MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Post Reply 
Simulationcraft for Sage/Sorcerer
03-02-2012, 08:16 AM (This post was last modified: 03-02-2012 08:16 AM by NegativeChirality.)
Post: #120
RE: Simulationcraft for Sage/Sorcerer
So I was curious enough to do some expertise scaling "by hand" for full Champion and full Centurion gear (with completely default mods / enhancements / etc), for a Hybrid spec (though I only have like half the datacrons and didn't put in the relics correctly, so YMMV for your own character).

In full Centurion Gear, scale factors For DPS are
Will: 0.27
Crit: 0.17
Alacrity: 0.07
Power: 0.24
Surge: 0.33 (note that Centurion gear has zero surge on it by default)
Expertise: 0.11

In full Champion Gear, scale factors for DPS are
Will: 0.29
Crit: 0.17
Alacrity: 0.07
Power: 0.26
Surge: 0.22
Expertise: 0.10

So in terms of DPS, at least for mid-level PvP'ers, Expertise is only better than Alacrity, in terms of DPS.

For example, I have Centurion Wrist and Waist. Switching to Columi Wrist and Waist increased by DPS by ~4% but increased damage taken by 1%. Upgrading to Champion Wrist and Waist increased DPS by ~1%, but decreased damage taken by ~0.3%.

Conclusion: expertise, at least for someone around 600 expertise, is a shockingly mediocre offensive stat. And a shockingly mediocre defensive stat, too.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Simulationcraft for Sage/Sorcerer - NegativeChirality - 03-02-2012 08:16 AM

Forum Jump:


User(s) browsing this thread: 3 Guest(s)