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Softcaps discussion
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01-21-2012, 08:46 AM
Post: #7
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RE: Softcaps discussion
Honestly, Fraser, while there may in fact be an exact solvable equation for the stat weights, I think it's well beyond the scope of a useful endeavor. Approximations (very good ones) from a well-written sim are rather easier to handle.
Quote:the relative value of all stats will be around the same. This is what I've been aiming for, actually. I've been attempting to come up with single-variable constraint equations for the various stats to indicate equal-benefit curves. For example, I showed out on the official forums that for a Corruption Sorc who has around 1500 Willpower and 1200 Force Power, all 4 second stats have within 2% value of each other for raw healing output if all 3 of the following are true: Crit = 150 + Power/10 Alacrity = 150 + Power/10 Surge = 150 + Crit/2 = 225 + Power/20 Valid for the approximate range 0-1000 Power (Power in this does not include Force Power). These type of equations give a good at-a-glance stat weight approximation that may fulfill the needs of the less math-oriented that just want an easy stat weight table, while maintaining the integrity of the theorycrafting and the validity of the results. Once we have a bit larger knowledge base on each spec's scaling equations, we could probably even build a web-based calc for each class. Put in your stats, out it spits stat weights. Even Angels must kill from time to time...
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