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The Shield Tech/Shield Spec Compendium
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02-23-2012, 05:01 PM
Post: #51
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RE: The Shield Tech/Shield Spec Compendium
(02-23-2012 04:42 PM)Ramrok Wrote: Surge rating is capped at 30% now? Yuppers :/ (02-23-2012 04:42 PM)Ramrok Wrote: my question about crit was... if my crit% is say 30% and this is factored in by both Crit rating and Stats (crit) then is it safe to assume that i can bring my Crit rating up to almost 30% (where it starts to DR) and the rest to be increased by Stats (crit) without ever worrying about hitting a DR with Stats (crit)? You are also mixing many ideas into something its not, all Stats / Ratings decay, and have hard caps at insane levels of ratings or stats, but those levels are never achievable because of how much gear would be needed. Like Neokarasu said, "Considering every stat decays, I know that there is no "target goal" for one specific stat. Each stat's value highly depends on other stats because of this." Many people forget this and it throws them way off. (02-23-2012 04:42 PM)Ramrok Wrote: for example: if my Crit% is 30%... 15% of which is from Stats (lik Aim or willpower etc. depending on class) and 15% from Crit rating... would i be able to then raise Crit rating up to the DR which is almost 30% and then wth 15% crit from stats go up to almost 45% Total Crit% without ever hitting the DR? As explained above you will never be able to avoid the DR as everything has decay. You just need to make sure you are not going to far into one specific thing, diversity of stats to an optimal point in line with decay of specific ratings in what gear we have available to us is what we need to find. Which is going to be different for every character until everyone has the same gear. |
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02-23-2012, 11:47 PM
(This post was last modified: 02-23-2012 11:56 PM by Cosmic Osmo.)
Post: #52
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RE: The Shield Tech/Shield Spec Compendium
Something I've been thinking about:
All of the modifications in trooper tanking gear have ~60 aim, ~35 endurance, and 10-11 absorb/defense. Columi/Champion Survivor Body/Legs/Boots have a mod with 45 endurance and 27 absorption. This is a little gain in HP and a pretty sizable gain in mitigation, at the cost of ~60 aim's worth of threat. If you don't have any shadow/assassin tanks, you can even get a better version (48 end, 29 abs) from Rakata Survivor Head/Gloves. Anyone think it might be worth using these willpower mods for tanking? I have been building a max-tank set with very little concern for threat, so I'm seriously considering it. The biggest thing stopping me is what happens if someone inspects me
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02-24-2012, 12:28 AM
(This post was last modified: 02-24-2012 12:33 AM by Neokarasu.)
Post: #53
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RE: The Shield Tech/Shield Spec Compendium
(02-23-2012 04:42 PM)Ramrok Wrote: https://docs.google.com/spreadsheet/ccc?...li=1#gid=4 Yes, Defense's curve is exactly the same as Accuracy/Alacrity so the lines overlap. I think you're overcomplicating the calculations. Let me see if I can clarify:
(02-23-2012 11:47 PM)Cosmic Osmo Wrote: Something I've been thinking about: Threat will be more of an issue than survivability in the long run. You can use the 58 Shield/Absorb Enhancements if you can find any to replace the myriad of Accuracy Enhancements and that should be enough survivability. Losing Primary stats doesn't seem like a good deal. My compilation of stuff |
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02-24-2012, 04:31 AM
Post: #54
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RE: The Shield Tech/Shield Spec Compendium
(02-23-2012 11:47 PM)Cosmic Osmo Wrote: Anyone think it might be worth using these willpower mods for tanking? I have been building a max-tank set with very little concern for threat, so I'm seriously considering it. The biggest thing stopping me is what happens if someone inspects me You need Aim, otherwise you will not build enough threat. Threat is a concern that tanks have to worry about. Accuracy enhancements are weak, so focus on replacing those. Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e |
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02-24-2012, 04:36 AM
Post: #55
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RE: The Shield Tech/Shield Spec Compendium
Do we know which of these apply for Guarding? For instance, when I Guard someone, I take half of their damage. I expect my damage reduction from Armor to apply to that half.
Does my Defense apply to negate my half of the damage? Does my Shield apply to mitigate my half of the damage? |
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02-27-2012, 03:23 AM
Post: #56
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RE: The Shield Tech/Shield Spec Compendium
I read the following on the official forums:
"I heard a rumor that SWTOR is not managing threat by pure damage, but by number of damage inflicting attacks. A threat multiplier is than added. An example: Me (Vanguard) has with active tank stance (ion cell) an attack multiplier of 1.5. I go naked, equip only my gun and pick a random target and do 6 attacks which do NOT inflict dots or else. I choose Ion Pulse. Does 500-600 dmg each hit. If added with my ion cell multiplier the game now counts 9 attacks on my target. 6 x 1.5 = 9 A sentinel, packed with T3 equip, active inspiration, does now unload 9 single damage abilities on the mob with no dots or else. Concerning raw damage, he had ten times as much damage as me, and i am still holding aggro. As soon as he hits the target once more, he is at 10, and he gets the targets attention. 9+1 = 10 I tried this example several times with my buddy sentinel on elite mobs at our belsavis daylies and it worked every time. Solution: Tell your tanks that hitting abilities with dots is by far the best way to hold aggro. Concerning Vanguards that would be Stock Strike. As often as possible. And the weak hammer shot is doing three attacks, too. That would be 4.5 threat ticks in one global cooldown." I have not tested this myself for truth but it opens up discussion on the threat mechanics and that they may work on a per hit basis rather than be damage related. Has anyone tested, verified/not verified any of this? |
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03-01-2012, 03:16 PM
Post: #57
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RE: The Shield Tech/Shield Spec Compendium
^ Any chance you could post a link to the official forums where you read this?
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03-01-2012, 03:46 PM
Post: #58
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RE: The Shield Tech/Shield Spec Compendium
The person that Circa1983 quoted from the official forums was incorrect. You still want to do lots of damage not do lots of attacks to hold aggro.
Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e |
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03-01-2012, 05:37 PM
Post: #59
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RE: The Shield Tech/Shield Spec Compendium
I have a few questions regarding accuracy for PT tanking. First of all, what is affected by accuracy? Is it only white abilities, like Unload, Rapid Shots, Rail Shot? Or are all my Tech abilities also affected? And what category do taunts, interrupts, and stuns fall under? I think this is all covered by Basic vs. Special accuracy, but I'm not sure which is which.
Second question, all my Rakata gear and most of the Columi, except hands and head gear have the accuracy Enhancement... I've read that Accuracy is not useful as a Powertech tank. In that case, do I rip out all the Accuracy mods and replace them with Shield Rating/Defense Rating/Absorption Rating found in HM/NM ops? Do I just go with my base accuracy of 90% basic and 100% special? Sorry for all the questions... I'm just very confused as to what I want for gear. Thanks in advance. |
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03-01-2012, 10:59 PM
Post: #60
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RE: The Shield Tech/Shield Spec Compendium
(03-01-2012 05:37 PM)ciabatta Wrote: Second question, all my Rakata gear and most of the Columi, except hands and head gear have the accuracy Enhancement... I've read that Accuracy is not useful as a Powertech tank. In that case, do I rip out all the Accuracy mods and replace them with Shield Rating/Defense Rating/Absorption Rating found in HM/NM ops? Do I just go with my base accuracy of 90% basic and 100% special?You can pull enhancements from the columi gloves/helm and the champion gloves/helm as well. |
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