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Softcaps discussion
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02-08-2012, 01:36 AM
Post: #72
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RE: Softcaps discussion
(02-08-2012 12:23 AM)RuQu Wrote:(02-07-2012 10:48 PM)LagunaD Wrote: Although I'm not familiar with Commando healing mechanics, I think I understand what your explanation. But I still don't see how more Alacrity can ever reduce your HPS, for the reasons given previously. The worst effect that resource constraints should ever have is making Alacrity HPS-neutral. I think there's a mistake in reasoning here (in particular, a false premise). You say that you wouldn't waste any of the buff casting the free heal, but it's not a 'waste' if it actually increases your overall healing by keeping your regen high. Why is it a requirement to recover after the fact instead of simply keeping your regen up despite the buff, if you get better healing out of it? The overall point is that there should be no reason why you cannot execute the same rotation when you have more alacrity than before, and if you execute the rotation exactly (by simply delaying where the new amount of alacrity reduces cast times) you should get the exactly the same amount of healing. E.g., in your 25% example, why can't you recover the original amount of healing (or better) by not using that extra AP? What prevents you from using the original rotation? |
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