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Weekly Dev Q&A Thread
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02-25-2012, 11:44 AM
Post: #21
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RE: Weekly Dev Q&A Thread
(02-25-2012 10:49 AM)LagunaD Wrote:(02-25-2012 10:39 AM)Kor Wrote: Got mine on the first page as well. Oh right...I have my forum options set to show 40 per page, rather than the default 10 (I think?). Even Angels must kill from time to time...
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03-03-2012, 12:38 PM
(This post was last modified: 03-03-2012 12:39 PM by LagunaD.)
Post: #22
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RE: Weekly Dev Q&A Thread
Well, they almost answered it:
Quote:CaptainJammo - Can you clarify the role of the Accuracy stat? Right now, it seems lackluster and/or unnecessary for many classes, yet it appears on all of their end game gear. This largely confirms what we already knew, without telling us anything useful... ![]() Even with the new tier of gear, it would appear all we can do is deduce the cap from how much the set has - assuming they get it right next time... |
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03-03-2012, 06:57 PM
Post: #23
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RE: Weekly Dev Q&A Thread
Well, it does confirm that our original estimate of 10% was too high, and that 8% is likely closer to reality, since Rakata DPS gear has 10-10.5% on it.
Even Angels must kill from time to time...
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03-03-2012, 08:03 PM
(This post was last modified: 03-03-2012 08:05 PM by Ymoh.)
Post: #24
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| RE: Weekly Dev Q&A Thread | |||
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03-04-2012, 09:13 PM
(This post was last modified: 03-04-2012 09:13 PM by Anonymousy.)
Post: #25
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RE: Weekly Dev Q&A Thread
i doubt they will ever answer it. i asked the accuracy question via ingame help function and that's the reply:
screen 1 screen 2 basically: Quote:We will not engage in ... discussions about game mechanics or provide advice ... Looks to me like a copypasta from a guideline text -> policy -> will never be answered in any type of q/a. |
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09-28-2012, 06:55 PM
Post: #26
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RE: Weekly Dev Q&A Thread
That is great.Expectations this problem Hurry resolved.
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