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Carnage/Combat stat weight spreadsheet online
04-05-2012, 10:41 AM
Post: #31
RE: Carnage/Combat stat weight spreadsheet online
(04-05-2012 09:49 AM)Qed Wrote:  Where did you pull the ability data from for your calculations? I wanted to confirm the numbers that you used, but torhead seems wrong (eg: blade rush only has a single offhand attack) and I've had issues searching the sithwarrior database previously.
I believe he got them using a program called Node Viewer, which I used as well to verify his numbers and collect my own data on Annihilation/Watchman abilities. Unfortunately I can't remember at the moment how I tracked down a download source for it.

I, for one, would love to see your simulator. If you don't share it here, would you mind PMing me?
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04-06-2012, 04:23 PM
Post: #32
RE: Carnage/Combat stat weight spreadsheet online
I found the post with Node Viewer attached.

http://mmo-mechanics.com/swtor/forums/Th...81#pid5081
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04-15-2012, 04:34 AM
Post: #33
RE: Carnage/Combat stat weight spreadsheet online
Overpower/Zephyrean Slash is an interesting change for the Rage/Focus tree.
Tweaking the rotation for it was a snap. But since it depends on critting, I'm not entirely sure how to go about calculating the effect on the stat weight of crit. Any thoughts?
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04-15-2012, 02:50 PM
Post: #34
RE: Carnage/Combat stat weight spreadsheet online
You are forgetting that it requires Shii-Cho forum to work, so it won't benefit Carnage/Combat rotations at all.

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04-16-2012, 07:04 AM
Post: #35
RE: Carnage/Combat stat weight spreadsheet online
(04-15-2012 02:50 PM)Ezmode Wrote:  You are forgetting that it requires Shii-Cho forum to work, so it won't benefit Carnage/Combat rotations at all.
It's also regarding Vicious Slash, which is entirely replaced by Massacre/Blade Rush for Carnage/Combat.

But you must have missed the part where I generalized the work of the OP to make a spreadsheet that applies to all 3 specs.
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04-16-2012, 11:43 AM
Post: #36
RE: Carnage/Combat stat weight spreadsheet online
That I did, apologies.

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04-16-2012, 01:22 PM
Post: #37
RE: Carnage/Combat stat weight spreadsheet online
(04-16-2012 11:43 AM)Ezmode Wrote:  That I did, apologies.
Of course. Smile
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04-17-2012, 06:47 PM
Post: #38
RE: Carnage/Combat stat weight spreadsheet online
(04-16-2012 07:04 AM)Lucifel Wrote:  
(04-15-2012 02:50 PM)Ezmode Wrote:  You are forgetting that it requires Shii-Cho forum to work, so it won't benefit Carnage/Combat rotations at all.
It's also regarding Vicious Slash, which is entirely replaced by Massacre/Blade Rush for Carnage/Combat.

But you must have missed the part where I generalized the work of the OP to make a spreadsheet that applies to all 3 specs.
Could you post a link to your spreadsheet? I'm curious to see your spreadsheet's output for Annihilation spec.
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04-18-2012, 05:23 AM
Post: #39
RE: Carnage/Combat stat weight spreadsheet online
(04-17-2012 06:47 PM)Tumri Wrote:  
(04-16-2012 07:04 AM)Lucifel Wrote:  
(04-15-2012 02:50 PM)Ezmode Wrote:  You are forgetting that it requires Shii-Cho forum to work, so it won't benefit Carnage/Combat rotations at all.
It's also regarding Vicious Slash, which is entirely replaced by Massacre/Blade Rush for Carnage/Combat.

But you must have missed the part where I generalized the work of the OP to make a spreadsheet that applies to all 3 specs.
Could you post a link to your spreadsheet? I'm curious to see your spreadsheet's output for Annihilation spec.
Keep in mind this beast is beta at best. I haven't gotten a chance to sit down and play with a simulator or combat log to error check the numbers, and the parts that aren't from LagunaD's original sheet aren't very pretty or self-explanatory yet. Any feedback is appreciated.
https://docs.google.com/spreadsheet/ccc?...XY5RVdxcXc
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04-19-2012, 02:13 AM (This post was last modified: 04-20-2012 08:23 AM by Qed.)
Post: #40
RE: Carnage/Combat stat weight spreadsheet online
Has anyone thought about the Ataru ICD/Procrate since the log parser became available. Even under the conservative assumption that Ataru gets one proc chance per ability, rather than one button press per attack, my sim centers on ~ 45 procs per minute, while I have been parsing ~40 procs per minute. It's not a huge difference, but I would really like to figure out if I'm mismodeling something. There is some room for human error, but I seem to stay fairly true to my sim rotation in the parse.

If there's not a good answer, I will test later today with pure blade rush spam in both instances (or perhaps, just alternating slash->blade rush over and over)

Edit: It looks like it's human error. A slash->blade rush->slash->blade rush rotation gives the same ataru procrate in both sim and log assuming the ataru chance is rolled per-attack (rather than per-ability).
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