MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Post Reply 
Threat conversation
02-28-2012, 12:41 AM
Post: #1
Threat conversation
So I've been living under the "warrior threat sucks" belief since SWTOR started. I definitely have the priority and blow a power adrenal on boss pulls and do all the "right" moves, but warrior threat still has some issues.

I think this recent thread may actually finally pinpoint the issue. Note that I normally tank using the 34/7/0 Immortal spec. But I did try the 14/27 spec last night after reading this. It seemed to be better. I'm still convinced the immortal spec is more stable for most fights and leads to more dps from the raid, but this mechanic in the spec regarding threat may carry some weight.

http://www.swtor.com/community/showthread.php?t=324058
7th post down 1st page

In short: every hit/action adds to threat. Not the dmg, just the hit itself. Hence, bleeds that tick add additional hits. Hots add additional threat for each tick. Assassin abilities that heal and do dmg have 2 actions. Powertech bleeds add threat. Therefore the 14/27 warrior tanking spec with 2 "bleeds" should have better threat. In testing a little last night, I think they may be on to something. I still need more data though.....

hence....thoughts?

Belaganor-Juggernaut
Guild: Paradoxical.Guildlaunch.Com / Sword of Ajunta Pall
-SOA16NIM: http://tinyurl.com/7pw5j37
Visit this user's website Find all posts by this user
Quote this message in a reply
02-28-2012, 02:52 AM
Post: #2
RE: Threat conversation
Very interesting. It shouldn't be very hard to test. I'm going to get a dps out of my guild and go find something big to beat on tonight and see if this is actually the case. I'm a little bit skeptical based on aoe situations, threat modified abilities like back hand, and how the threat system accounts for healing. I'll post some results tonight.
Find all posts by this user
Quote this message in a reply
02-28-2012, 06:33 AM (This post was last modified: 02-28-2012 06:40 AM by Adam.)
Post: #3
RE: Threat conversation
(02-28-2012 12:41 AM)Belaganor Wrote:  In short: every hit/action adds to threat. Not the dmg, just the hit itself. Hence, bleeds that tick add additional hits. Hots add additional threat for each tick. Assassin abilities that heal and do dmg have 2 actions. Powertech bleeds add threat. Therefore the 14/27 warrior tanking spec with 2 "bleeds" should have better threat. In testing a little last night, I think they may be on to something. I still need more data though.....

I'm not a juggernaut so i can't test it; but doesn't mean that your basic "3-hit-attack" on a 1.5 GCD would be near-impossible to pull aggro off of, unless someone were to surpass your hits / second? Mix in a bleed or two and GG; you're ubertank?

The Shadowlands
Sorc Healer LF Operations Team
Visit this user's website Find all posts by this user
Quote this message in a reply
02-28-2012, 06:48 AM (This post was last modified: 02-28-2012 06:48 AM by Kaedis.)
Post: #4
RE: Threat conversation
Holy crap, this needs to be investigated further. If accurate, that's the single laziest threat mechanic I've ever seen.

To the laboratory! I'll report back with results.

Even Angels must kill from time to time...
Find all posts by this user
Quote this message in a reply
02-28-2012, 07:41 AM
Post: #5
RE: Threat conversation
(02-28-2012 06:33 AM)Adam Wrote:  I'm not a juggernaut so i can't test it; but doesn't mean that your basic "3-hit-attack" on a 1.5 GCD would be near-impossible to pull aggro off of, unless someone were to surpass your hits / second? Mix in a bleed or two and GG; you're ubertank?

No. Even though Assault says it's three hits, and the animation is three attacks, it does all its damage at once. Mechanically, it's just one attack.
Find all posts by this user
Quote this message in a reply
02-28-2012, 04:39 PM (This post was last modified: 02-28-2012 04:42 PM by LagunaD.)
Post: #6
RE: Threat conversation
(02-28-2012 07:41 AM)Sercc Wrote:  No. Even though Assault says it's three hits, and the animation is three attacks, it does all its damage at once. Mechanically, it's just one attack.

Evidence?

The client files list it as one 2-attack flurry, and one additional attack (plus off-hand for Sentinel/Marauder). Each swing has a chance to proc things like Ataru strikes.

As far as threat being based off number of attacks rather than damage, I am extremely skeptical. To take just one of many examples, my Sentinel regularly pulls aggro on mobs Kira has been attacking for some time, just by unleashing a single 3K auto-crit Blade Storm...
Find all posts by this user
Quote this message in a reply
02-28-2012, 07:08 PM
Post: #7
RE: Threat conversation
Very interesting (and I'll do some testing as well, it seems). Noteworthy: The DPS mentioned in the original post was a Sentinel (melee), and pulled at 10 attacks (after "9" tank attacks). Just equivalent to 111% "threat" (can't resist the quotation marks for this mechanic).

Does that mean a sniper would be able to unload 11 full damage attacks safely (122%) and only pull on the 12th? I think the "pull aggro" values were confirmed from game data.
Find all posts by this user
Quote this message in a reply
02-28-2012, 07:14 PM
Post: #8
RE: Threat conversation
so a naked tank beats 10 times on a mob and a full geared dps pulls aggro after one big skill.
that would be enough to disprove the idea, right?
Find all posts by this user
Quote this message in a reply
02-28-2012, 08:52 PM
Post: #9
RE: Threat conversation
(02-28-2012 07:14 PM)Anonymousy Wrote:  so a naked tank beats 10 times on a mob and a full geared dps pulls aggro after one big skill.
that would be enough to disprove the idea, right?

That would certainly disprove that threat depends only on the number of attacks (or better "damage sources"? Since it was suggested that every DoT tick counts for one attack?). But threat might be dependant on some mix of overall damage and number of damage sources. That would certainly be harder to test.
Find all posts by this user
Quote this message in a reply
02-29-2012, 03:39 AM
Post: #10
RE: Threat conversation
Could not reproduce this today (28. Feb 2012).

Our testing was a Juggernaut tank wielding the lowest level vibrosword I could find on the auction house and otherwise naked. After hitting the target 6 times (counting charge) with no bleed attacks (Force Charge, Crushing Blow, Sundering Assault, Assault, Force Scream, Retaliation) my Bounty Hunter (fully dressed) started shooting from close to maximum range (Missile Blast).

The damage of Missile Blast was approximately 1000 per hit in her current gear.

When I was using no gear (except for the vibroblade), aggro was pulled after 4 hits (first attempt) and 5 hits (second attempt). With full gear equipped it took her 7 hits (first go) and 11 hits (second go) to pull aggro.

The target we used was "The First" on Dromund Kaas. Minor setback - after his knockback, the aggro table resets, which made testing a bit annoying.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)