MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Post Reply 
The Shield Tech/Shield Spec Compendium
04-17-2012, 01:34 AM (This post was last modified: 04-17-2012 01:38 AM by Pinnick.)
Post: #71
RE: The Shield Tech/Shield Spec Compendium
I've been thinking about adding more Shield/Defense mods as well. Doing HMEC last night and Lost Island this weekend I felt and I believe my healers could feel I'm a tad squishier (after going 49.50% shield to 45%) although my shield absorb was higher (41% pre-1.2 and 49% with full Heat Screen). Additionally, I've never understood how shield absorb can be king b/c to actually absorb anything we have to shield first before anything else.... so IMO, stacking more shield then working on absorb is a better approach.

I could be way off but it's just me thinking logically about the stats and how they work.

Regarding the rotation... I was using something similar as well. Threat still hasn't been too much of an issue which is good. Also, have you noticed that Flame Sweep is hitting harder than before? Still very very inefficient, but hitting a bit harder.
Visit this user's website Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: The Shield Tech Compendium - Luchidor - 01-29-2012, 03:44 AM
RE: The Shield Tech Compendium - Kaedis - 01-29-2012, 04:00 PM
RE: The Shield Tech Compendium - Mesrith - 01-30-2012, 01:17 AM
RE: The Shield Tech Compendium - Poksu - 01-29-2012, 10:10 PM
RE: The Shield Tech Compendium - Neokarasu - 01-31-2012, 05:47 AM
RE: The Shield Tech Compendium - Mesrith - 01-30-2012, 02:34 AM
RE: The Shield Tech/Shield Spec Compendium - Pinnick - 04-17-2012 01:34 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)