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Foreman Crusher
01-21-2012, 05:04 AM
Post: #11
RE: Foreman Crusher
We just beat him last night on 16m hard mode. The damage on everything is scaled up quite a bit but otherwise the same fight as normal mode. (I find the difference between normal and HM isn't quite as great in the new HH bosses than for EV bosses).

A few tips to guilds trying on HM:
1. When you first pull your raid can stack in the NE corner of the room (before the pull) and wait until after he does his first ground slam (the ability that damages and tosses you back, he does the first right at the start of the pull). This saves a lot of raid damage right off the bat and makes the fight more manage-able.

2. The rocks are much harder to avoid in HM, if you aren't already moving or don't move instantly you'll get hit - and they hit for a lot. This normally isn't an issue unless he does this right after a ground slam or right before. We had our raid members use health pots after getting hit by a rock or after ground slam in order to try to avoid the deaths from this.

3. He can be single tanked, we used an assassin tank for it and just sat through the frenzy. Tank should rotate defensive cooldowns with others (we had our snipers use their defensive bubble next to the tank when his cooldowns were down). Also, a BH healer is a must here to use super charged gas kolto missile on the tank during the frenzy (+10% healing taken, -10% damage taken). There is no other damage going on during this phase, so all your healers should be spam healing the tank and not doing anything else until frenzy is over.

4. At the end of frenzy he knocks back his current target and drops agro and must be taunted back, he normally gets a hit in on someone else/a couple people. It seems like this hit places a bleed on the target - people that get this bleed need to say something so they get healed and not get too low so that a stone will kill them.
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01-21-2012, 07:46 AM
Post: #12
RE: Foreman Crusher
Note that the Sage Rescue ability (and Sorcerer equivalent) lowers threat on the target that is gripped. While the grip is great for help with kiting, this can result in getting the second person on the threat list killed pretty easily if your tank does not have a large aggro lead. After killing a DPS two times in a row, we decided it wasn't worth it.

Methodical
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01-23-2012, 12:32 AM
Post: #13
RE: Foreman Crusher
you cant and arent supposed to kite him, cycles two tanks and you'll be fine


we did this 16m hard with 5 healers and 2 tanks
and we're sorry we didnt just start with nightmare
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01-23-2012, 11:58 PM
Post: #14
RE: Foreman Crusher
(01-23-2012 12:32 AM)Antario Wrote:  you cant and arent supposed to kite him, cycles two tanks and you'll be fine


we did this 16m hard with 5 healers and 2 tanks
and we're sorry we didnt just start with nightmare


Yeah, after being ready for this mechanic on hard mode, we just solo tanked this, and used 2 healers. Tank cycled one CD each time, and stood in the frenzy. It was really no big deal. I think any of our issues on normal mode were from trying to use our regular healing rotation on the tank instead of bomb heals. when we switched to straight up max throughput, the tank never dipped below 50% on hard.
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01-24-2012, 08:23 PM (This post was last modified: 01-24-2012 08:24 PM by flowqz.)
Post: #15
RE: Foreman Crusher
his frenzy is cake... bring 1sentinel, let him blind the boss (-90%accuracy for 6s) as soon as the boss hits 15stacks and ur tank wont have any problems to survive.

we had bigger issues killing the boss in time on 8man nightmare cause we didnt have our standart lineup (+2tanks)
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01-24-2012, 11:42 PM
Post: #16
RE: Foreman Crusher
(01-24-2012 08:23 PM)flowqz Wrote:  his frenzy is cake... bring 1sentinel, let him blind the boss (-90%accuracy for 6s) as soon as the boss hits 15stacks and ur tank wont have any problems to survive.

we had bigger issues killing the boss in time on 8man nightmare cause we didnt have our standart lineup (+2tanks)

We'll be trying this on nightmare tonight I think. Bringing 1 tank, as we only really need 2 for the 2nd boss. We'll just have a DPS slap on a shield gen and go tank stance, it worked very well in hard mode.
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01-26-2012, 05:26 AM (This post was last modified: 01-26-2012 05:28 AM by smcn.)
Post: #17
RE: Foreman Crusher
Since I didn't see it mentioned, Obfuscate/Pacify works during the frenzy. A Juggernaut/Guardian tank can 50% parry/deflect for the first frenzy, 40% damage reduction for the second, Marauder/Sentinel uses Obfuscate/Pacify on the third, repeat.

EDIT: I guess it was mentioned 2 posts above me. Yay reading.
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01-26-2012, 10:50 AM
Post: #18
RE: Foreman Crusher
(01-26-2012 05:26 AM)smcn Wrote:  Since I didn't see it mentioned, Obfuscate/Pacify works during the frenzy. A Juggernaut/Guardian tank can 50% parry/deflect for the first frenzy, 40% damage reduction for the second, Marauder/Sentinel uses Obfuscate/Pacify on the third, repeat.

EDIT: I guess it was mentioned 2 posts above me. Yay reading.

Gunslingers can throw on their defensive shield and -45% accuracy debuff, makes things a lot easier.
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01-26-2012, 07:15 PM
Post: #19
RE: Foreman Crusher
Did it on Nighmare 8man, 1-shotted him.

Tank (me) just stood at the fence where the adds spawn, so my knockback didnt throw me too far away and I could AoE aggro the adds fast.
Even tho Assassin got the worst Survivability CDs, it was still a piece of cake.
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01-26-2012, 11:06 PM
Post: #20
RE: Foreman Crusher
(01-26-2012 05:26 AM)smcn Wrote:  Since I didn't see it mentioned, Obfuscate/Pacify works during the frenzy. A Juggernaut/Guardian tank can 50% parry/deflect for the first frenzy, 40% damage reduction for the second, Marauder/Sentinel uses Obfuscate/Pacify on the third, repeat.

EDIT: I guess it was mentioned 2 posts above me. Yay reading.

Obfuscate/Pacify is on a 1min cooldown so it can be used for every frenzy.
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