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Annihilation | Watchmen Compendium
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02-05-2012, 01:45 PM
Post: #41
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RE: Annihilation | Watchmen Compendium
(02-05-2012 06:41 AM)FobManX Wrote: Do we know yet with any certainty whether the 6% crit talent in the Focus/Rage tree affects dots and is worth speccing into as Watchman/Anhilation? Seems like it's still split among the masses. I'm thinking of taking the 3 points out of the 3% Accuracy talent as I'm already at 110% with Specials and putting them into the Crit talent. 6% bleed crits is definitely worth it, especially with the upcoming patch pushing the value of our crit up due to the bleedout fix. |
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02-07-2012, 03:55 AM
(This post was last modified: 02-07-2012 04:16 AM by Zerix.)
Post: #42
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RE: Annihilation | Watchmen Compendium
Quote:Consumables Choice: I could be mistaken but doesn't the force adrenal give 565 surge instead of 595 surge ? Why is it better to take 3% accuracy from talents instead of going for 6% force crit as far as the accuracy specs go since a lot of our abilities are force abilities ? Is it due to DR on crit at higher levels of crit ? In the former case, you go for accuracy/power mods to get to the accuracy cap and in the latter you pick crit/surge mods. |
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02-07-2012, 07:38 PM
Post: #43
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RE: Annihilation | Watchmen Compendium
According to our priority list, we have Rupture and Deadly Saber which count as force Attacks. That is quite 2/10 to profit from malice.
Therefore, malice is only a 6% critical increase, which is not a 6% total increase to the abilities it affects when your surge rating is low, a slight more than 6% damage increase when your surge is high. But only for 2 Abilities. Beside that, 10/10 of our abilities profit from Accuracy. It is a straight 3% damage increase. In addition, you are able to switch from Accuracy/Power enhancements to crit/surge enhancements. These affect all skills we can use. So in Addition to 3% Accuracy we are able to gain up to 74 power and 102 surge via Advanced Adept Enhancement 25 or 74 crit and 102 surge from Advanced Battle Enhancement 25, which is pretty much stronger. To the Adrenal - i will correct it, had my finger slipped off the 6 at numpad and did the math with what i wrote. There will be a major guide update tomorrow or thursday evening (CET) for content and patch changes. "Fear leads to anger, anger leads to hate and hate leads to letting nobody else talk!" - Yarael Poof, Jedi High Council, Robot Chicken Star Wars Special |
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02-08-2012, 04:09 AM
Post: #44
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RE: Annihilation | Watchmen Compendium
The 6% crit from malice also allows access to brutality which is another 15% crit to vicious slash. The question then becomes 6% DoT Crit + 15% VS Crit vs. 3% Accuracy. Another important factor is the abundance of accuracy/power mods. Power is our best stat by far with crit/surge falling behind as DR kicks in. To stack power we need to take accuracy. The accuracy cap has been tested to be around 108% specials. It's far too easy to go over this cap if you take the 3% accuracy talent. In terms of pure DPS it's more effective to go for Malice/Brutality.
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02-08-2012, 04:22 AM
Post: #45
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RE: Annihilation | Watchmen Compendium
(02-08-2012 04:09 AM)Tumri Wrote: The 6% crit from malice also allows access to brutality which is another 15% crit to vicious slash. The question then becomes 6% DoT Crit + 15% VS Crit vs. 3% Accuracy. Another important factor is the abundance of accuracy/power mods. Power is our best stat by far with crit/surge falling behind as DR kicks in. To stack power we need to take accuracy. The accuracy cap has been tested to be around 108% specials. It's far too easy to go over this cap if you take the 3% accuracy talent. In terms of pure DPS it's more effective to go for Malice/Brutality. Adept Enhancement 25 can drop off of hard and nightmare mode bosses, so it is possible to get high power and surge without getting too much crit or accuracy if you modify your gear correctly. |
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02-08-2012, 05:10 AM
(This post was last modified: 02-08-2012 05:18 AM by Zerix.)
Post: #46
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RE: Annihilation | Watchmen Compendium
Thanks for going over that Genu. Just to clarify, when you say accuracy is a 3% dmg boost, it is only a 3% dmg boost till the 109-110% accuracy range right ? Anything above the cap is not very useful is it ? Also with the DR on crit rating, how would you compare the 15% to VS to +1 rage from Force Charge you get from the Carnage tree.
So new patch today and I already noticed quite a few displeased threads about the spec changes on the official forums. Is this confirmed on live to be a nerf to the spec even though patch notes claim it to be a buff ? |
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02-08-2012, 06:30 AM
(This post was last modified: 02-08-2012 06:53 AM by Tumri.)
Post: #47
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RE: Annihilation | Watchmen Compendium
(02-08-2012 05:10 AM)Zerix Wrote: Thanks for going over that Genu. Just to clarify, when you say accuracy is a 3% dmg boost, it is only a 3% dmg boost till the 109-110% accuracy range right ? Anything above the cap is not very useful is it ? Also with the DR on crit rating, how would you compare the 15% to VS to +1 rage from Force Charge you get from the Carnage tree. It's a pretty significant nerf. Bioware flat out lied. This bothers me very much. Hopefully they realize their 5th grade maths mistake and buff Hemmorage more to compensate. --------------- The main issue with using a 31/10/0 spec with Force Charge in the rotation is that it provides very little over using assault. Even talented to provide +4 rage there is minimal benefit to using Force Charge for DPS and many disadvantages to keeping your main gap closer on cooldown in an operation. With my current gear.. Charge: 4 rage. ~800 DMG Assault: 2 rage. ~1200 DMG, you can subtract 10% of this damage due to 98% accuracy leaving a 10% defense chance. ~1080 DMG Vicious Slash: -2 rage. ~1600 DMG. If you use... Assault -> VS -> Assault -> VS -> Assault -> VS -> Assault -> VS you get a total of (1080 * 4) + (1600 * 4) = 10720 DMG Charge -> VS -> VS -> Assault -> VS -> Assault -> VS -> Assault you get a total of (800) + (1080 * 2) + (1600 * 4) + (520[2 Rage left over]) = 9880 While I realize attacks such as rupture have a much higher DMG per Rage ratio it's not relevant because you have more than enough rage to use them on cooldown regardless of the usage of Charge. As long as Vicious Slash is used in the rotation as a way to dump excess rage it's more accurate to count the extra rage from charge as going toward this rage dump. As you can see the only advantage the specced charge provides is a way to smooth out your rotation, which is unnecessary if you plan our your rage a few GCDs ahead of time. The 31/3/7 spec is far superior. ------------- @ Angriff - True but even if you were able to get enough of those those enhancements to drop your accuracy low enough it's still a DPS loss to give up 15% crit to VS. |
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02-08-2012, 08:02 AM
Post: #48
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RE: Annihilation | Watchmen Compendium
My math sees the new changes to be a nerf. We knew that if the 30% crit damage modifier on Searing Saber was additive to surge, it would be a nerf, and if it was multiplicative, it would be a buff. My math shows that it is additive:
Cauterize Normal Tick: 195 Cauterize Crit Tick: 397 (Both of these were with full stacks of Juyo form, and all other buffs were the same for both the crit and noncrit hit) My Surge rating is 73.16%, therefore my crit damage modifier assuming an additive bonus on Searing Saber is 2.0316. 195 * 2.0316 = 396.162 If the Searing Saber buff was multiplicative, my crits would hit for: 195 * 1.7316 * 1.3 = 438.96 So the patch note is wrong, Watchman/Annihilation spec was nerfed in 1.1.2 |
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02-08-2012, 08:03 AM
Post: #49
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RE: Annihilation | Watchmen Compendium
Fail to see how this is a DPS decrease. Say Rupture does 660 internal damage over 1 sec (this is a bleed). Hemorrhage now is boosting that by 6% for a total of ~700 damage over 1 second. Hemorrhage coming in the patch is boosting that by 15% for a total of ~760 damage over 1 second. 760 > 700 aka increase.
From the wording I'm getting with Bleedout as it wasn't even working beforehand so making it work will increase the DPS output of Rupture and Deadly Saber attacks by giving each bleed crit a +30% crit damage modifier. [E] Mertox (Marauder) - Iron Citadel
Gamer and C# programmer extraordinaire |
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02-08-2012, 08:11 AM
Post: #50
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RE: Annihilation | Watchmen Compendium
Bleedout before the patch was making all our DoTs do 30% more damage, not just crits. That is why its a nerf.
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