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Calculation of Buffs and Stimpacks etc.
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02-03-2012, 09:50 PM
Post: #1
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Calculation of Buffs and Stimpacks etc.
Hello!
I am currently coding a theorycrafting tool for Consular Tanks (maybe later also for other classes), and I am wondering about the application of buffs (did not test out in game yet, but maybe someone knows the answer already, so this saves me time ^^). My question is in which order they are applied. We have: - Stimpack - 0-3% End from Talents - 0% or 5% from Trooper Buff I would *assume* it works like End = (End+Stimpack_value) * (1.08); (Assuming both Trooper Buff and the 3% Talent is present). Or does it work differently (possibly *1.05*1.03 ??? Or does the value from the stimpack get added after the Applying of Buffs?) If anyone knows some details, please tell ^^ Thanks! MagicSN |
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02-04-2012, 12:22 AM
Post: #2
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RE: Calculation of Buffs and Stimpacks etc.
I've not specifically tested with those two effects, but the overwhelming majority of percentage effects like that stack additively, as you had in the first equation.
Even Angels must kill from time to time...
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