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Annihilation | Watchmen Compendium
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03-30-2012, 05:37 PM
(This post was last modified: 03-30-2012 05:37 PM by Jeezas.)
Post: #171
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RE: Annihilation | Watchmen Compendium
(03-30-2012 09:55 AM)Usu Wrote: there's just no space(of 2 gcd) for the ravage/m.strike in the anni/watchman spec in both pve and pvp(especially in pvp, because of the tight timings and the absence of the immobilizing effect from ravage/m.strike) In PvE, I actually think it is very usable and even quite useful, as you can use it the same way you can use Force Choke/Force Stasis, i.e. make your second stack of DS/OS last longer (if you use Ravage / MS for your second application of DS/OS, the second stack lasts 2+ GCD and you potentially gain a tick). If the damage is improved in 1.2, it is pure dps gain. |
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04-01-2012, 09:59 AM
Post: #172
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RE: Annihilation | Watchmen Compendium
The one thing i hate about not having with my Marauder over my Jugg is the Str increase talent. Marauders and Assassins are the only 2 specs of the 8 that do not have a talent that increases their primary stat. 6% is a huge difference when you start getting geared and the str value on gear continues to rise.
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04-03-2012, 06:30 AM
(This post was last modified: 04-03-2012 06:30 AM by Ezmode.)
Post: #173
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RE: Annihilation | Watchmen Compendium
(03-30-2012 05:37 PM)Jeezas Wrote: In PvE, I actually think it is very usable and even quite useful, as you can use it the same way you can use Force Choke/Force Stasis, i.e. make your second stack of DS/OS last longer (if you use Ravage / MS for your second application of DS/OS, the second stack lasts 2+ GCD and you potentially gain a tick). If the damage is improved in 1.2, it is pure dps gain. I can't find a way to make that kind of rotation rage neutral without cutting down the number of Annihilates, which drops the DPS more than the gain from Smash + 1 tick. |
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04-03-2012, 08:01 PM
Post: #174
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RE: Annihilation | Watchmen Compendium
I was talking about Ravage, which neither costs nor gives any rage, so I don't understand that "rage neutrality" situation.
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04-03-2012, 10:41 PM
Post: #175
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RE: Annihilation | Watchmen Compendium
Hi
Few questions regarding ideal stats and 1.2... It's rly the 1st time I m trying Annihilation and buffed I have 510b.dmg 32% crit 73% surge...If I dont need more then 98% accuracy on rage builders (or 108% on attacks that consume the rage) then I have few mods I can swap around--> hence the question what should I improve? Second question--> it was already mentioned above in 1.2 how does ravage fit into the rotation if it does at all--> I do see that it's more of carnage buff rather then annihilation but still the damage done by it will be quite signifficant especially if one pick a talentswhich buff it. |
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04-04-2012, 03:25 AM
Post: #176
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RE: Annihilation | Watchmen Compendium
(04-03-2012 08:01 PM)Jeezas Wrote: I was talking about Ravage, which neither costs nor gives any rage, so I don't understand that "rage neutrality" situation. I was referring mainly to the Smash + DS/OS delay portion of your comment, rather than Ravage/MS. (04-03-2012 10:41 PM)Mike@Meta Wrote: Hi With that much crit/surge, you could try to push for 75% surge then put the rest into power if your mods allow it. And Ravage is great for Annihilation, and should be used when everything is on cooldown, in place of Vicious Slash. |
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04-04-2012, 05:22 PM
(This post was last modified: 04-04-2012 05:25 PM by Jeezas.)
Post: #177
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RE: Annihilation | Watchmen Compendium
(04-04-2012 03:25 AM)Ezmode Wrote: I was referring mainly to the Smash + DS/OS delay portion of your comment, rather than Ravage/MS. I think you misread, in this comment I don't talk about Smash, only Ravage or Force Choke But anyway, I agree on the Ravage comment. It really is a good dps source in Annihilation, and the boost it gets with the patch is good news. Quick question regarding your comment on the stats. I have approximately the same ratings (33% crit, 75% surge) and I think that is a little too much crit. I was looking for Power / Surge mods or Implants / Ear. Any clue on those items ? Like, some stuff I can buy / loot to extract the mods. |
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04-05-2012, 10:08 AM
Post: #178
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RE: Annihilation | Watchmen Compendium
Biochem crafts with power and surge on them? They are quite rare but defo worth using
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04-19-2012, 09:47 AM
Post: #179
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RE: Annihilation | Watchmen Compendium
Since this compendium has not been updated for 1.2, I'm closing it. Please use this thread for patch 1.2 discussion until a new compendium is written or this one is updated for the new patch.
Even Angels must kill from time to time...
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