MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Post Reply 
Jarg and Sorno
03-02-2012, 11:25 AM
Post: #51
RE: Jarg and Sorno
My turn / your turn railshot combo is mitigated by armor, so we make sure that all of our Sorcs are shielded, and get as many medium armor players shielded as we can. Mercenaries can survive even without their own cooldown due to heavy armor, and Marksman snipers with ballistic dampeners will survive as well due to the 30% shave off of the hit.

Tactician, Operative of Rapture
a 16 player Operations guild on Shadow Hand
Find all posts by this user
Quote this message in a reply
03-02-2012, 01:15 PM
Post: #52
RE: Jarg and Sorno
(03-02-2012 10:41 AM)Rooks Wrote:  
(03-02-2012 02:56 AM)TheDarkness Wrote:  
(03-01-2012 09:27 PM)Rooks Wrote:  This effectively increases everyone's hitpoints by 25-35%, creating a great cushion for the Railshots.

Sorc bubble is about 3k hp. That's not going to be near 25-35% of someone's hp who belongs in a Nightmare mode.

Is it only 3k? Always felt about 4-5kish. Regardless, the method works and the bubble gives you the breathing room you need.

It feels that way because a partial absorb shows as a full absorb in the FlyText.

Fud - Juggernaut
User Friendly
Krath Server - 10/10 Nightmare (8man)
http://www.userfriendlyguild.com
Find all posts by this user
Quote this message in a reply
03-12-2012, 04:11 PM
Post: #53
RE: Jarg and Sorno
well i mentioned the oneshotting issue to gabe at the summit last week, he said he'd look into it

and said it might have been an issue caused by the scaling to nightmare, since they currently only increase the damage by a percentage on nightmare

and that might have gone a bit to far combined with the debuff
Find all posts by this user
Quote this message in a reply
03-14-2012, 12:34 PM (This post was last modified: 03-14-2012 01:23 PM by Quenta.)
Post: #54
RE: Jarg and Sorno
How we did it on NM:

We had DPS split evenly downing both Sorno and Jarg. When Sorno hits 40%, they would both go into the Plan D phase and begin going nutz. We then switched all dps and killed Jarg and killed Sorno through his enrage, he was at around 35% or so at that point.

We tried multiple methods to down them, but this worked best for us.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)