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Threat conversation
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03-12-2012, 11:32 AM
(This post was last modified: 03-12-2012 06:52 PM by Jothay.)
Post: #31
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RE: Threat conversation
Tested against the rancor world boss on tatooine with a Juggernaut that is Half Columi/Half Rakata:
Full Immortal spec did about 1250 Threat per Second (real numbers) Immortal/Vengeance did about 1350 Threat per Second (real numbers) Yes, there is a threat difference, but not as much a you might think and you are losing Survivability and Mitigation by going into Hybrid. Also, the taunt threat mechanic appears to be: You need 130% of another person's threat to pull target off them. In addition to the taunt forcing the target to attack you for 6 seconds, you are automatically brought to this 130% mark. So... #1 Threat is Sorcerer DPS at 10k #2 Threat is Main Tank at 9k Tank Taunts #1 Threat is Main Tank at 13k (10k * 130%) #2 Threat is Sorcerer DPS at 9k + 1 GCD worth Tank Taunts again (uses AoE taunt) #1 Threat is Main Tank at 16.9k (13k * 130%) #2 Threat is Sorcerer DPS at 9k + 2 GCD worth If you mix in Off Tank Taunts, you only further increase the 130% barriers. There is an additional mechanic that says anyone standing right under the boss, only needs 110% threat to pull. Melee DPS that outgear the tank, could break this 110% quite easily. What can you draw from this? 1) Unless there is a reason to save it (such as a threat dump) use taunts every time they are off cooldown 2) Initial MT threat can go a lot higher if in the first few GCDs of a fight you have the raid do 5 seconds damage, then OT taunt twice, then the MT taunt twice 3) Melee DPS should be at the edge of a boss's hitbox at minimum, never closer 4) MT should in front of the boss, but not directly under him Also, there is no threat decay other than threat dumping bosses. |
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