MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
|
Simulationcraft for Sage/Sorcerer
|
|
03-21-2012, 04:06 AM
Post: #165
|
|||
|
|||
RE: Simulationcraft for Sage/Sorcerer
(03-21-2012 03:54 AM)lostdummy Wrote:(03-21-2012 02:49 AM)Kor Wrote: Correct, it does depend on the cooldown behavior. In SWTOR, the cooldown starts when the cast completes, not when the cast is started. For instacast spells, the CD starts when the spell is used, not when the GCD expires. Thus Casey's formula holds. The rule of thumb is that cooldown starts at cast completion: Code: |<----- cast time ------>|<------ channel time ------>|Although I can't think of any abilities in SWTOR that have non-zero cast AND channel time. |
|||
|
« Next Oldest | Next Newest »
|