MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Post Reply 
Simulationcraft for Sage/Sorcerer
03-21-2012, 04:06 AM
Post: #165
RE: Simulationcraft for Sage/Sorcerer
(03-21-2012 03:54 AM)lostdummy Wrote:  
(03-21-2012 02:49 AM)Kor Wrote:  Correct, it does depend on the cooldown behavior. In SWTOR, the cooldown starts when the cast completes, not when the cast is started. For instacast spells, the CD starts when the spell is used, not when the GCD expires. Thus Casey's formula holds.

How about channeled spells, like FL ?

The rule of thumb is that cooldown starts at cast completion:
Code:
|<----- cast time ------&gt;|<------ channel time ------&gt;|
                         |<-------------------- cooldown -----------------------&gt;|

Although I can't think of any abilities in SWTOR that have non-zero cast AND channel time.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Simulationcraft for Sage/Sorcerer - CaseyTheRetard - 03-21-2012 04:06 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)