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Simulationcraft for Sage/Sorcerer
03-10-2012, 04:23 AM (This post was last modified: 03-10-2012 04:31 AM by CaseyTheRetard.)
Post: #138
RE: Simulationcraft for Sage/Sorcerer
(03-10-2012 02:31 AM)Caltiom Wrote:  Sorry for choosing the arrogant way here: but just looking at Release Notes - SimC 114-3 (latest release) for a few seconds should give you the answer. Hint: It's the third point Wink

Interestingly, the armor change altered the relative performance of the specs. Was:

[Image: a3Iuw]

Hybrid: 100%
Madness: 97.3%
Lightning: 95.9%
Suffusion: 95.7%
Conduction: 86.7%

Now:

[Image: sxKVg]

Hybrid: 100%
Suffusion: 96.2%
Madness: 94.7%
Lightning: 94.3%
Conduction: 87.3%

Madness and Lightning are less than 0.5% apart, and the FL-double-dip-exploiting specs picked up quite a bit. Projected DPS with double-dip out of the picture:

[Image: kgXRQ]

A drop of about 70 DPS for Hybrid and Suffusion, a whopping 95 DPS hit for Conduction. Hybrid/Lightning/Madness are in a very tight grouping on stationary fights. Throwing in some movement (HelterSkelter):

[Image: MIZ3p]

Lightning shows very poorly. It appears Hybrid and full Madness will be the specs to play even when/if the double-dip exploit is fixed.



Edit: I'm sorry the colors are horrible in the Simulationcraft charts right now. We need someone with better color sense than me to pick:
  • A color for each Advanced Class: 8 or 16 depending on if you make the Empire/Repub distinction.
  • A color for each damage type (4): kinetic, energy, elemental, internal.
  • A color for each attack type (4): melee, ranged, force, tech.
  • Ideally, a color for each combination of attack and damage type (16) that is a mix of the individual colors of the attack and damage type. It would be AMAZING to look at e.g. a damage-by-ability pie chart and be able to tell at-a-glance which abilities are force, and which are affected by armor, and which do internal damage, etc.
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RE: Simulationcraft for Sage/Sorcerer - CaseyTheRetard - 03-10-2012 04:23 AM

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