MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Post Reply 
Simulationcraft for Sage/Sorcerer
05-11-2012, 02:38 AM (This post was last modified: 05-11-2012 02:55 AM by odlaw.)
Post: #212
RE: Simulationcraft for Sage/Sorcerer
Thank you for the release!

I hate to be the problem child here, but I am noticing some discrepancies between calculations in SimulationCraft and MoX Parser.

First off here is my exact character build as loaded into SimC:

Code:
#!./simc

jedi_sage="Waldo"
origin="http://swtor.askmrrobot.com/character/b154fb9b-7421-46de-8541-0984eb824af7"
level=50
race=human
position=back
role=spell
use_pre_potion=0
professions=none
talents=http://www.torhead.com/skill-calc#600bZfcM0oZcMfRsMkrc.1
actions=stim,type=exotech_resolve
actions+=/force_valor
actions+=/snapshot_stats
actions+=/telekinetic_throw,if=buff.psychic_projection_dd.up
actions+=/force_potency
actions+=/use_relics
actions+=/weaken_mind,if=!ticking
actions+=/force_in_balance,if=force>100
actions+=/mind_crush,if=buff.presence_of_mind.react
actions+=/telekinetic_throw
actions+=/project,moving=1,if=force>120
head=anointed_zeyd_cloth_headgear,ilevel=50,quality=custom,stats=456armor_107end​urance_124willpower_71power_51alacrity
ear=rakata_force_masters_relay,ilevel=58,quality=artifact,stats=85endurance_103w​illpower_44crit_51alacrity
shirt=datacrons,stats=10strength_10aim_10cunning_17willpower_10endurance_10prese​nce
chest=anointed_zeyd_cloth_vestments,ilevel=50,quality=custom,stats=443armor_104e​ndurance_120willpower_34power_37crit_51surge
waist=civilian_pilot_belt,ilevel=1,quality=custom,stats=285armor_71endurance_106​willpower_34power
legs=anointed_zeyd_cloth_lower_robe,ilevel=50,quality=custom,stats=456armor_109e​ndurance_109willpower_92power_51alacrity
feet=rakata_force_masters_boots,ilevel=58,quality=artifact,stats=285armor_96endu​rance_109willpower_34power_37crit_48surge
wrists=omenbringers_bracers,ilevel=16,quality=custom,stats=285armor_71endurance_​106willpower_34power
hands=rakata_force_masters_gloves,ilevel=58,quality=artifact,stats=285armor_105e​ndurance_122willpower_48power_51alacrity
implant1=rakata_force_masters_system,ilevel=58,quality=artifact,stats=98enduranc​e_85willpower_51crit_51surge
implant2=rakata_force_masters_system,ilevel=58,quality=artifact,stats=98enduranc​e_85willpower_51crit_51surge
relic1=campaign_relic_of_dark_radiance,ilevel=61,quality=artifact,stats=84endura​nce,equip=ondamage_184internal_30%_4.5cd
relic2=matrix_cube_m7_r3,ilevel=50,quality=prototype,stats=50endurance_58willpow​er_24crit
main_hand=elegant_modified_lightsaber,ilevel=50,quality=custom,stats=106enduranc​e_124willpower_109power_612forcepower_48surge,weapon=lightsaber_306min_459max
off_hand=rakata_stalkers_power_generator,ilevel=58,quality=artifact,stats=85endu​rance_103willpower_612forcepower_77crit_51surge
# Gear Summary
# gear_strength=10
# gear_aim=10
# gear_cunning=10
# gear_willpower=1371
# gear_endurance=1279
# gear_presence=10
# gear_crit_rating=321
# gear_alacrity_rating=204
# gear_armor=2495
# gear_power=456
# gear_forcepower=1224
# gear_surge_rating=300
# Set Bonuses
# set_bonus=rakata_force_masters_2pc
# main_hand=elegant_modified_lightsaber,weapon=lightsaber_306min_459max

If copy / paste gives an error in SimC, the build to import from AskMrRobot is: http://swtor.askmrrobot.com/character/b1...84eb824af7

SimC calculates roughly between 1708-1710 DPS respectively. I am not seeing anywhere NEAR that on the Operation Dummy on my ship through the MoX Parser. I am bursting at somewhere between 1630-1640 and leveling out at around 1450-ish...

My current build is: http://www.torhead.com/skill-calc#600bZf...MfRsMkrc.1 though I have also run the simulation using the 1/12/28 build and achieved basically the same results, 1708-1710 DPS.

I am following the current rotation priority as stated in the Compendium:

Rotation Priority List
Wrath Crushing Darkness (Presence of Mind Mind Crush)
Affliction (Weaken Mind)
Death Field(ideally right after Crushing Darkness expires on the target) (Force in Balance)
Force Lightning (TK Throw)
Shock(if moving) (Project)

Of course I am not using Project on a dummy for obvious reasons, however a couple times I cycled it in for the hell of it and saw no gain, it actually caused a slight drop.

The only modifications or changes I have made to SimC itself is to plot and scale for WP, Force Power, Crit, Surge, and Alacrity. Everything else is to default.

Generally I trust SimC more so than a parser, however it just feels that something isn't right, to me there should not be that much of a discrepancy and I have a feeling that "human error" (aka "I") may be at fault somewhere here.

As always, any feedback would be greatly appreciated.

Waldo

:EDIT: One important note I forgot to add is that when I am running the parser on the dummy I am full raid buffed with an Exotech Stim. It would be silly of me to expect identical numbers being only self buffed. It's usually myself and my GM who has a 50 of each class, therefore he has every buff, grouped together and using the ship dummy (to prevent any lag issues from the Op Dummies on the Fleet).


Where maturity and progression run hand in hand.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Simulationcraft for Sage/Sorcerer - odlaw - 05-11-2012 02:38 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)