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SW/JK General Information | Simple Questions and Answers
03-16-2012, 10:32 AM
Post: #181
RE: SW/JK General Information | Simple Questions and Answers
Which abilities, specifically, qualify as "burn effects" for purposes of various Watchman/Annihilation bonuses?
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03-16-2012, 10:34 AM
Post: #182
RE: SW/JK General Information | Simple Questions and Answers
Deadly Sabers and Rupture DoT.
Overload Sabers and Cauterize DoT.

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03-18-2012, 12:41 AM
Post: #183
RE: Marauder- Teach me how to Rage
Go to the Sith Warrior -> PvP forum and look at the top for a stickied post.

http://sithwarrior.com/forums/Thread-Gua...s-Rage-DPS

The link is above for quick reference.

That's my guide on the Guardian/Juggernaut Focus/Rage DPS spec. It's not EXACTLY the same for Sentinel/Maurader, but it will get you in the right direction.

Pander Beers - 50 Jedi Guardian, Focus DPS
Æos | Guildmaster, Prophecy of the Five server
Guild Website | Guardian/Juggernaut Focus/Rage DPS Guide
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03-19-2012, 01:10 PM
Post: #184
RE: Marauder- Teach me how to Rage
(03-16-2012 04:39 AM)Ezekiel Wrote:  At the moment I play a Rage Marauder. Now I havn't done much PVE, but from what I have read on the PVE rage it stands correct in comparison to what I do for PVE.
Now, I havn't seen much on Rage PVP, so I'd like to share with you my observation of Rage PVP. Now, this is all based on my observation and experience. I'd appreciate advice and areas in which I am wrong or if I missed important information.

Almost every single WZ I am top damage. (Not to gloat, but to show how effective Rage is for PVP). For PVP there is no standard rotation, but more of a priority. I don't use vicious slash often due to myself constantly using other abilities. I also do not use Rupture at all. It's a nice quick dot, but it's a waste of rage. I'd like to explain each skill in detail and in importance. I won't post all my tricks and such, because I believe each player should experience themselves in their own ways in leveling and trying out different specs, but I will explain Rage from my Point of View.

-Let me first explain the importance of Smash and ShockWave and how they both work. Smash is a decent AE ability that does a decent amount of damage, but when used correctly in Rage, Smash can be the hardest attack on your bars. Smash is benefited by a couple of things: Dark Resonance (Increases Crit Damage by 30%), ShockWave (Gained by Force Choke or Force crush, each stack gives Smash x25%. Possibility of 100% Smash damage) , and Dominate (When you Force Charge/Obliterate it makes your next Smash an auto Crit). So next time you are around 4-5 Republic Dogs or traitorous Imperials be sure to Power Trinket and use this Overpowered Smash and watch a plethora of high crits be unleashed on your opponents.

- Always use Force Crush when it's up, this gives you a total of 6 possible chances at ShockWave and it's a decent slow. (You can only have 4 at a time so be sure to time it just right if you'd like an extra stack or two.)

-Vicious Throw is your Execute so be sure to use it on folks with 20%- health. It has a 10m range so it's nice for Backpedalers.

-Deadly Throw gives a healing debuff which is key when fighting anyone with a pesky healer around. (Or the healer itself)

-You have 2 jumps one is 1-10m range (Obliterate) the other 10-30m I believe (Force Charge). With this you have a possibility to catch up to your opponent or straight up stop them in their tracks. Obliterate does give you a speed bonus as well so it's a nice tool against S-Keyin' runners. Now, against Agents/Smugglers it sucks that you can't jump to them Sad BUT! I have news for you! Obliterate works for cowards in cover! Yes, simply get in range pop a defensive cool down to counter any damage that you may face reaching your target and Obliterate and jump to your opponent in cover. Now, I do this all the time, but I do find Force Charge more suitable. To use Force Charge against Covered Cowards be sure to Force Choke them first (This brings them out of cover and vulnerable to charges now 8) ) and have at them.

-Force choke is useful to gain ShockWave stacks, but it's also a channeled stun which can be useful in sticky situations. Whether it be a covered enemy like I stated above, a poor sap running through a fire vent, stopping a cast, objective, or the ball carrier. I use Force Crush for my ShockWave charges and save Force Choke for the reasons above, because every time I need Force Choke it's on CD cause I used it for quick ShockWave Charges.

-Fury/Predation. Now this is pretty huge. I used to be Fury hungry at a lower level, but now I am constantly fed Fury like it's no big deal. I constantly use Predation and use Bloodthirst when attacking a group or objective. Predation is nice because of a couple of things: Damage reduction and movement speed bonus. When Predation ends it gives you 5 or 10 stacks of Fury (depending on your talent set up) which also you can build stacks of Fury while Predation is active. Sometimes when Predation ends I am at 15-22 stacks of Fury! So it's a nice boost there. Usually I pop Bloodthirst when at 30 stacks , then Frenzy, then Predation. Just a constant roll of Fury.

I agree with Morsexier in that Accuracy is completely useless and on how Surge/Crit is no where near as powerful as power. Rage has it's own Crit/Surge built into the tree. (Dark Resonance, Malice, Dominate) As well as it's armor penetration. (Shii-Cho Mastery) With my Marauder I stack Power and use Power trinkets, since crit/surge isn't really needed.

I believe that is all I have to say about Rage PVP. If you'd like to know more or have any questions please ask or challenge me. I am always open to hearing new ideas and areas I need improvement. I appreciate you taking the time to reading this and increase your knowledge of Rage PVP. Good luck in your adventures and keep on playing Warrior Smile

This is the Tree I use http://www.torhead.com/skill-calc#100bZhMZGrRbkdMdGR.1 with 2 left over to put where you'd like.

-Darth Obsidious

SO what rotation/Priority do you do in PVP? From what I read it's Charge, Force Choke/force crush, then Smash? Use predation with your fury. Obliterate to catch an opponent?

Great read btw. I'm just new to Marauder. Trying to take a break from my Sorc.
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03-22-2012, 04:36 AM (This post was last modified: 03-22-2012 09:53 AM by Ezekiel.)
Post: #185
RE: Marauder- Teach me how to Rage
(03-19-2012 01:10 PM)bokyong Wrote:  SO what rotation/Priority do you do in PVP? From what I read it's Charge, Force Choke/force crush, then Smash? Use predation with your fury. Obliterate to catch an opponent?

Great read btw. I'm just new to Marauder. Trying to take a break from my Sorc.

That is indeed the correct priority. I use charge over Obliterate, but if Charge is off CD I'd use Obliterate to still gain the auto crit. Obliterate hits real hard as well. I don't always use it for catching up, but it's quite useful for doing so.
My standard rotation/priority is Charge/Obliterate, Crush/Choke, Smash (usually try to center myself between enemies for multiple hits), Deadly throw (If being healed or no healing debuff up), Battering assault, and rinse and repeat after that really. I sneak in some melee and vicious slashes in between CDs. Force Crush and Obliterate have nice CDs, so sometimes you can just Crush, Obliterate, and Smash. Crush gives you 6 ticks, so you can sometimes sneak in 1-2 if you time the Obliterate right (Not a huge deal). The reason for Crush first is because it does a nice dot, slow and it "explodes" at the end. It's nice to have a dot up following an Obliterate (Nice burst damage.) ShockeWave and the Smash Auto crit both have a fair up-time so you don't have to immediately Smash, due to KnockBacks and what ever else you might face. Happy Republic hunting!
-Obsidious

I always get my quarry.
http://www.youtube.com/watch?v=KaqC5FnvAEc
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03-29-2012, 06:50 AM
Post: #186
Vibros or LS
I recently found a fully moddable vibrosword on Kaas for 750 credits (lvl 9 or 11, dual wieldable). It has a really good look when unsheathed (sheathed they disappear, bug?) The main difference seems to be that the swords give a higher min and a lower max, even with the same hilts and generally have higher end and a little lower str. My question is, which would you prefer, and why? It seems to me that having higher min is going to improve your overall dps by raising your DPS floor while still giving you the same average range (currently they are something like 65-93 Kinetic, vs 63-95 energy for LS)

What are your thoughts.

And if anyone cares, it's Ceremonial Vibrosword, A fully moddable green (which was odd but still cool).

PS, I'm currently Anni spec, if that matters.
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03-29-2012, 07:15 AM
Post: #187
RE: Vibros or LS
(03-29-2012 06:50 AM)Needles Wrote:  I recently found a fully moddable vibrosword on Kaas for 750 credits (lvl 9 or 11, dual wieldable). It has a really good look when unsheathed (sheathed they disappear, bug?) The main difference seems to be that the swords give a higher min and a lower max, even with the same hilts and generally have higher end and a little lower str.

Fully moddable items should not have any base stats apart from the mods slotted in them.

(03-29-2012 06:50 AM)Needles Wrote:  My question is, which would you prefer, and why? It seems to me that having higher min is going to improve your overall dps by raising your DPS floor while still giving you the same average range (currently they are something like 65-93 Kinetic, vs 63-95 energy for LS)

Having a higher minimum with the same average will not "improve your overall dps". It won't reduce your overall DPS either, though.

More importantly, I am pretty sure certain abilities only work with lightsabers.
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03-29-2012, 07:53 AM (This post was last modified: 03-29-2012 08:01 AM by Needles.)
Post: #188
RE: Vibros or LS
(03-29-2012 07:15 AM)LagunaD Wrote:  
(03-29-2012 06:50 AM)Needles Wrote:  I recently found a fully moddable vibrosword on Kaas for 750 credits (lvl 9 or 11, dual wieldable). It has a really good look when unsheathed (sheathed they disappear, bug?) The main difference seems to be that the swords give a higher min and a lower max, even with the same hilts and generally have higher end and a little lower str.

Fully moddable items should not have any base stats apart from the mods slotted in them.

(03-29-2012 06:50 AM)Needles Wrote:  My question is, which would you prefer, and why? It seems to me that having higher min is going to improve your overall dps by raising your DPS floor while still giving you the same average range (currently they are something like 65-93 Kinetic, vs 63-95 energy for LS)

Having a higher minimum with the same average will not "improve your overall dps". It won't reduce your overall DPS either, though.

More importantly, I am pretty sure certain abilities only work with lightsabers.

These swords have a hilt/mod/enhancement/color crystal. All of these are removable and when removed, leave a sword with 0 stats. I am able to remove and reslot it without a problem.

Also I have not seen any ablilities in which vibrosword is disallowed. I found a 50 last night who was actually wielding a different set than mine. He said that having vibros do not hinder any of his abilities. He said the only downside is they don't hit as hard, ie big crits, but seems to be more consistent in his damage.

IE for the ones I have. A ls is 63-95 or a 32 pt difference. My sword is 65-93 or a 28 pt difference.

When I said Improving DPS, I actually meant, Improving overall Damage.

here is the item I speak of. In game it is premium, not custom, however

http://swtor.askmrrobot.com/gear/3221/ce...vibrosword
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03-29-2012, 09:12 AM
Post: #189
RE: Vibros or LS
(03-29-2012 07:53 AM)Needles Wrote:  These swords have a hilt/mod/enhancement/color crystal. All of these are removable and when removed, leave a sword with 0 stats. I am able to remove and reslot it without a problem.

Right, but you said they had higher endurance and lower strength. My point was that the stats of a fully-moddable item should only depend on the mods you put in it.

(03-29-2012 07:53 AM)Needles Wrote:  Also I have not seen any ablilities in which vibrosword is disallowed.

Yes, I tested and it appears you are right about that. At one time, Riposte and other abilities only worked with a lightsaber, but that seems to have changed.

(03-29-2012 07:53 AM)Needles Wrote:  I found a 50 last night who was actually wielding a different set than mine. He said that having vibros do not hinder any of his abilities. He said the only downside is they don't hit as hard, ie big crits, but seems to be more consistent in his damage.

That will not change the average, hence it will not increase or decrease overall damage.

(03-29-2012 07:53 AM)Needles Wrote:  When I said Improving DPS, I actually meant, Improving overall Damage.

Not sure I understand the distinction. Assuming that by "improve" you mean "increase", there will be no difference in your average damage or dps. Slightly more or less variability is really a matter of taste, and won't make any difference in a fight with many attacks.
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03-29-2012, 09:39 AM
Post: #190
RE: SW/JK General Information | Simple Questions and Answers
Moved to Q&A thread.

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