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Annihilation | Watchmen Compendium
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01-30-2012, 04:38 AM
Post: #11
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RE: Annihilation | Watchmen Compendium
Quote:So skilled we have Obfuscate - an unsure save for a tank or an overnuking dd, we may be able if we spam it, to use about 10% time of the encounter, which is quite nice, but at phases were we need it - for example enrage, we will still have only one and get no second, so there is no improvement by the talent. I wouldn't really call it that unsure, and I've never had it fail on saving anybody, but use it before the person needs to be hit only once more before they're dead. And yeah, sure there can be bad rng, but obfuscate is stupidly op to be usable on bosses anyway. On bosses where obfuscate doesn't need to be saved for a certain part (annihilation droid, that outside boss in Karagga's Palace with frenzy, forgot his name, etc), I always use it on cd, so I love it being 15 second less, which won't always be removing single target damage, but cleaves and aoe sometimes too. Also for the point about using camo on annihilation droid aoe phase, why not just obfuscate and nullify damage for the entire raid? :x Granted you don't need to have it talented to use it on all the aoe, I don't think. I haven't found myself needing a cooldown like that apart from the defensive cds I already have, except during non-normal Soa, it'd be nice. The healers in my raid are great (and I'm biochem, not that it heals for much anymore), and there's not really any retards who will stand in fires and take unnecessary damage to keep healers from healing me if I need it. Secondly, with a 6 sec interrupt and charge, sometimes you can even solo interrupt in emergency. Also since I don't change my spec for pvp, 6 sec interrupt > immunity camo. :D I won't argue that phantom isn't good, and sometimes it'd be nice to have (I wish I could have both), but don't underestimate subjugation either. It's just a preference. |
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01-31-2012, 04:02 AM
(This post was last modified: 02-01-2012 02:50 AM by Masterkiller.)
Post: #12
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RE: Annihilation | Watchmen Compendium
Bleedout is currently giving us 30% damage to all bleed effects, not crit chance.
Deep Wound is unconfirmed. Without watching and counting 1000 ticks (or combat log) we can only assume it is affecting Rupture's direct damage correctly. Hemorrhage is adding 4% instead of 6% additional damage to bleed effects.
For confirmation, Force Choke is added and not considered a bleed effect. -edit- Update It APPEARS at early testing, that the first point in Hemo gives 2% and the next 2 points are only giving 1% increase. |
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02-01-2012, 09:47 AM
Post: #13
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RE: Annihilation | Watchmen Compendium
hey,first of all thanks to the compenedium!
2nd i got a question regarding relics on my Anni marauder am running atm with the matrix cube relic,and one Rakatta relic(got both the power,and crit+surge on use one),was wonder about http://knotor.com/items/649294 the link doesnt say how much damage it does,but it dropped today and the damage it does is 240,with a 4.5s internal CD,so wonder is it worth ditching either my Rakatta relic or matrix shard for it or not?thanks in advance |
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02-01-2012, 09:48 AM
Post: #14
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RE: Annihilation | Watchmen Compendium
I would say get rid of the Matrix Cube and use the Power Rakata relic instead of the Crit/Surge
[E] Mertox (Marauder) - Iron Citadel
Gamer and C# programmer extraordinaire |
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02-01-2012, 09:52 AM
Post: #15
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RE: Annihilation | Watchmen Compendium
i got both Rakatta relics since i used to have artifice,using power one indeed atm,was just unsure about the new Karagga's palace relics
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02-01-2012, 11:40 AM
Post: #16
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02-01-2012, 09:26 PM
(This post was last modified: 02-01-2012 09:28 PM by Genu.)
Post: #17
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RE: Annihilation | Watchmen Compendium
Rakata Relic of Boundless Power has 380 attack power on 20 seconds with 120 seconds cd if i remember it right, equals a (380 * 20) / 120 ~ 63 permanent attack power bonus.
Rakate Relic of Forbidden Secrets has 235 surge & crit, so (235 * 20) / 120 ~ 39 permanent stats each. Matrix Cube M7-G0 Adds 58 permanent Strenght and 24 critical chance. The proc trinkets where deal 30% 250 kinetic /energy or 30% 205 Internal / Elemental damage with 4,5 internal cooldown. For Marauder i recommend only using the internal / elemental damage, since in annihilation tree we have no armor penetration and the kinetic / energy trinket will be less valuable. It is not Confirmed if Juyo-Form effects the Relic. If it does, the Internal / Elemental damage becomes even stronger. Which one of these you depends on what you can get, since we get no special +damage on either of the two. back to business: 0.3 to proc first gcd 0.51 = 0.3 + (0.7*0.3) on second 0,65 = 0.51 + (0.49*0.3) on third 0.755 = 0.65 + (0.35*0.3) on fourth guessing a statistical proc on every third attack when off internal cd, we get 250 / (4.5 + 4.5) ~ 28 dps or 205 / (4.5 + 4.5) ~ 23 dps from the trinket, armor not included. with armor they would be quite equal i guess, with profit from talents, internal is better. according to Bonus Damage 1 Strength = 0.2 Bonus Damage 1 Power = 0.23 Bonus Damage Bonus Force Damage 1 Strength = 0.2 Bonus Damage 1 Force Power = 0.23 Bonus Damage Crit Chance 1 Strength = .008 Crit Chance 1 Crit Rating = 0.044 Crit Chance Critical Bonus Damage 1 Surge Rating = 0.2 Increase in Crit damage Accuracy 1 Accuracy = 0.0362 hit chance So we get a) 63 ap or 14,49 bonus damage b) 39 surge + 39 crit or 7,8% surge and 1,71% crit (dimishing return and falloff at softcaps not included) c) 48 strenght + 24 crit or 9,6 bonus damage and 0,96% + 1,05%, so 2,1% crit d) 23dps So winner is the proc damage relic with 23dps, second is hard to tell without simulation, but i would still prefer the matrix cube. 3rd is ap, last one is surge/crit. youre too close to devaluation cap of crit and surge to have a nice profit from it. and its still unsure, not all of your attacks will profit from bonus surge in the period trinket is up. another good point at proc and cube being the best choice: you cannot forget using them ![]() will add this to gear section. "Fear leads to anger, anger leads to hate and hate leads to letting nobody else talk!" - Yarael Poof, Jedi High Council, Robot Chicken Star Wars Special |
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02-01-2012, 09:31 PM
(This post was last modified: 02-01-2012 10:05 PM by dante2387.)
Post: #18
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RE: Annihilation | Watchmen Compendium
(02-01-2012 09:26 PM)Genu Wrote: It is not Confirmed if Juyo-Form effects the Relic. If it does, the Internal / Elemental damage becomes even stronger. Which one of these you depends on what you can get, since we get no special +damage on either of the two. Thanks a lot Genu ,This should help me decide then!. Something worth mentioning though,regarding the quote. A guildie of mine did some tests with the healing relic of Karagga's Palace ,to try few stuff regarding it,after about 15 minutes of him performing heals on me and following the proc ticks,came out with this: 1. The healing proc didn't seem to benefit from extra power(from other relic),But it benefited from +healing effect on me(it was his kolto residue talent) 2. through the 15 minutes of testing,the Healing proc also didn't seem to crit,even with using crit/surge relic before or during the proc. I know most this was about the healing relic,but if we'd assume the same behavior on DPS relic,then Juyo form stacks wouldn't benefit it. |
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02-01-2012, 11:08 PM
Post: #19
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RE: Annihilation | Watchmen Compendium
(02-01-2012 09:31 PM)dante2387 Wrote: Something worth mentioning though,regarding the quote. A guildie of mine did some tests with the healing relic of Karagga's Palace ,to try few stuff regarding it,after about 15 minutes of him performing heals on me and following the proc ticks,came out with this: When i read this, i come to an other conclusion: a) Relics do not profit from Character Stats, meaning they will not hit critical, they do not get bonus damage / or healing applied. b) the benefit of the + healing effect on you means, it gets affected by buffs and debuffs. So with raising armor penetration buffs and debuffs, kinetic and energy trinket get better. So we could say that the relic will profit from Gore Gore Sith Warrior (Marauder) Rage: -3 Range: Melee (4m) Activation time: Instant Cooldown: 15 secs Damage Type: Weapon Mirror: Precision Slash Slashes the target for [?] weapon damage and grants Gore for 6 seconds, which increases armor penetration by 100%. Requires two lightsabers. So we may call confirmed that Relics do not profit from character stats. We may also confirm that it is affected by buffs and debuffs. Since Juyo-Form is a stacking Buff, we can guess it will affect the trinket. So for Annihilation, internal and elemental damage relics are the one of our choice. For ingame confirmation - get a Sorcerer without buffs so he has no elemental / internal reduction and let him heal himself at duel. perform only assaults with deactivated Juyo-Form and you should be able to identify the unmitigated 205 damage proc. then activate Juyo-Form and repeat, you should see a 225 or 226 damage number at full stacked Juyo-Form. Would do it myself right now but unfortunately i do not have the relic. "Fear leads to anger, anger leads to hate and hate leads to letting nobody else talk!" - Yarael Poof, Jedi High Council, Robot Chicken Star Wars Special |
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02-01-2012, 11:20 PM
Post: #20
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RE: Annihilation | Watchmen Compendium
I passed it to another DPS myself last night,since I didn't wanna take a relic that doesn't Benefit me. But now should definitely put it on my list.
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