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Threat conversation
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05-01-2012, 12:13 AM
Post: #76
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RE: Threat conversation
I actually agreed with Ghostcrawler on Threat being a non-fun game element. I personally really like the DK model in WoW based on proper usage of cooldowns and offense to defense abilities. I love an active survivability model a lot. The juggernaut seems to play closest to that.
I'm still not convinced that Bioware really wants Taunts to function the way they do and its not just an oversight. That said, they would definitely need to make adjustments to threat without the current taunt function. At least for Juggernauts. The first approach though would work with some sort of "each shield/defended attack generates 1 threat" Would need balance of course. Caedrus - 50 Immortal Juggernaut - The Fatman Dreadnaught - Recruiting toward 16m Operations |
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