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 Mercenary|Commando PvE End Game Healing Compendium
04-11-2012, 08:45 AM
Post: #131
 Oramac Member Posts: 144 Joined: Nov 2011 Reputation: 0
RE: Mercenary|Commando PvE End Game Healing Compendium
(04-11-2012 05:44 AM)Eeth Wrote:  so to sort of answer Chissonyou's question, i think we're going to see significantly higher output on all our heals. which will lead to overall more survivability for us.
That is some damn good news! Thanks for the update. On a side note, these few posts may be more helpful in the BH PVP thread, I think.

http://www.amway.com/evansunlimited

04-15-2012, 05:10 AM (This post was last modified: 04-15-2012 09:40 AM by Sleggefett.)
Post: #132
 Sleggefett Newbie Posts: 2 Joined: Apr 2012 Reputation: 0
RE: Mercenary|Commando PvE End Game Healing Compendium
Been reading until now, when I decided to try to help the community.

Regarding the talk about the probability to not get a crit heal after Z amount of casts, I decided to make an interactable graph with GeoGebra. Currently, it gives you the possibility to look at the %-chance not to crit after Z-amounts of casts for X% crit. I will later(probably in a few hours) add in a way to see the distance between the numbers aswell(f.ex. whats the difference between 1-cast and 3-cast for 15% crit).
Fixed to the points are also coordinates. They are displayed with standard coordinates (x, y) where x is the critchance and y is the chance for not getting a crit.

Hope this helps, just ask if you want it to display any other data or any other graphs.

Big image;
http://i.imgur.com/zVFlW.jpg

URL;
http://www.geogebratube.org/student/m7865

Edit;
Fixed the scaling of the graphic field. You can now drag out the field to the left where you see the coordinates(and thus the %-chance to not miss after Z casts) and still see the whole graphs. I also added text so you can see the difference between 1 cast and 2 casts etc.
Edit2;
Fixed to the points in the graphic field are now the coordinates.
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