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Annihilation | Watchmen Compendium
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02-03-2012, 08:21 AM
Post: #33
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RE: Annihilation | Watchmen Compendium
(02-03-2012 06:28 AM)Zerix Wrote: I noticed that for the infernal council, the guide mentions using Juyo Form and not using Berserk. With Brutality, wouldn't it be better to be in SC form instead for the entire fight and spam Vicious Slashes when Berserk is up ? In Juyo Form you get 10% Bonus Damage vs 3% in Shii Cho, resulting in a 7% damage loss during that time. again, you need another 5 gcds for stacking up juyo after switching back. in addition, switching a stance triggers gcd, so -> Shii Cho -> 6x VS -> Juyo -> 5x normal Rotation you loose about gcd or 18 seconds of 7% damage enhancement, in addition to 18 seconds is loosing 2 annihilates, 1 deadly saber, 1 rupture and up to two rupture resets. it is not worth switching forms, even for the nice berserker. just do not use it at council. @easymodeX: Interesting at first look is refresh chance of rupture, A+A has 0,66 chance to get rupture refresh, VS a 0,52 Chance for at least one. on second thought, A+A vs VS may be better at the point of gear you did your math for, but it may turn around if 2 VS scale more than A+A. However, i think we are pretty far away from 2 VS surpassing A+A to the point where the 0,14 Rupture can be ignored. @Masterkiller: Thats quite an interesting thought, when force scream and smash do not apply a deadly saber stack, i could imagine keeping it up can be a huge dps increase. Deadly Sabers damage tick is every 3 seconds, lasting 6 seconds. You can get tick per duration before you have to reapply and clip the last tick. At 15 seconds CD, you are able to stretch its duration by 0. attack > 1. smash > 2. assault > 3 scream > 4.assault, which would be a timeline from 1 application to 3 stacks of 6 seconds, adding 6 durations, so 12 seconds length or 3 until it is ready again. so lets try to stretch more. however, this assumes that at second 3 you get the tick at reapplication, otherwise you need to have 2 skills inbetween applications to have a tick deal damage. 0.attack > 1. scream > 2. smash > 3. assault > 4. + 5. Choke > 6. Assault. This way we can stretch to 9, adding 6 seconds duration to exactly 15. you could be able with perfect timing and half a second delay between 2+3 and 5+6 to carry it over. once a minute. however, in pure theory, assuming 240 damage per stack if you could keep it, you can have a) application without delay -> 1 stack no tick, 2nd stack no tick, 3 stack 2x(3x240) = 1440 dmg b) application with one ability delay, assuming you get the tick -> 1x240 + 1x(2x240) + 2x(3x240) = 240 + 480 + 1440 = 2160 dmg, or a pretty 30% increase. if not, same as a). c) application with 2 abilities +0,5 delay -> 1tick 1 stack, 1tick 2 stacks, 2ticks 3stacks, expanding by smash assault +(1tick) scream assault, (+1 tick) assault (+2 ticks), no new carry over, again assuming you gain one tick by 1,5 delay. this would equal 1x240 + 1x(2x240) + 6x(3x240) to deal 5040 damage. that is more than 3 times damage of case a). However, i do not think that the restrictions for the rotation to this will make this up. maybe as a onetime opener. "Fear leads to anger, anger leads to hate and hate leads to letting nobody else talk!" - Yarael Poof, Jedi High Council, Robot Chicken Star Wars Special |
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