MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
|
Simulationcraft for Sage/Sorcerer
|
|
03-10-2012, 04:23 AM
(This post was last modified: 03-10-2012 04:31 AM by CaseyTheRetard.)
Post: #138
|
|||
|
|||
RE: Simulationcraft for Sage/Sorcerer
(03-10-2012 02:31 AM)Caltiom Wrote: Sorry for choosing the arrogant way here: but just looking at Release Notes - SimC 114-3 (latest release) for a few seconds should give you the answer. Hint: It's the third point Interestingly, the armor change altered the relative performance of the specs. Was: Hybrid: 100% Madness: 97.3% Lightning: 95.9% Suffusion: 95.7% Conduction: 86.7% Now: Hybrid: 100% Suffusion: 96.2% Madness: 94.7% Lightning: 94.3% Conduction: 87.3% Madness and Lightning are less than 0.5% apart, and the FL-double-dip-exploiting specs picked up quite a bit. Projected DPS with double-dip out of the picture: A drop of about 70 DPS for Hybrid and Suffusion, a whopping 95 DPS hit for Conduction. Hybrid/Lightning/Madness are in a very tight grouping on stationary fights. Throwing in some movement (HelterSkelter): Lightning shows very poorly. It appears Hybrid and full Madness will be the specs to play even when/if the double-dip exploit is fixed. Edit: I'm sorry the colors are horrible in the Simulationcraft charts right now. We need someone with better color sense than me to pick:
|
|||
|
« Next Oldest | Next Newest »
|