MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
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SW/JK General Information | Simple Questions and Answers
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03-16-2012, 10:32 AM
Post: #181
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RE: SW/JK General Information | Simple Questions and Answers
Which abilities, specifically, qualify as "burn effects" for purposes of various Watchman/Annihilation bonuses?
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03-16-2012, 10:34 AM
Post: #182
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RE: SW/JK General Information | Simple Questions and Answers
Deadly Sabers and Rupture DoT.
Overload Sabers and Cauterize DoT. |
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03-18-2012, 12:41 AM
Post: #183
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RE: Marauder- Teach me how to Rage
Go to the Sith Warrior -> PvP forum and look at the top for a stickied post.
http://sithwarrior.com/forums/Thread-Gua...s-Rage-DPS The link is above for quick reference. That's my guide on the Guardian/Juggernaut Focus/Rage DPS spec. It's not EXACTLY the same for Sentinel/Maurader, but it will get you in the right direction. Pander Beers - 50 Jedi Guardian, Focus DPS Æos | Guildmaster, Prophecy of the Five server Guild Website | Guardian/Juggernaut Focus/Rage DPS Guide |
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03-19-2012, 01:10 PM
Post: #184
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RE: Marauder- Teach me how to Rage
(03-16-2012 04:39 AM)Ezekiel Wrote: At the moment I play a Rage Marauder. Now I havn't done much PVE, but from what I have read on the PVE rage it stands correct in comparison to what I do for PVE. SO what rotation/Priority do you do in PVP? From what I read it's Charge, Force Choke/force crush, then Smash? Use predation with your fury. Obliterate to catch an opponent? Great read btw. I'm just new to Marauder. Trying to take a break from my Sorc. |
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03-22-2012, 04:36 AM
(This post was last modified: 03-22-2012 09:53 AM by Ezekiel.)
Post: #185
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RE: Marauder- Teach me how to Rage
(03-19-2012 01:10 PM)bokyong Wrote: SO what rotation/Priority do you do in PVP? From what I read it's Charge, Force Choke/force crush, then Smash? Use predation with your fury. Obliterate to catch an opponent? That is indeed the correct priority. I use charge over Obliterate, but if Charge is off CD I'd use Obliterate to still gain the auto crit. Obliterate hits real hard as well. I don't always use it for catching up, but it's quite useful for doing so. My standard rotation/priority is Charge/Obliterate, Crush/Choke, Smash (usually try to center myself between enemies for multiple hits), Deadly throw (If being healed or no healing debuff up), Battering assault, and rinse and repeat after that really. I sneak in some melee and vicious slashes in between CDs. Force Crush and Obliterate have nice CDs, so sometimes you can just Crush, Obliterate, and Smash. Crush gives you 6 ticks, so you can sometimes sneak in 1-2 if you time the Obliterate right (Not a huge deal). The reason for Crush first is because it does a nice dot, slow and it "explodes" at the end. It's nice to have a dot up following an Obliterate (Nice burst damage.) ShockeWave and the Smash Auto crit both have a fair up-time so you don't have to immediately Smash, due to KnockBacks and what ever else you might face. Happy Republic hunting! -Obsidious I always get my quarry.
http://www.youtube.com/watch?v=KaqC5FnvAEc
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03-29-2012, 06:50 AM
Post: #186
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Vibros or LS
I recently found a fully moddable vibrosword on Kaas for 750 credits (lvl 9 or 11, dual wieldable). It has a really good look when unsheathed (sheathed they disappear, bug?) The main difference seems to be that the swords give a higher min and a lower max, even with the same hilts and generally have higher end and a little lower str. My question is, which would you prefer, and why? It seems to me that having higher min is going to improve your overall dps by raising your DPS floor while still giving you the same average range (currently they are something like 65-93 Kinetic, vs 63-95 energy for LS)
What are your thoughts. And if anyone cares, it's Ceremonial Vibrosword, A fully moddable green (which was odd but still cool). PS, I'm currently Anni spec, if that matters. |
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03-29-2012, 07:15 AM
Post: #187
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RE: Vibros or LS
(03-29-2012 06:50 AM)Needles Wrote: I recently found a fully moddable vibrosword on Kaas for 750 credits (lvl 9 or 11, dual wieldable). It has a really good look when unsheathed (sheathed they disappear, bug?) The main difference seems to be that the swords give a higher min and a lower max, even with the same hilts and generally have higher end and a little lower str. Fully moddable items should not have any base stats apart from the mods slotted in them. (03-29-2012 06:50 AM)Needles Wrote: My question is, which would you prefer, and why? It seems to me that having higher min is going to improve your overall dps by raising your DPS floor while still giving you the same average range (currently they are something like 65-93 Kinetic, vs 63-95 energy for LS) Having a higher minimum with the same average will not "improve your overall dps". It won't reduce your overall DPS either, though. More importantly, I am pretty sure certain abilities only work with lightsabers. |
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03-29-2012, 07:53 AM
(This post was last modified: 03-29-2012 08:01 AM by Needles.)
Post: #188
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RE: Vibros or LS
(03-29-2012 07:15 AM)LagunaD Wrote:(03-29-2012 06:50 AM)Needles Wrote: I recently found a fully moddable vibrosword on Kaas for 750 credits (lvl 9 or 11, dual wieldable). It has a really good look when unsheathed (sheathed they disappear, bug?) The main difference seems to be that the swords give a higher min and a lower max, even with the same hilts and generally have higher end and a little lower str. These swords have a hilt/mod/enhancement/color crystal. All of these are removable and when removed, leave a sword with 0 stats. I am able to remove and reslot it without a problem. Also I have not seen any ablilities in which vibrosword is disallowed. I found a 50 last night who was actually wielding a different set than mine. He said that having vibros do not hinder any of his abilities. He said the only downside is they don't hit as hard, ie big crits, but seems to be more consistent in his damage. IE for the ones I have. A ls is 63-95 or a 32 pt difference. My sword is 65-93 or a 28 pt difference. When I said Improving DPS, I actually meant, Improving overall Damage. here is the item I speak of. In game it is premium, not custom, however http://swtor.askmrrobot.com/gear/3221/ce...vibrosword |
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03-29-2012, 09:12 AM
Post: #189
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RE: Vibros or LS
(03-29-2012 07:53 AM)Needles Wrote: These swords have a hilt/mod/enhancement/color crystal. All of these are removable and when removed, leave a sword with 0 stats. I am able to remove and reslot it without a problem. Right, but you said they had higher endurance and lower strength. My point was that the stats of a fully-moddable item should only depend on the mods you put in it. (03-29-2012 07:53 AM)Needles Wrote: Also I have not seen any ablilities in which vibrosword is disallowed. Yes, I tested and it appears you are right about that. At one time, Riposte and other abilities only worked with a lightsaber, but that seems to have changed. (03-29-2012 07:53 AM)Needles Wrote: I found a 50 last night who was actually wielding a different set than mine. He said that having vibros do not hinder any of his abilities. He said the only downside is they don't hit as hard, ie big crits, but seems to be more consistent in his damage. That will not change the average, hence it will not increase or decrease overall damage. (03-29-2012 07:53 AM)Needles Wrote: When I said Improving DPS, I actually meant, Improving overall Damage. Not sure I understand the distinction. Assuming that by "improve" you mean "increase", there will be no difference in your average damage or dps. Slightly more or less variability is really a matter of taste, and won't make any difference in a fight with many attacks. |
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03-29-2012, 09:39 AM
Post: #190
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RE: SW/JK General Information | Simple Questions and Answers
Moved to Q&A thread.
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