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Kray's Powertech DPS Simulator (v1.2.6) - FULL RELEASE!
02-16-2012, 07:06 PM (This post was last modified: 02-16-2012 07:17 PM by kray.)
Post: #11
RE: Kray's Powertech DPS Simulator
Updated the spreadsheet to 0.5.1, includes fixes brought up here. Please redownload from the first post.

Post Replies!
- All talents are implemented except the 3 in Shield Tech I have notated as such.
- My small variations are found in any of the standard builds and priorities. I haven't messed with the hybrids yet.
- Tweaked a couple of default settings, fixed FT_5 from not having a cooldown (lol)

A note about variation in simulations:

When running a sim for such a relatively small amount of time, you're seeing a bunch of random numbers. This can be from crits, misses, procs, the whole baloney. When you use simulators like you see in WoW (SimC, MrRobot), they run hundreds or thousands of 5 minute tests then average out the values to eliminate that variance. In the EXTREMELY SMALL sample size you posted of 10 tests, you had a maximum deviation of ~60 from the mean (average) of ~1500. The standard deviation ends up being about 35.

This means that, with that data set, you're looking at a maximum of +/- 6% variance with a standard of +/-2.4% variance. Not that big of a deal.

This is all moot though, as I'll be adding support for as many sims as you want soon enough, which will be followed closely by stat weight calculations.

Side note: can someone specced AP do me a favor and confirm that RB ticks immediately upon use? S'what I figured from the XML data, but just want to make sure.

PS - blott, I fear that adding too many "How many SR do you already have?" options will confuse people and bloat the sheet. If you'd like to figure it out your base aim, just type "=PUTYOURAIMHERE / 1.09" or 1.06 or 1.03, etc. into the Aim field. Aside from that, if you put in your Aim and then select 1/2/3 points in Steely Resolve, go back to the Character Info sheet and you'll see the gray number (your effective stats) has gone up accordingly.

Kray's Powertech DPS Simulator, now with 100% more kittens.
Powertech/Vanguard DPS Compendium, now with 400% more cowbell.
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02-16-2012, 07:26 PM (This post was last modified: 02-16-2012 07:40 PM by blott.)
Post: #12
RE: Kray's Powertech DPS Simulator
/facepalm ugghhhhhh duhhhh ty for reminding me about the variation stuff. lol.

And yes RB's intial tick hits immediately on hit/use.

As for the SR thing I was just hoping it would do a call to the skills sheet or something easy like that when it calcs the full buffed number I dont think an option besides that one check box would be needed. But you are right.

Thank you again for your hard work on this, this is really looking great. also, ROFL @ sim breakdown.
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02-17-2012, 12:12 AM
Post: #13
RE: Kray's Powertech DPS Simulator
(02-16-2012 07:26 PM)blott Wrote:  /facepalm ugghhhhhh duhhhh ty for reminding me about the variation stuff. lol.

And yes RB's intial tick hits immediately on hit/use.

As for the SR thing I was just hoping it would do a call to the skills sheet or something easy like that when it calcs the full buffed number I dont think an option besides that one check box would be needed. But you are right.

Thank you again for your hard work on this, this is really looking great. also, ROFL @ sim breakdown.

What are the stat values you're using for your character? I'm getting ~200-250dps less per sim than what either of you are getting with the Pyro spec with columi level stats.
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02-17-2012, 01:18 AM
Post: #14
RE: Kray's Powertech DPS Simulator
(02-16-2012 05:12 PM)kray Wrote:  Also, um, 20% of 0.5 is 0.1, not .066.

DR from Armor is calculated as

Code:
DR = Armor / (Armor + 10800)

So a 20% reduction in Armor is calculated as:

Code:
DRnew = 0.8*Armor / (0.8*Armor + 10800)

The actual DR reduction varies depending on the current value of Armor but at 10800 Armor (i.e. 50% base DR), it comes out to be:

Code:
DRnew = 0.8*10800 / (0.8*10800 + 10800) = 0.44

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02-17-2012, 03:41 AM (This post was last modified: 02-17-2012 06:02 AM by frmorrison.)
Post: #15
RE: Kray's Powertech DPS Simulator
(02-16-2012 04:44 PM)blott Wrote:  
(02-16-2012 04:04 PM)frmorrison Wrote:  The sim has 35% for armor but the normal boss armor is 50% then the armor debuff takes 20% off, so 44.4% armor. Defense chance of a boss is 8%. 300 seconds is a more valid fight length.

Do we know this for sure yet those are the right values? From what I could gather from what they have been talking about in the game mechanics forum I thought this was all still best guess in terms of armor values and defense chance of bosses?

I do agree that the best guess at the moment are the values you are talking about. Which you can add to the Ref page if you want to use them.

Those numbers could be off, but they are at least based on a test that a person attacked a champion mob for around 15 minutes, it had 50% armor and 8% defense during that time.

Regarding the sim, I am not sure the setting are right. I have macros enabled, and when the AP build is loaded it works fine. However, when I load either Pyro build the sim is still using AP attacks, so gives a low dps number. e: You have to pick your priority for Pyro builds.
Also, can the 8/6/28 build be default loaded? This skips TD in Pyro for 9% Aim/2% more fire damage.

Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b
Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e
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02-17-2012, 05:13 AM (This post was last modified: 02-17-2012 05:31 AM by kray.)
Post: #16
RE: Kray's Powertech DPS Simulator
(02-17-2012 01:18 AM)Neokarasu Wrote:  
(02-16-2012 05:12 PM)kray Wrote:  Also, um, 20% of 0.5 is 0.1, not .066.

DR from Armor is calculated as

Code:
DR = Armor / (Armor + 10800)

So a 20% reduction in Armor is calculated as:

Code:
DRnew = 0.8*Armor / (0.8*Armor + 10800)

The actual DR reduction varies depending on the current value of Armor but at 10800 Armor (i.e. 50% base DR), it comes out to be:

Code:
DRnew = 0.8*10800 / (0.8*10800 + 10800) = 0.44

Thank you so much, I was assuming armor worked in an overly simple way. After selecting the DR on the Sim sheet, enemy armor is now found by A = -10800*DR / (DR - 1), then plugged into the DR calculation you and a few other people mentioned to me during the actualization of each attack. All fixed up now, sorry if I sounded like a tool.

frmorrison: Did you change the abilities in the Ability Priority section? o_O Changing specs doesn't change the priority list for you. The sim will never use an ability (other than Rapid Shots) that's not on your priority lists

Will update the spreadsheet once I get a couple other things added in today.

Kray's Powertech DPS Simulator, now with 100% more kittens.
Powertech/Vanguard DPS Compendium, now with 400% more cowbell.
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02-17-2012, 06:13 AM
Post: #17
RE: Kray's Powertech DPS Simulator
Updated main post with version 0.6. Enjoy!

Kray's Powertech DPS Simulator, now with 100% more kittens.
Powertech/Vanguard DPS Compendium, now with 400% more cowbell.
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02-17-2012, 08:39 AM (This post was last modified: 02-17-2012 08:50 AM by blott.)
Post: #18
RE: Kray's Powertech DPS Simulator
(02-17-2012 12:12 AM)Omarun Wrote:  What are the stat values you're using for your character? I'm getting ~200-250dps less per sim than what either of you are getting with the Pyro spec with columi level stats.

I'm in almost full rakata, (1803 aim 374 power 1217 tech 247 crit 291 surge 264/491 wep) thats unspecd.

TY for the continued quick updates kray! Priority list save/load will be freaking awesome when its in all the way!
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02-17-2012, 08:52 AM
Post: #19
RE: Kray's Powertech DPS Simulator
0.7 is up, with multiple sim support. It's Op night for me, probably won't be updating again until later tonight.

Version 0.8 will have Store/Recall for priorities, finished alacrity and accuracy coding, and support for stims, adrenals, relics, and Bloodthirst.

Kray's Powertech DPS Simulator, now with 100% more kittens.
Powertech/Vanguard DPS Compendium, now with 400% more cowbell.
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02-17-2012, 04:38 PM (This post was last modified: 02-17-2012 05:08 PM by frmorrison.)
Post: #20
RE: Kray's Powertech DPS Simulator
The 28 Pyro build in the sheet isn't the highest dps one. The highest (according to the sheet) is 7/6/28. 3% tech crit models higher than 3% Aim. Also, for the 4/6/31 build, it shows 2% more fire damage (I assume FB, IM, and the Gas DoT) is better than 3% more Rail shot damage.

What was interesting is 28 Pyro models higher than 31 Pyro, but not modeling Explosive Fuel (31 Pyro reduces the cooldown) may be a part of that.

Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b
Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e
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