorb rating. Great against regular attacks and PvE mobs...not as great in pvp. Melee and ranged attacks can be mitigated, but most meaningful attacks are either tech or force related... Honestly here I could forego the earlier mentioned lack of faith in pure damage/mitigation numbers. I really think the shit is useless, mostly because the extra damage you will be able to take will probably not really matter if you can't kill the mosquito trying to bite you... |
|||
|
08-07-2012, 11:14 PM
Post: #153
|
|||
|
|||
RE: Simulationcraft for Shadow/Assassin
(08-03-2012 05:55 AM)Renuek Wrote: As Melee Bonus Damage has increased due to massive increases in WP/Power, the Unearthed Knowledge benefit has likewise increased. Using two War Hero Relics of Boundless Ages and the like pushes you to the point where the benefit outweighs the force cost. You seem to be a bit over Accuracy cap. You have Accuracy on your chest/legs in your profile. I'm quite certain the only places I have accuracy is ear/implants and 1% companion. |
|||
|
08-08-2012, 07:08 AM
Post: #154
|
|||
|
|||
RE: Simulationcraft for Shadow/Assassin
(08-07-2012 11:14 PM)gravleycj Wrote:(08-03-2012 05:55 AM)Renuek Wrote: As Melee Bonus Damage has increased due to massive increases in WP/Power, the Unearthed Knowledge benefit has likewise increased. Using two War Hero Relics of Boundless Ages and the like pushes you to the point where the benefit outweighs the force cost. I am running very similar gear http://swtor.askmrrobot.com/character/fc...d75c4991bc With Acc in Chest, can't swap out the ACC for crit since there is no power/crit enh. And swapping it for power/surge enh lowers the dps. ACC is still giving more dps than surge, its not over the cap its at 99.89 with companion +. Now if bioware came out with power/crit enhancments that would be awesome. I been trying lots of combinations but I can't get higher than the 1961 either by changing build or gear. Lucius |
|||
|
08-08-2012, 07:42 AM
Post: #155
|
|||
|
|||
|
RE: Simulationcraft for Shadow/Assassin
In the Operative healing compendium there has been talk of both Advanced Reflective Enhancement 25 and Advanced Reflective Enhancement 21 as a way to get both power and crit on the same enhancement. The 25s supposedly drop in HM EV and KP and the 21s are crafted but I myself havent looked into them or seen them.
|
|||
|
08-24-2012, 12:04 PM
Post: #156
|
|||
|
|||
|
RE: Simulationcraft for Shadow/Assassin
Is this including pvp gear and being made to include expertise?
|
|||
|
09-27-2012, 03:41 AM
Post: #157
|
|||
|
|||
|
RE: Simulationcraft for Shadow/Assassin
Anyone know if SimC is going to be updated for 1.4?
|
|||
|
10-10-2012, 11:37 AM
Post: #158
|
|||
|
|||
|
RE: Simulationcraft for Shadow/Assassin
No idea if it will be updated for 1.4.
On another note, I was doing a dummy run the other day, and noticed in my torparse log that in the last half of the parse where I was getting a bit slow with reapplying dots (3am in the morning does that) that my dps seem to ramp up a bit. My usual method of reapplying is to do sever force and force breach after every force in balance, however, I've been thinking that by doing this the final tick of the dot is not happening due to the slight difference in times of the cooldown for FiB and those 2 dots. Whether or not this is a dps loss I'm not sure, but was wondering what other peoples thoughts were. I am going to run a parse this week to test the difference of waiting for that last tick and not waiting. My dps is now sitting at around 1600 over 5 minutes (or longer) and still have a few pieces of 61 to fill up (2 armorings, mainhand, offhand and 4 mods). So pretty happy. I think 1.4 might have added a substantial amount with the change to the shadow strike proc effects. Oh and one other thing, tested out the buff from the FiB and it is all in the wording, other consulars will use you stacks from it for their dots, so if you have another consular applying dots then they will use it, but other classes will not. Now I'm wondering what would happen with multiple people applying FiB...? |
|||
|
10-10-2012, 07:12 PM
(This post was last modified: 10-10-2012 07:12 PM by Ashbold.)
Post: #159
|
|||
|
|||
|
RE: Simulationcraft for Shadow/Assassin
Yeah, refreshing your dots too soon will result in a not so small dps loss. I used to refresh after avery use of DF/FiB too, but since you could have let the last tick happen, and used that GCD for another attack, that's a GCD lost every 10 GCD, over 6min it's a big dps loss I think.
|
|||
|
10-20-2012, 10:11 AM
Post: #160
|
|||
|
|||
RE: Simulationcraft for Shadow/Assassin
(08-03-2012 10:43 PM)Lucius Wrote: I would like to know what others are seeing, always looking for more information. Hey guys, just to provide some data: i ran several test on the dummy and seem to hover round 1800dps for the most time. I use schock and my focus is on trash/maul & deathfield (i only reapply dots when i got no exploit buff or deathfield rdy when they run out e.g.) seemed to do better than focusing on the dotting for me. Here is an example parse My current build is this Still i got that feeling i can get more out of my assa so i can beat the maras and snipers in our raids more =) any ideas? thx! |
|||
|
« Next Oldest | Next Newest »
|