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Gunnery/Arsenal DPS, Simulator, A new approach
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04-14-2012, 11:11 PM
(This post was last modified: 04-14-2012 11:12 PM by Fungus.)
Post: #21
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RE: Gunnery/Arsenal DPS, Simulator, A new approach
Here's the new version of my Commando Assault Specialist Simulator ready for patch 1.2.
I will not post it as code here anymore since it has become quite long. Please download the py.txt-file attached to this post, then rename it to just .py (the .txt is just so the forum allows me to post it). If anybody would like more of an explanation about what to actually do with the python-file then, let me know. New features (besides patch 1.2): automated calculation of stat-weights, Recharge Cells and Reserve Powercell, all cookie-cutter skills, set bonuses, a much more sophisticated ammo-regeneration model that models exactly how our ammo-bar is displayed, all relevant abilities, combat log, dmg breakdowns and of course: bug-fixes The changes introduced by patch 1.2 made my dps drop by about 10% btw. My current Hammer Shot model assumes 7 shots that each have the usual chance to proc stuff but happen at the same time and only do 1/7th of the damage. In reality the damage seems to be spread out more but the rest seems to fit. Still, I will try to analyze some combat logs to figure it out eventually
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